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# haxe-ui
  • b

    bright-gpu-74537

    05/25/2020, 9:16 AM
    yikes:
  • b

    bright-gpu-74537

    05/25/2020, 9:16 AM
    Copy code
    haxe
                case WINDOWS:
                    // var is64 = neko.Lib.load("std", "sys_is64", 0)();
                    path = Path.normalize(path);
                    trace("--------------------> " + path);
                    untyped $loader.path = $array(path + "Windows/", $loader.path);
                    if (CFFI.enabled)
                    {
                        try
                        {
                            neko.Lib.load("lime", "lime_application_create", 0);
                        }
                        catch (e:Dynamic)
                        {
                            untyped $loader.path = $array(path + "Windows64/", $loader.path);
                        }
                    }
  • b

    bright-gpu-74537

    05/25/2020, 9:17 AM
    so the fact i have the 32 bit version there i think means it will always just use that one
  • b

    bright-gpu-74537

    05/25/2020, 9:18 AM
    actually, maybe not
  • c

    clever-oil-61353

    05/25/2020, 10:06 AM
    Get it going>
  • c

    clever-oil-61353

    05/25/2020, 10:06 AM
    ?
  • b

    bright-gpu-74537

    05/25/2020, 10:36 AM
    nope, went back to lime 7.7
  • c

    clever-oil-61353

    05/25/2020, 10:52 AM
    i don't blame ya
  • m

    most-caravan-45834

    05/25/2020, 3:13 PM
    I'm on haxe 4.0.5
  • m

    most-caravan-45834

    05/25/2020, 3:13 PM
    Hash link git master compiled
  • m

    most-caravan-45834

    05/25/2020, 3:13 PM
    And latest version of everything else
  • m

    most-caravan-45834

    05/25/2020, 3:13 PM
    Openfl backend
  • m

    most-caravan-45834

    05/25/2020, 3:14 PM
    Should I upgrade haxe or downgrade anything?
  • b

    bright-gpu-74537

    05/25/2020, 4:22 PM
    can you zip your app? Or the test case above with the cast issue
  • m

    most-caravan-45834

    05/25/2020, 4:24 PM
    I'll do it
  • m

    most-caravan-45834

    05/25/2020, 4:33 PM
    Just one question, I'm on windows now, in which path should I put the hdlls generated from Hashlink compilation?
  • b

    bright-gpu-74537

    05/25/2020, 5:47 PM
    i didnt put hdlls anywhere
  • b

    bright-gpu-74537

    05/25/2020, 5:47 PM
    but i didnt compile lime either
  • b

    bright-gpu-74537

    05/25/2020, 5:48 PM
    just used 7.7.0, maybe that just has everything
  • m

    most-caravan-45834

    05/25/2020, 5:48 PM
    I'm using 7.7.0 and I can't build a project to HL target when it contains haxeui
  • m

    most-caravan-45834

    05/25/2020, 5:48 PM
    complains of missing ssl.hdll
  • m

    most-caravan-45834

    05/25/2020, 5:49 PM
    I fixed it in OSX by compilling hashlink from git and running make install
  • m

    most-caravan-45834

    05/25/2020, 5:49 PM
    But in windows the repo gives me a Visual Studio C++ solution. I build the solution, I get the artifacts but I don't know where to put them
  • b

    bright-gpu-74537

    05/25/2020, 5:57 PM
    weird, i dont seem to have to do any of that
  • b

    bright-gpu-74537

    05/25/2020, 5:57 PM
    and ive just searched in my lime folder and the only hdll i sthe lime.hdll
  • c

    clever-oil-61353

    05/25/2020, 7:27 PM
    Another beautiful day has begun.
  • b

    bitter-family-72722

    05/25/2020, 9:04 PM
    *is ending
  • c

    clever-oil-61353

    05/25/2020, 9:05 PM
    and that means..... time to Party!!!
  • c

    clever-oil-61353

    05/25/2020, 10:55 PM
    @User @User found this post from @User that posted a response worth trying maybe. https://community.openfl.org/t/hashlink-target-build-problems/11447
  • m

    most-caravan-45834

    05/25/2020, 11:38 PM
    Well this link helped me realise the path I was talking about is probably anywhere HLPATH points to 😄
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