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# react
  • u

    user

    11/18/2018, 6:03 AM
    I think the whole point of markup languages is that it's supposed to represent something relatively static, which the web failed to do once it tried to jam in DOM manipulation.
  • u

    user

    11/18/2018, 6:04 AM
    If your just constantly changing the display tree at runtime and doing other craft nonsense maybe the Flash approach would have made sense for the web if that were the preferable way of going about things.
  • u

    user

    11/18/2018, 6:05 AM
    But that's keeping in mind Flash had it's own proprietary editor instead of a markup language for easy design of layouts.
  • a

    ambitious-knife-25690

    11/18/2018, 6:05 AM
    I'm unsure of what he meant by a "form" but if it's referring to how the design generally was "organised"/structured that is more an industry standard rather than a demonstration of the framework
  • a

    ambitious-knife-25690

    11/18/2018, 6:05 AM
    html/css has grown a lot
  • o

    orange-van-60470

    11/18/2018, 6:06 AM
    For applications people ended up not using flashIDE much if at all
  • u

    user

    11/18/2018, 6:06 AM
    I'm not sure if thats true especially for Flash sites.
  • o

    orange-van-60470

    11/18/2018, 6:06 AM
    I have used some XAML long time ago
  • u

    user

    11/18/2018, 6:06 AM
    I would think that's true during the end of Flashes lifecycles where it was primarily games.
  • u

    user

    11/18/2018, 6:07 AM
    And also I know several large companies which used the Flash IDE in their pipeline.
  • o

    orange-van-60470

    11/18/2018, 6:07 AM
    done a lot of flash and even with banners I mainly often used flashIDE only for place holders shapes and creation of assets, most stuff with serious flash is placed with code
  • o

    orange-van-60470

    11/18/2018, 6:08 AM
    it still used for lots of air apps
  • o

    orange-van-60470

    11/18/2018, 6:08 AM
    on ios
  • o

    orange-van-60470

    11/18/2018, 6:08 AM
    I was really just curious that reac-native is consider more flexible because I would think less flexible than openfl
  • o

    orange-van-60470

    11/18/2018, 6:09 AM
    would like to see a more toolkit native component approach, it might be quite interesting
  • a

    ambitious-knife-25690

    11/18/2018, 6:10 AM
    I only mentioned that because it can do pretty much everything openfl can do
  • a

    ambitious-knife-25690

    11/18/2018, 6:11 AM
    It may not be great at everything
  • a

    ambitious-knife-25690

    11/18/2018, 6:11 AM
    but you can struggle your way through most things on a purely visual standpoint
  • o

    orange-van-60470

    11/18/2018, 6:11 AM
    I would be curious to see something fun in react-native
  • u

    user

    11/18/2018, 6:11 AM
    You would have to define flexible, if you mean arbitrarily manipulating tree nodes and not having an efficient heuristic O(n) algorithm for iteration of nodes then yes it isn't as flexible.
  • o

    orange-van-60470

    11/18/2018, 6:12 AM
    I mean fun not as in game but as in interactive
  • u

    user

    11/18/2018, 6:13 AM
    I was a Flash developer too many years ago. My problem with the Flash API nowadays is mostly the fact that's based on highly restrictive class based inheritance.
  • u

    user

    11/18/2018, 6:13 AM
    You can "compose" things in the display list after that which are display objects but that's very restrictive and relatively slow.
  • u

    user

    11/18/2018, 6:14 AM
    Yes it can be just as interactive.
  • o

    orange-van-60470

    11/18/2018, 6:15 AM
    Yes extending sprite was a bad workflow and bubbling events was not how I prefered to work
  • o

    orange-van-60470

    11/18/2018, 6:15 AM
    I did try some stuff like renderTextures in starling and it was kind of a bit like Kha
  • u

    user

    11/18/2018, 6:17 AM
    Well If you want to do 3D stuff you have to use WebGL or native GL bindings.
  • u

    user

    11/18/2018, 6:17 AM
    There are plenty of React abstractions that exist over that but I wouldn't use React for anything but UI personally.
  • u

    user

    11/18/2018, 6:17 AM
    I do not think that approach makes sense for something like games or 3D environments.
  • u

    user

    11/18/2018, 6:18 AM
    But there is React VR, React Pixi, etc.
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