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# haxe-ui
  • h

    handsome-television-62908

    03/18/2020, 4:21 PM
    I read it in a game maker technical blog a while back I believe
  • u

    user

    03/18/2020, 4:21 PM
    @User where ? by who ?
  • u

    user

    03/18/2020, 4:21 PM
    ok good
  • h

    handsome-television-62908

    03/18/2020, 4:21 PM
    It was graphics related, but official
  • u

    user

    03/18/2020, 4:21 PM
    but still GML engine isnt ours
  • b

    brainy-machine-50829

    03/18/2020, 4:21 PM
    Probably misunderstood then.
  • u

    user

    03/18/2020, 4:21 PM
    they maybe have different shaders or pipeline
  • b

    brainy-machine-50829

    03/18/2020, 4:21 PM
    GPU will sample the pixels and interpolate as needed (based on context settings), but down the road it's the same thing.
  • u

    user

    03/18/2020, 4:24 PM
    can you find it actually ? this : https://www.yoyogames.com/blog/430/dynamic-rendering-masks ?
  • h

    handsome-television-62908

    03/18/2020, 4:24 PM
    I feel like I've said this somewhere in the past and I found out I got it mixed up - but I'll look still
  • u

    user

    03/18/2020, 4:27 PM
    In general scaling up is faster for GPUs.
  • u

    user

    03/18/2020, 4:27 PM
    https://www.yoyogames.com/blog/66/the-basics-of-scaling-the-game-view
  • h

    handsome-television-62908

    03/18/2020, 4:28 PM
    Lol I just found that
  • h

    handsome-television-62908

    03/18/2020, 4:28 PM
    I did get it in reverse
  • h

    handsome-television-62908

    03/18/2020, 4:28 PM
    > Why up and not down? In general scaling up is faster for GPUs
  • b

    brainy-machine-50829

    03/18/2020, 4:28 PM
    The only difference is in amount of memory used, afaik.
  • b

    brainy-machine-50829

    03/18/2020, 4:29 PM
    Which can be slower due to that, but only if you're bottlenecked by memory access speed.
  • h

    handsome-television-62908

    03/18/2020, 4:29 PM
    So maybe the trick rblsb would be faster
  • u

    user

    03/18/2020, 4:29 PM
    probably yes
  • h

    handsome-television-62908

    03/18/2020, 4:30 PM
    I wonder if scaling a texture is faster across gpus than filling space... It certainly sounds like a faster operation. Cool
  • o

    orange-van-60470

    03/29/2020, 11:01 AM
    Does haxe-ui have graph support? Is the html5 target Canvas based?
  • o

    orange-van-60470

    03/29/2020, 11:03 AM
    It seems slider is broken in demo http://haxeui.org/explorer/
  • o

    orange-van-60470

    03/29/2020, 11:05 AM
    I was just thinking about my covid19 project to add calendar and slider, not sure if it would be better to implement a simple demo myself.
  • o

    orange-van-60470

    03/29/2020, 11:06 AM
    scroll bars seem to work, strange sliders are broken
  • u

    user

    03/29/2020, 11:11 AM
    there's a dom or webgl i think
  • b

    bright-gpu-74537

    03/29/2020, 1:11 PM
    i depends on the backend... haxeui-html5 is dom based... and haxeui-openfl can use canvas or "dom" or webgl (from an openfl perspective)...
  • b

    bright-gpu-74537

    03/29/2020, 1:12 PM
    whats up with the sliders? Not sure i follow
  • f

    freezing-processor-44636

    03/29/2020, 7:32 PM
    Hi 🙂 I'm trying to choose how to do my UI and I found out haxe-ui, I'm using heaps, is there somewhere to start looking to learn and see how it's done thanks 🙂
  • o

    orange-van-60470

    03/29/2020, 8:52 PM
    @User on the demo http://haxeui.org/explorer/ when I click on sliders ( on mac chrome or firefox ) the horizontal sliders jump to 0 and the vertical ones are offset related to a document offset?
  • o

    orange-van-60470

    03/29/2020, 8:53 PM
    I think it might be a browser offset bug?
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