bright-gpu-74537
03/18/2020, 4:09 PMbright-gpu-74537
03/18/2020, 4:10 PMbright-gpu-74537
03/18/2020, 4:10 PMuser
03/18/2020, 4:10 PMuser
03/18/2020, 4:12 PMbright-gpu-74537
03/18/2020, 4:12 PMuser
03/18/2020, 4:12 PMbright-gpu-74537
03/18/2020, 4:13 PMuser
03/18/2020, 4:13 PMbright-gpu-74537
03/18/2020, 4:14 PMuser
03/18/2020, 4:14 PMbright-gpu-74537
03/18/2020, 4:14 PMbright-gpu-74537
03/18/2020, 4:14 PMuser
03/18/2020, 4:15 PMuser
03/18/2020, 4:15 PMbright-gpu-74537
03/18/2020, 4:16 PMuser
03/18/2020, 4:16 PMuser
03/18/2020, 4:16 PMuser
03/18/2020, 4:17 PMbright-gpu-74537
03/18/2020, 4:17 PMbright-gpu-74537
03/18/2020, 4:18 PMdrawScaledSubImage(my1pxrendertarget, 100, 100)
would be the same as drawRect(100,100)
and you "stay" in the same shaderuser
03/18/2020, 4:18 PMuser
03/18/2020, 4:18 PMhandsome-television-62908
03/18/2020, 4:18 PMbright-gpu-74537
03/18/2020, 4:18 PMhandsome-television-62908
03/18/2020, 4:19 PMbrainy-machine-50829
03/18/2020, 4:20 PMbright-gpu-74537
03/18/2020, 4:20 PMbrainy-machine-50829
03/18/2020, 4:20 PMhandsome-television-62908
03/18/2020, 4:20 PM