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# haxe-ui
  • q

    quick-king-64105

    05/24/2019, 12:24 PM
    As I've said the goal is to catch up on the feature list with the original dev.
  • q

    quick-king-64105

    05/24/2019, 12:25 PM
    Really, I am impressed that someone was maintaining a file that long at all.
  • b

    bright-gpu-74537

    05/24/2019, 12:25 PM
    haha, yeah
  • q

    quick-king-64105

    05/24/2019, 12:25 PM
    To the extent that I have to ask in help tracing it at times from him.
  • b

    bright-gpu-74537

    05/24/2019, 12:26 PM
    i cant remember where i saw it now, it was years ago also, but i once saw an app that was like 10000 lines long and was just a spagetti of ifs
  • q

    quick-king-64105

    05/24/2019, 12:26 PM
    Often it's easier to just ask "so what did you intend to do here?" than try to fix his code and pull it across.
  • q

    quick-king-64105

    05/24/2019, 12:26 PM
    That app would have me slamming my head against the table.
  • q

    quick-king-64105

    05/24/2019, 12:26 PM
    Nonstop.
  • b

    bright-gpu-74537

    05/24/2019, 12:27 PM
    if .. if .. if .. if .. if .. if .. if .. if .. if .. if ..
  • b

    bright-gpu-74537

    05/24/2019, 12:27 PM
    just like that, but much much longer
  • b

    bitter-family-72722

    05/24/2019, 12:27 PM
    ah, so an AI
  • b

    bright-gpu-74537

    05/24/2019, 12:27 PM
    it looked like it should have been to be honest, but not was human written
  • b

    bright-gpu-74537

    05/24/2019, 12:27 PM
    😮
  • b

    bitter-family-72722

    05/24/2019, 12:28 PM
    (there's that joke about neural networks basically just being lots of it-else checks)
  • b

    bright-gpu-74537

    05/24/2019, 12:28 PM
    ah, right... 😃
  • b

    bitter-family-72722

    05/24/2019, 12:28 PM
    also: https://xkcd.com/1838/
  • b

    bright-gpu-74537

    05/24/2019, 12:29 PM
    haha, thats good
  • b

    bitter-family-72722

    05/24/2019, 12:29 PM
    hits the nail on the head
  • q

    quick-king-64105

    05/24/2019, 12:29 PM
    That's relatively new
  • q

    quick-king-64105

    05/24/2019, 12:29 PM
    Wonder if that bottom string is the onhover.
  • b

    bitter-family-72722

    05/24/2019, 12:29 PM
    yeah
  • q

    quick-king-64105

    05/24/2019, 12:30 PM
    Sexy. Knew there was a reason I loved Randall Monroe.
  • b

    bitter-family-72722

    05/27/2019, 11:01 AM
    https://twitter.com/IanHarrigan1982/status/1132962727469518848
  • b

    brave-kangaroo-30399

    05/27/2019, 11:31 AM
    @bright-gpu-74537 the backend component is responsible for rendering its text/surface/input text right?
  • b

    brave-kangaroo-30399

    05/27/2019, 11:32 AM
    If so, I don’t think FlxSprite would be the best base class to use, since it doesn’t automatically handle those
  • b

    brave-kangaroo-30399

    05/27/2019, 11:33 AM
    Unless I manually handle those ā€œchildrenā€ at that level, and then separately handle component children
  • b

    brave-kangaroo-30399

    05/27/2019, 11:33 AM
    Vs like FlxGroup which can treat them all as children as far as rendering and updating by default
  • b

    bright-gpu-74537

    05/27/2019, 11:34 AM
    right, fair enough... i mean, i dont know what the best flixel class to use is, for sure. It may have been a bug with flixel, but when i tried the collision sample with haxeui it went really strange, then when i removed haxeui and tried with a flxspritegroup, it acted just as strange
  • b

    brave-kangaroo-30399

    05/27/2019, 11:34 AM
    I’ll try that one today and let you know
  • b

    brave-kangaroo-30399

    05/27/2019, 11:35 AM
    I’m not super familiar with that demo so I don’t have an answer right away
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