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# haxe-ui
  • c

    clever-oil-61353

    05/25/2020, 7:21 AM
    yep, thats what i'm referring to
  • b

    bright-gpu-74537

    05/25/2020, 7:22 AM
    right, so you can reproduce it also? What backend?
  • c

    clever-oil-61353

    05/25/2020, 7:24 AM
    i cant, havent tried..... but..... i think guifes has been using html5 backend or the openfl.....
  • b

    bright-gpu-74537

    05/25/2020, 7:25 AM
    right... ill check it out... its a weird error
  • c

    clever-oil-61353

    05/25/2020, 7:26 AM
    i'll look above for the code I believe he shared and try it to see.
  • b

    bright-gpu-74537

    05/25/2020, 7:37 AM
    so the property grid above works for in hl:
  • b

    bright-gpu-74537

    05/25/2020, 7:37 AM
    Copy code
    haxe
                var main:Component = ComponentMacros.buildComponent("assets/main.xml");
                app.addComponent(main);
    
                var mapIdProperty = main.findComponent("map_id", Property, true);
                mapIdProperty.text = "bob";
                
                app.start();
  • b

    bright-gpu-74537

    05/25/2020, 7:37 AM
    is he using latest haxe?
  • b

    bright-gpu-74537

    05/25/2020, 7:37 AM
    (because im not)
  • c

    clever-oil-61353

    05/25/2020, 7:39 AM
    good question, he is using the latest hl build, he compiled that earlier..... i attempted to compile but hashlink doesnt see my libraries it seems.
  • c

    clever-oil-61353

    05/25/2020, 7:43 AM
    i think he is.... seems like we had talked about the latest haxe within the past few days.
  • b

    bright-gpu-74537

    05/25/2020, 7:44 AM
    i guess i should bite the bullet and update :/
  • c

    clever-oil-61353

    05/25/2020, 7:44 AM
    it wasn't as scary as i had expected lol
  • b

    bright-gpu-74537

    05/25/2020, 7:45 AM
    yeah, its probably needed, i tend to try to NOT updated right away as there maybe be people who are on the old versions, i know when i updated from haxe3 -> 4 i accidently wrote code that broke peoples project who were still using haxe3
  • c

    clever-oil-61353

    05/25/2020, 7:45 AM
    ouch
  • b

    bright-gpu-74537

    05/25/2020, 7:46 AM
    so its hard to remember to not use certain features... like lambdas or map initialisation in the haxe4 way (which i prefer)
  • c

    clever-oil-61353

    05/25/2020, 7:46 AM
    i do recommend download it from git and compiling it.
  • b

    bright-gpu-74537

    05/25/2020, 7:46 AM
    im on windows, so i dont need to compile it
  • c

    clever-oil-61353

    05/25/2020, 7:46 AM
    oh thats right
  • b

    bright-gpu-74537

    05/25/2020, 7:46 AM
    😉
  • b

    bright-gpu-74537

    05/25/2020, 7:46 AM
    all right, fuck it, ill upgrade...
  • c

    clever-oil-61353

    05/25/2020, 7:47 AM
    it'll be fun
  • b

    bright-gpu-74537

    05/25/2020, 7:51 AM
    well, updated and HL example still runs
  • c

    clever-oil-61353

    05/25/2020, 7:51 AM
    thats a good sign
  • b

    bright-gpu-74537

    05/25/2020, 7:52 AM
    not really, i much prefer errors if other people get them
  • c

    clever-oil-61353

    05/25/2020, 7:52 AM
    i wonder, if its something else in his code thats triggering that
  • b

    bright-gpu-74537

    05/25/2020, 7:53 AM
    ok, so @User - what version of haxeui, what backend, what target, what version of haxe, openfl, etc...
  • b

    bright-gpu-74537

    05/25/2020, 7:57 AM
    the more i look at the code, the more i think the error makes sense, in which case i have NO idea how its working for me
  • b

    bright-gpu-74537

    05/25/2020, 7:57 AM
    😮
  • b

    bright-gpu-74537

    05/25/2020, 7:58 AM
    C:/SDK/haxe/lib/openfl/8,9,6/src/openfl/display/Stage.hx:1426: characters 46-59 : haxe.CallStack has no field lastException
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