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# haxe-ui
  • b

    bright-gpu-74537

    07/30/2019, 11:19 AM
    hmmmm
  • b

    bitter-family-72722

    07/30/2019, 12:00 PM
    it wouldn't be vscode specific btw
  • b

    bitter-family-72722

    07/30/2019, 12:00 PM
    it's just that vscode uses the compilation server by default, whereas other IDEs don't
  • b

    brave-kangaroo-30399

    07/30/2019, 12:02 PM
    I do notice that HaxeUI files get recompiled right before this issue occurs, even if there are no changes
  • b

    brave-kangaroo-30399

    07/30/2019, 12:03 PM
    I get it on OpenFL and flixel backend
  • b

    bright-yak-48460

    07/30/2019, 4:54 PM
    I used to see that using haxedevelop with openfl and html5 target. Making any css change and recompile would fix it. Assumed it was haxedevelop related, as I haven't seen it since updating haxedevelop. Figure I may as well mention it just in case.
  • b

    brave-kangaroo-30399

    07/31/2019, 2:49 AM
    Ok I took a dump. Of my game pre-issues
  • b

    brave-kangaroo-30399

    07/31/2019, 2:50 AM
    Next time it happens I’ll have something to compare to
  • b

    bright-gpu-74537

    07/31/2019, 5:52 AM
    well, master == new-comp now
  • b

    bright-gpu-74537

    07/31/2019, 5:52 AM
    ... finally
  • b

    bright-gpu-74537

    07/31/2019, 5:53 AM
    looks like the activity graph works nicely again also... i think at least...
  • b

    bright-gpu-74537

    07/31/2019, 5:53 AM
    (not for the others, so maybe it was that way before)
  • b

    bright-gpu-74537

    07/31/2019, 5:57 AM
    ... will make haxelib releases in a few days... other things to do today :/
  • b

    brave-kangaroo-30399

    08/01/2019, 3:02 AM
    609 commits forward for my local master branch
  • h

    handsome-television-62908

    08/01/2019, 3:44 AM
    So it's officially 1.0?
  • b

    bright-gpu-74537

    08/01/2019, 5:45 AM
    nope, not haxelib at least
  • b

    bright-gpu-74537

    08/01/2019, 5:45 AM
    will do that tonight / tomorrow... had some crazy work crisis's... always something :/
  • r

    refined-greece-48002

    08/01/2019, 7:09 AM
    I feel ya
  • l

    loud-salesclerk-7438

    08/01/2019, 8:51 AM
    I tried to compile my project with new master yesterday and I have some mixed results. For Haxe 3 compilation hangs somewhere in a macro. A
    Context.getModule
    call does not return for a custom Dropdown class - needs further investigation, I'll try again with a stripped down sample project. Haxe 4 compiles (after adjusting a few things, mostly API changes). In my TableViews all headers are shown with empty lines, the actual content is moved to the far right (and starts below the header line but with no actual header columns above) - I guess I will have to rework how I use ItemRenderers, because that probably changed. So I will have to look into that. Dragging TableView scrollbars is not possible, it pans TableView contents instead, clicking into empty scrollbar area works somewhat (horizontal works both ways, vertical only down, might have to do with my ItemRenderers being wrong, might be something else). I haven't figured out how to get selectedRow from TableView after a CHANGE event - can't see it implemented so maybe it's missing from new component version. The rest seems to work, but I haven't fully tested everything. I am using openfl 8.9.1 and lime 7.5.0, I tried git versions, but had issues with assets not loading, so went back to haxelib versions.
  • b

    bright-gpu-74537

    08/01/2019, 12:37 PM
    hey @loud-salesclerk-7438 - uh oh... any chance you could open issues about them on the GH (preferably with some sample)... i was hoping there wouldnt be much in the way of issues 😦
  • b

    bright-gpu-74537

    08/01/2019, 12:38 PM
    id like to get them sorted asap, certainly before a haxelib release
  • l

    loud-salesclerk-7438

    08/01/2019, 1:18 PM
    Sure, I'll have to do some testing first and I will make a smaller sample project to see if I can reproduce my issues with it.
  • b

    bright-gpu-74537

    08/01/2019, 1:52 PM
    thanks, much appreciated 😃
  • b

    bright-gpu-74537

    08/01/2019, 6:25 PM
    thanks @loud-salesclerk-7438 - i "love" bugs like that... super easy to test and solid "yes" / "no" if its fixed or not... nice one 😃
  • l

    loud-salesclerk-7438

    08/01/2019, 6:53 PM
    well the fixing part is probably a little less easy... but maybe only for someone unfamiliar with all the macro magic involved
  • b

    bright-gpu-74537

    08/01/2019, 7:43 PM
    maybe, havent actually looked to be fair, but a solid test case and a defined problem always makes the whole process 1000 times simpler
  • b

    bright-gpu-74537

    08/01/2019, 7:44 PM
    .... run code... doesnt work... rather than "im having an issue when i subclass a dropdown" + no code
  • b

    brave-kangaroo-30399

    08/02/2019, 1:52 AM
    @bitter-family-72722 the dump comparison is hard, since what seems to be local ids in every file are changing
  • b

    brave-kangaroo-30399

    08/02/2019, 1:53 AM
    [Local textField(211880) ...]
    vs
    371809
    makes up like hundreds of differences in one file
  • b

    brave-kangaroo-30399

    08/02/2019, 1:54 AM
    The numbers change, so it wouldn't be an easy find and replace
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