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# openfl
  • a

    able-action-74275

    03/10/2023, 10:01 AM
    Index.html template - Help - OpenFL Community https://community.openfl.org/t/index-html-template/6669
  • r

    rhythmic-wolf-50922

    03/10/2023, 4:59 PM
    I just happened to create a sample project to demonstrate how to do that: https://github.com/joshtynjala/openfl-custom-index-html-sample
  • a

    aloof-glass-16798

    03/10/2023, 5:08 PM
    Thank you that answers most of my questions
  • a

    aloof-glass-16798

    03/10/2023, 5:09 PM
    Thanks that answers most of my questions
  • a

    aloof-glass-16798

    03/10/2023, 5:11 PM
    Thanks this contains a lot of useful information
  • w

    witty-winter-9115

    03/11/2023, 1:17 PM
    it seems like the https://www.openfl.org/ has expired
  • t

    tall-teacher-57409

    03/11/2023, 1:19 PM
    oh it's not loading for me too
  • t

    tall-teacher-57409

    03/11/2023, 1:20 PM
    I thought you said openfl has expired lol
  • w

    witty-winter-9115

    03/11/2023, 1:27 PM
    hhhhhh sorry my english is bad XD
  • w

    witty-winter-9115

    03/11/2023, 1:28 PM
    i mean the domain name
  • w

    witty-winter-9115

    03/11/2023, 1:28 PM
    yup
  • l

    lemon-ghost-47350

    03/11/2023, 1:32 PM
  • p

    proud-author-60543

    03/12/2023, 1:43 AM
    It's running fine for me
  • h

    hallowed-ocean-84954

    03/12/2023, 1:47 AM
    they fixed it - it was down earlier
  • f

    future-iron-61487

    03/13/2023, 12:51 AM
    oh thank god; losing
    lime.software
    (RIP) was bad enough
  • h

    hallowed-ocean-84954

    03/13/2023, 12:54 AM
    well lime is over at openfl now
  • f

    future-iron-61487

    03/13/2023, 1:18 AM
    yeah but
    lime.software
    was a dope domain name (and also lime can be used without openfl basically as a platform abstraction layer for you to write your own engine on top of)
  • f

    future-iron-61487

    03/13/2023, 1:19 AM
    (though I assume flash builds would stop working if you use
    lime
    apis directly instead of
    openfl
    )
  • h

    hallowed-ocean-84954

    03/13/2023, 1:51 AM
    you can use lime APIs directly from an openfl app - I use the GL apis that way
  • h

    hallowed-ocean-84954

    03/13/2023, 1:51 AM
    dunno about flash though - never used it
  • f

    future-iron-61487

    03/13/2023, 2:02 AM
    might wanna ask you about that
  • f

    future-iron-61487

    03/13/2023, 2:02 AM
    currently I'm just drawing stuff in a webgl 2 context
  • f

    future-iron-61487

    03/13/2023, 2:03 AM
    butt I'd like to use openfl to draw
    haxeui-openfl
    on top
  • f

    future-iron-61487

    03/13/2023, 2:03 AM
    haven't tried a combo app yet; can I just get the gl context and start drawing? will it appear under the stage then?
  • h

    hallowed-ocean-84954

    03/13/2023, 2:03 AM
    I do that - WebGL2RenderContext doing 3D and HaxeUI in front of it for UI
  • w

    witty-winter-9115

    03/13/2023, 3:16 PM
    yeah the problem has solved yesterday.
  • c

    calm-horse-72201

    03/14/2023, 7:34 PM
    https://github.com/DalekCraft2/extension-webm Does anyone know how to solve the lack of audio when playing WebM videos with this?
  • c

    calm-horse-72201

    03/14/2023, 7:35 PM
    It can play the video part fine (only if it's VP8), but the audio never plays.
  • c

    calm-horse-72201

    03/14/2023, 7:36 PM
    It has errors in the console when the audio codec is Opus, and outright crashes the app when the video codec is VP9.
  • c

    calm-horse-72201

    03/14/2023, 7:37 PM
    likely because the build.xml file does not include the vp9 files and i do not understand c++ enough to be able to get it to work with them
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