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# haxe-ui
  • b

    bright-gpu-74537

    05/25/2020, 7:59 AM
    openfl error
  • b

    bright-gpu-74537

    05/25/2020, 7:59 AM
    noice
  • a

    ambitious-knife-25690

    05/25/2020, 8:00 AM
    gotta update to git openfl to work with new haxe
  • b

    bright-gpu-74537

    05/25/2020, 8:01 AM
    right
  • b

    bright-gpu-74537

    05/25/2020, 8:24 AM
    nice... updated lime also for good measure... instacrash on a basic haxeui app
  • c

    clever-oil-61353

    05/25/2020, 8:30 AM
    oh wow
  • c

    clever-oil-61353

    05/25/2020, 8:31 AM
    guess that narrows things down
  • b

    bright-gpu-74537

    05/25/2020, 8:37 AM
    does it? Not sure its related....
  • b

    bright-gpu-74537

    05/25/2020, 8:46 AM
    Copy code
    Uncaught exception - { __skipStack => 2, __previousException => null, __nativeException => ..., __exceptionMessage => Could not find NekoAPI interface., value => Could not find NekoAPI interface., __nativeStack => { skip => 1, stack => [[lime/_internal/backend/native/NativeCFFI.hx,609],[lime/system/CFFI.hx,172],[lime/system/CFFI.hx,306],[C:\SDK\haxe\std/neko/_std/haxe/Exception.hx,29],[C:\SDK\haxe\std/haxe/ValueException.hx,17],null,[C:\SDK\haxe\std/haxe/ValueException.hx,24],null,[C:\SDK\haxe\std/neko/_std/haxe/Exception.hx,42]] } }
  • b

    bright-gpu-74537

    05/25/2020, 8:46 AM
    yawn... why oh why did i update lime! :/
  • b

    bright-gpu-74537

    05/25/2020, 8:48 AM
    and even html5 breaks now
  • b

    bright-gpu-74537

    05/25/2020, 8:48 AM
    Copy code
    Uncaught exception - { __skipStack => 3, __previousException => null, __nativeException => ..., __exceptionMessage => load.c(237) : Failed to load library : C:\SDK\haxe\lib\lime\lime//ndll/Windows/lime.ndll, value => load.c(237) : Failed to load library : C:\SDK\haxe\lib\lime\lime//ndll/Windows/lime.ndll, __nativeStack => { skip => 1, stack => [[?,1],[CommandLineTools.hx,1895],[CommandLineTools.hx,22],null,[CommandLineTools.hx,126],[CommandLineTools.hx,641],[lime/tools/PlatformTarget.hx,98],[HTML5Platform.hx,423],[lime/text/Font.hx,139],[lime/text/Font.hx,462],null,[C:\SDK\haxe\std/neko/Lib.hx,43],[C:\SDK\haxe\std/neko/_std/haxe/Exception.hx,29],[C:\SDK\haxe\std/haxe/ValueException.hx,17],null,[C:\SDK\haxe\std/haxe/ValueException.hx,24],null,[C:\SDK\haxe\std/neko/_std/haxe/Exception.hx,42],[C:\SDK\haxe\std/neko/_std/haxe/NativeStackTrace.hx,21]] } }
  • b

    bright-gpu-74537

    05/25/2020, 8:48 AM
    C:\SDK\haxe\lib\lime\lime//ndll/Windows/lime.ndll
    is there, but the path with the double // breaks it
  • b

    bright-gpu-74537

    05/25/2020, 8:49 AM
    so thats fun
  • c

    clever-oil-61353

    05/25/2020, 8:58 AM
    NekoApi..... i thought the HL replaced neko
  • c

    clever-oil-61353

    05/25/2020, 8:59 AM
    nvm, i'm scatter brained
  • b

    bright-gpu-74537

    05/25/2020, 8:59 AM
    well, its looks like even the openfl js target is looking for a neko .ndll, which it cant find because of the double //
  • c

    clever-oil-61353

    05/25/2020, 9:00 AM
    i see that double // now
  • c

    clever-oil-61353

    05/25/2020, 9:02 AM
    that may explain why quifes install was having issues finding ndll's.....
  • c

    clever-oil-61353

    05/25/2020, 9:03 AM
    but after compiling the ndll's werent an issue..... that error he posted about was the new issue.
  • b

    bright-gpu-74537

    05/25/2020, 9:07 AM
    well, with a well placed
    path = Path.normalize(path);
    in openfl CommandLineTools.hx i can get it further
  • b

    bright-gpu-74537

    05/25/2020, 9:07 AM
    Copy code
    Uncaught exception - { __skipStack => 3, __previousException => null, __nativeException => ..., __exceptionMessage => load.c(237) : Failed to load library : lime.ndll, value => load.c(237) : Failed to load library : lime.ndll, __nativeStack => { skip => 1, stack => [[?,1],[CommandLineTools.hx,1896],[CommandLineTools.hx,22],null,[CommandLineTools.hx,126],[CommandLineTools.hx,642],[lime/tools/PlatformTarget.hx,98],[HTML5Platform.hx,423],[lime/text/Font.hx,139],[lime/text/Font.hx,462],null,[C:\SDK\haxe\std/neko/Lib.hx,43],[C:\SDK\haxe\std/neko/_std/haxe/Exception.hx,29],[C:\SDK\haxe\std/haxe/ValueException.hx,17],null,[C:\SDK\haxe\std/haxe/ValueException.hx,24],null,[C:\SDK\haxe\std/neko/_std/haxe/Exception.hx,42],[C:\SDK\haxe\std/neko/_std/haxe/NativeStackTrace.hx,21]] } }
  • b

    bright-gpu-74537

    05/25/2020, 9:07 AM
    so its found it, but cant load it, i bet its going to be a 32/64 bit issue
  • c

    clever-oil-61353

    05/25/2020, 9:09 AM
    yep..... probably will be, that was the issue i had with neko, took me a bit to sort out.
  • c

    clever-oil-61353

    05/25/2020, 9:10 AM
    when you upgraded lime.... did you have to do the lime config again?
  • b

    bright-gpu-74537

    05/25/2020, 9:11 AM
    Copy code
    File Path:      Lime.ndll
    
            File Type:      32-bit
    
            ASLR Status:    Enabled
    
            DEP Status:     Enabled
    
            SEH Status:     Enabled
    
    
            |*|  This is 32-bit Executable File  |*|
  • b

    bright-gpu-74537

    05/25/2020, 9:11 AM
    interesting, so the lime i rebuilt was a 32bit
  • b

    bright-gpu-74537

    05/25/2020, 9:11 AM
    i had (incorrectly) assumed it would have built the 64 bit version by default
  • c

    clever-oil-61353

    05/25/2020, 9:12 AM
    that was the issue i had. it kept wanted to build the 32bit.
  • b

    bright-gpu-74537

    05/25/2020, 9:14 AM
    ok, so ive build the 64bit .ndll, but i think its still looking for the 32bit version
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