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# rules-help
  • r

    Razuhl

    09/29/2022, 7:17 AM
    The table shows the bonuses gained in previous chapters throughout the story for the actual chapter
  • o

    OniBaen

    09/29/2022, 1:57 PM
    Does a large monster lose health if an oathsworn is knocked into them?
  • t

    Tonzin

    09/29/2022, 2:10 PM
    Yes, both the Oathsworn and monster will
  • o

    OniBaen

    09/29/2022, 2:14 PM
    This literally won the game on a random dice roll
  • t

    Tonzin

    09/29/2022, 2:18 PM
    We will just count that as sound tactics in combat
  • s

    skyflight

    09/29/2022, 2:31 PM
    I was also thinking that killing a minion from a knockback seems wrong. 🤔
  • r

    Razuhl

    09/29/2022, 2:44 PM
    What's wrong with dying from knockback?
  • s

    skyflight

    09/29/2022, 2:55 PM
    I might actually have done something wrong. If I get a knockback into a minion, will that minion lose any health?
  • m

    Michaels

    09/29/2022, 2:57 PM
    yes 1
  • c

    Cyberdwarf

    09/29/2022, 4:13 PM
    If the witch is knocked out by an attack while using Kinetic Reflection as an interrupt on defense, is the attacker still knocked back?
  • r

    Razuhl

    09/29/2022, 9:21 PM
    I would say yes.
  • c

    chronolinq

    09/29/2022, 11:02 PM
    Rip, could have won the battle last night on that 😭
  • r

    RinoTFU

    09/29/2022, 11:19 PM
    It's interesting to me to see the different "anchor points" for rules interpretation. We were hoping/inclined knock backs would chain (so if three enemies were in a row, the outside would take 1hp each and the middle would take 2hp). I think we reached the right conclusion, but I find it fascinating that so many seem to have approached it from the opposite perspective (enemies taking no knock back damage).
  • r

    RinoTFU

    09/29/2022, 11:19 PM
    Or maybe I'm misinterpreting this specific case as I have no knowledge of the Witch! (But I have seen others uncertain if enemies take knock back from Oathsworn, for example).
  • t

    Tonzin

    09/30/2022, 12:04 AM
    Collision of characters, enemy and ally, causes damage to both parties unless overwise specified. Knockback doesn't cause cascading knockback unless otherwise specified (some abilities do cause this multi-target knockback to happen)
  • r

    RinoTFU

    09/30/2022, 12:13 AM
    Right, I understand it now, I'm just saying... You can come to that decision from different places, either "pro-player" or "pro-monster," and it's interesting to me to see the difference.
  • t

    Tonzin

    09/30/2022, 12:22 AM
    It changes the way things play quite a bit as well
  • o

    OniBaen

    09/30/2022, 5:14 AM
    Yea the amount of thought that’s gone into the rules the writing the gameplay I’m always in amazement that it’s so well done
  • t

    Tonzin

    09/30/2022, 5:31 AM
    There is always room for improvement and taking things to the next level. Getting the game into the hands of the masses is a really interesting thing to see. Since there are so many perspectives on the rules it provides better insights into how wording, intentions, and design can be tightened up in future projects.
  • o

    OniBaen

    09/30/2022, 5:33 AM
    Honestly great way to look at it, I cannot wait to see what you have in store for future projects this easily is my number 1 game it’s dethroned gloomhaven
  • t

    Tonzin

    09/30/2022, 5:35 AM
    Glad to hear it. It dethroned Gloomhaven for me as well...about 2 years ago when Jamie first started actually bringing the game together in its full glory. The man had a vision and did an incredible job of pulling the right people to his project to make it a tangible good we can all enjoy.
  • o

    OniBaen

    09/30/2022, 5:39 AM
    That he did I only wish him the best in bringing more projects to life for enjoyment of gamers, can’t wait to see the reprint and new goodies he has in store for the next kickstarter
  • s

    SephiTrax

    09/30/2022, 3:08 PM
    If we use the app do we even need the numbered tokens or we just place time tokens on the map?
  • m

    Michaels

    09/30/2022, 3:12 PM
    still need to place tokens to see special effects of time track
  • m

    Michaels

    09/30/2022, 3:13 PM
    I can't think of a reason to use the numbered ones or the map, though, beyond aesthetics
  • s

    skyflight

    09/30/2022, 4:00 PM
    There is the whole tactile feeling by moving all the pieces.
  • m

    Michaels

    09/30/2022, 4:01 PM
    yeah. aesthetics
  • s

    SephiTrax

    09/30/2022, 9:54 PM
    We ended up using time tokens as the app tracks progress.
  • s

    SephiTrax

    09/30/2022, 10:48 PM
    Can somebody please tell me what is the triggering effect of the Field Medic? 2 time tokens or paying X iron (x = chapter) ?
  • s

    stillcenter

    09/30/2022, 10:55 PM
    paying x iron
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