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# openfl
  • p

    powerful-morning-89

    02/23/2023, 11:31 AM
    Yes but the Switch backend probably uses hxcpp, not hashlink.
  • e

    elegant-twilight-61392

    02/23/2023, 5:16 PM
    only hl/c could work on console afaik
  • b

    boundless-australia-56579

    02/25/2023, 12:59 PM
    @mammoth-iron-58709 you can test the Nintendo switch controller mapping on windows. Even wiimote controller works with openfl. Lime uses SDL for mappings. This library is also used by games made fully in c++. I haven't released anything on switch so I can't tell more.
  • f

    faint-crayon-93028

    02/25/2023, 2:50 PM
    does anybody know how to continue from a error like heaps with HL?
  • f

    faint-crayon-93028

    02/25/2023, 2:51 PM
    i'm trying to do the same thing with openfl and it doesen't work
  • e

    elegant-twilight-61392

    02/25/2023, 2:51 PM
    using a debugger?
  • f

    faint-crayon-93028

    02/25/2023, 2:55 PM
    a debbuger is not really what i want
  • f

    faint-crayon-93028

    02/25/2023, 2:56 PM
    i'm trying to make a crash handler
  • b

    boundless-australia-56579

    02/25/2023, 4:46 PM
    @faint-crayon-93028 maybe this project is still working ? https://github.com/larsiusprime/crashdumper
  • f

    faint-crayon-93028

    02/25/2023, 4:46 PM
    have tried this before, doesen't work on HL
  • f

    future-iron-61487

    03/01/2023, 8:42 AM
    switch backend is still stuck on lime 7.2.1, OpenFL 8.8.0, and Haxe 3.4.7.
  • f

    future-iron-61487

    03/01/2023, 8:43 AM
    so afaik hashlink straight up isn't a thing at all
  • f

    future-iron-61487

    03/01/2023, 8:45 AM
    however once it's set up
    lime build switch
    just fucking works which is pretty great.
  • a

    able-action-74275

    03/01/2023, 8:54 AM
    woah haxe 3.4.7
  • p

    powerful-morning-89

    03/01/2023, 9:16 AM
    Haxe 3.4.7 already had Hashlink iirc. An old version of course :) But I don't know if Lime supported it back then.
  • f

    future-iron-61487

    03/01/2023, 9:43 AM
    I remember it not working for some reason
  • f

    future-iron-61487

    03/01/2023, 9:43 AM
    in any case I don't really have any interest in hashlink
  • f

    future-iron-61487

    03/01/2023, 9:43 AM
    hxcpp works great
  • f

    future-iron-61487

    03/01/2023, 9:44 AM
    still, I'd like to get an updated version of lime-switch that runs on haxe 4, since importing haxe libraries is starting to get difficult (obv library authors don't want to maintain haxe 3 ifdefs forever)
  • f

    future-iron-61487

    03/01/2023, 9:45 AM
    I got as far as lime 8.0.0 launching, but managed to fuck up OpenGL init somehow and so I can /hear/ the game but not see it.
  • a

    able-action-74275

    03/01/2023, 9:45 AM
    makes games for blind folks
  • f

    future-iron-61487

    03/01/2023, 9:46 AM
    __perfect__
  • a

    able-action-74275

    03/01/2023, 9:46 AM
    you can corner the market
  • f

    future-iron-61487

    03/01/2023, 9:46 AM
    gotta go even more hardcore
  • f

    future-iron-61487

    03/01/2023, 9:46 AM
    game /only/ uses hd rumble
  • p

    powerful-morning-89

    03/01/2023, 9:48 AM
    Just a thought... maybe it would be an option to simply update the old versions of Lime/OpenFL to use Haxe 4 syntax? There's not that many breaking changes afaik, so you could keep using the old codebase and you wouldn't have to fight with lime 8.
  • f

    future-iron-61487

    03/01/2023, 9:52 AM
    almost considered switching to XNA but afaik there's no openfl/flixel equivalent in XNA land - it's all build your own spritebatch flinger
  • f

    future-iron-61487

    03/01/2023, 9:52 AM
    I'm... actually more comfortable wrassling c/cpp than updating lime 7.2.1 to haxe 4
  • f

    future-iron-61487

    03/01/2023, 9:53 AM
    besides it'd be nicer for everyone if lime 8.x ran
  • f

    future-iron-61487

    03/01/2023, 9:53 AM
    mostly just downloading lime source code and smashing sdl-switch into it
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