square-angle-35096
03/03/2023, 1:15 AMbat
export/debug/windows/haxe/ApplicationMain.hx:216: characters 25-37 : Too many arguments
export/debug/windows/haxe/ApplicationMain.hx:151: characters 5-36 : ... Called from macro here
export/debug/windows/haxe/ApplicationMain.hx:216: characters 25-37 : Too many arguments
export/debug/windows/haxe/ApplicationMain.hx:169: characters 4-35 : ... Called from macro here
square-angle-35096
03/03/2023, 1:15 AMsquare-angle-35096
03/03/2023, 1:15 AMsquare-angle-35096
03/03/2023, 1:16 AMsquare-angle-35096
03/03/2023, 1:16 AMhx
package;
import haxe.ui.HaxeUIApp;
import openfl.display.Sprite;
import haxe.ui.core.Component;
import haxe.ui.ComponentBuilder;
class Main
{
var app = new HaxeUIApp();
public function main()
{
app.ready(function()
{
var main:Component = ComponentBuilder.fromFile('assets/main.xml');
app.start();
});
}
}
square-angle-35096
03/03/2023, 1:16 AMhallowed-ocean-84954
03/03/2023, 3:05 AMsquare-angle-35096
03/03/2023, 3:05 AMsquare-angle-35096
03/04/2023, 3:48 PMbat
Called from lime/_internal/backend/native/NativeCFFI.hx line 613
Called from lime/system/CFFI.hx line 172
Called from lime/system/CFFI.hx line 306
Uncaught exception - Could not find NekoAPI interface.
or assume that's whats happening herepowerful-morning-89
03/04/2023, 4:07 PMlime.ndll
for some reason.
Did it only break when you started using hxp files (ie does it work if you use a project.xml file),square-angle-35096
03/04/2023, 4:11 PMlittle-oxygen-79174
03/04/2023, 4:42 PMsquare-angle-35096
03/04/2023, 4:42 PMsquare-angle-35096
03/04/2023, 4:42 PMsquare-angle-35096
03/04/2023, 4:43 PMsquare-angle-35096
03/04/2023, 4:46 PMsquare-angle-35096
03/04/2023, 4:46 PMlittle-oxygen-79174
03/04/2023, 4:47 PMlime.ndll
?square-angle-35096
03/04/2023, 4:47 PMlittle-oxygen-79174
03/04/2023, 4:47 PMsquare-angle-35096
03/04/2023, 4:50 PMsquare-angle-35096
03/04/2023, 4:50 PMsquare-angle-35096
03/04/2023, 5:23 PMsquare-angle-35096
03/04/2023, 5:23 PMhx
function dirConfig() {
var architecture = is64Bit() ? "x64" : "x86";
var buildDir = 'export/${debug ? 'debug' : 'release'}/$target/$architecture';
Log.info('Output directory: $buildDir');
app.path = buildDir;
}
square-angle-35096
03/04/2023, 5:23 PMcolossal-orange-47199
03/06/2023, 8:02 AMsmooth = false;
on every graphic element in the game, you can edit the HaxePunk source file of Graphic.hx
and change the field public static var smoothDefault:Bool = true;
to false;
. That way when the game runs, newly created graphics will have the smooth
setting set to false
by default.
Hope this helps anybody in the future!future-iron-61487
03/09/2023, 8:30 AMfuture-iron-61487
03/09/2023, 8:31 AMnull
)aloof-glass-16798
03/10/2023, 9:33 AM