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# haxe-ui
  • o

    orange-van-60470

    03/29/2020, 8:54 PM
    so dragging the vertical sliders its like my mouse is 70 pixels lower than the slider button
  • o

    orange-van-60470

    03/29/2020, 8:55 PM
    the horizontal ones jump to 0 indicating my mouse is over 500 pixels out
  • o

    orange-van-60470

    03/29/2020, 8:56 PM
    OpenFL is not really that fast for WebGL in my experiance, did you put Heaps and pure WebGL on hold?
  • o

    orange-van-60470

    03/29/2020, 8:57 PM
    I wanted to draw canvas component but I suspect that is not yet implemented
  • o

    orange-van-60470

    03/29/2020, 9:00 PM
    I guess if OpenFL is the best option I should try it just aware that my plotting canvas stuff is quite heavy already
  • b

    bright-gpu-74537

    03/30/2020, 9:10 AM
    Sorry, was "unplugged"(ish) for the weekend... hmmm yeah, i dont get exactly your issues with the horizontal scrollbars but the vertical ones are wonky... used to work just fine so ive added a regression somehow... thanks!
  • b

    bright-gpu-74537

    03/30/2020, 9:10 AM
    there is a calendar component (its in the explorer also)
  • b

    bright-gpu-74537

    03/30/2020, 9:11 AM
    and yeah pure webgl was never started and heaps (which i had no part of) is seemingly abandoned... i have no idea of the state of haxeui-heaps to be honest
  • b

    bright-gpu-74537

    03/30/2020, 9:12 AM
    @User - see above about heaps... there is a haxeui-heaps backend but i think it has been abandoned by the author 😦
  • b

    bright-gpu-74537

    03/30/2020, 9:12 AM
    happy to try and breathe some life into it but a) i have no idea what state its in and b) i have no real knowledge about heaps
  • f

    freezing-processor-44636

    03/30/2020, 9:22 AM
    Thanks, the thing is I'm trying to dev games in heaps but I can't find something interesting for the ui, haxe-ui seems really cool but I really don't know how to make the bridge between the two
  • f

    freezing-processor-44636

    03/30/2020, 9:23 AM
    I'm currently (trying) to dev my framework for heaps and I don't know if I can just use haxe-ui like that
  • f

    freezing-processor-44636

    03/30/2020, 9:24 AM
    I mean, without bringing it to heaps really
  • b

    bright-gpu-74537

    03/30/2020, 9:24 AM
    well, in general terms you have haxeui-core and a backend, for example haxeui-html, or haxeui-kha, haxeui-openfl, haxeui-hwwidgets etc
  • b

    bright-gpu-74537

    03/30/2020, 9:24 AM
    the core is used for the logic of the components (for composite backends / components) and the backend is reposible for creating sprites (if there are sprites) and doing the actual drawing
  • b

    bright-gpu-74537

    03/30/2020, 9:25 AM
    as i mentioned, there is a haxeui-heaps backend, but i really dont know the state of it
  • f

    freezing-processor-44636

    03/30/2020, 9:25 AM
    Ok I see, so I'm ... 😦
  • f

    freezing-processor-44636

    03/30/2020, 9:26 AM
    Where is the heaps backend so that I take a look at it ?
  • b

    bright-gpu-74537

    03/30/2020, 9:26 AM
    i guess the first step would be to try that backend and see what it does or if it even compiles (its been a long time since any commits were made to it)
  • b

    bright-gpu-74537

    03/30/2020, 9:27 AM
    https://github.com/haxeui/haxeui-heaps
  • b

    bright-gpu-74537

    03/30/2020, 9:28 AM
    to be honest, it does look like it does quite alot, but again, it might not even compile since its last commit was like a year ago
  • b

    bright-gpu-74537

    03/30/2020, 9:28 AM
    so heaps and haxeui have moved on a fair amount since then...
  • f

    freezing-processor-44636

    03/30/2020, 9:28 AM
    Yeah and no hashlink :/
  • b

    bright-gpu-74537

    03/30/2020, 9:29 AM
    but does hashlink need anything special? It might just mean that hashlink hasnt been tested
  • b

    bright-gpu-74537

    03/30/2020, 9:29 AM
    ¯\_(ツ)_/¯
  • f

    freezing-processor-44636

    03/30/2020, 9:29 AM
    Ok, thank you anyway 🙂 I'll try and if I succed I'll let you know 😉
  • b

    bright-gpu-74537

    03/30/2020, 9:31 AM
    OK, cool... lemme know how it goes, even if you dont succeed... if its just compiler errors i can probably help (maybe) if its something fundamental to heaps then im probably going to be lost
  • b

    bright-gpu-74537

    03/30/2020, 12:53 PM
    well... it seems it is functional... some issues, but working:
  • b

    bright-gpu-74537

    03/30/2020, 12:53 PM
    ^^ @User
  • b

    bright-gpu-74537

    03/30/2020, 12:53 PM
    (note i had to make some code changes to get it to even compile though - and i have tried HL yet, thats JS)
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