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# haxe-ui
  • b

    bright-gpu-74537

    05/30/2019, 10:29 PM
    yeah, i think its the openfl scrollrect...
  • b

    bright-gpu-74537

    05/30/2019, 10:29 PM
    should be fixable pretty easily... will come back to it
  • l

    loud-salesclerk-7438

    05/30/2019, 10:29 PM
    the rest looks ok to me
  • b

    bright-gpu-74537

    05/30/2019, 10:29 PM
    you probably need some styles too... i imagine yours looks... ... strange
  • b

    bright-gpu-74537

    05/30/2019, 10:30 PM
    https://pastebin.com/DVEQd9sS
  • b

    bright-gpu-74537

    05/30/2019, 10:30 PM
    thats the full app (including temp styles)
  • l

    loud-salesclerk-7438

    05/30/2019, 10:30 PM
    they look pretty plain, but that's ok for a WIP
  • l

    loud-salesclerk-7438

    05/30/2019, 10:31 PM
    with styles it looks pretty decent
  • l

    loud-salesclerk-7438

    05/30/2019, 10:37 PM
    although I can't figure out why every fourth line seems to have an extra border bottom, so I'm not sure if it's a bug or just wip...
  • b

    bright-gpu-74537

    05/30/2019, 10:37 PM
    because openfl pixel drawing causes issues
  • b

    bright-gpu-74537

    05/30/2019, 10:37 PM
    or at least i think thats what it is
  • l

    loud-salesclerk-7438

    05/30/2019, 10:38 PM
    well, at least it's consistent between html5 and C++
  • l

    loud-salesclerk-7438

    05/30/2019, 10:38 PM
    πŸ˜ƒ
  • l

    loud-salesclerk-7438

    05/30/2019, 10:40 PM
    scrolling is at lot faster and feels more responsive than with the old version.. although populating around 700 entries still takes a bit of time
  • b

    bright-gpu-74537

    05/30/2019, 10:40 PM
    yeah, virtualisation will probably help there
  • b

    bright-gpu-74537

    05/30/2019, 10:41 PM
    how are you creating 700 items?
  • l

    loud-salesclerk-7438

    05/30/2019, 10:41 PM
    I just copied the 20 items a couple of times inside my xml file
  • b

    bright-gpu-74537

    05/30/2019, 10:42 PM
    right
  • b

    bright-gpu-74537

    05/31/2019, 1:30 AM
    ok, thats enough for tonight! Certainly getting there:
  • b

    bright-gpu-74537

    05/31/2019, 1:30 AM
    test app if your interested Alex: https://pastebin.com/D3RV0je3
  • b

    bright-gpu-74537

    05/31/2019, 1:31 AM
    still all a little messy, but coming along... clipping should be working correctly on openfl now too
  • l

    loud-salesclerk-7438

    05/31/2019, 6:58 AM
    thanks, I haven't looked at the code yet, but that looks really good
  • b

    bulky-journalist-5322

    05/31/2019, 3:49 PM
    I'm interested, you made an excel program?
  • b

    bulky-journalist-5322

    05/31/2019, 3:51 PM
    time to finally read about haxeui lol
  • l

    loud-salesclerk-7438

    05/31/2019, 5:48 PM
    if you wanted to make an excel-like program, then a table view component is a good start... of course TableView just renders your data and displays it in a nice table, you would have to code all data manipulation and formula handling, but as you can see you can have components as cells. So you can build all kinds of things with it...
  • u

    user

    05/31/2019, 8:17 PM
    castleDB haxeui πŸ˜›
  • b

    brave-kangaroo-30399

    06/01/2019, 1:55 AM
    Orrrr open excel and don’t code anything πŸ˜›
  • q

    quick-king-64105

    06/01/2019, 2:01 AM
    Or open excel and code entire games. That's an option, oddly enough.
  • q

    quick-king-64105

    06/01/2019, 2:01 AM
  • l

    loud-salesclerk-7438

    06/01/2019, 8:05 AM
    open excel... now, where is the fun in that?
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