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# haxe-ui
  • c

    clever-oil-61353

    06/09/2020, 2:20 AM
    https://www.informit.com/articles/article.aspx?p=770639&seqNum=7
  • c

    clever-oil-61353

    06/09/2020, 2:25 AM
    And a child/parenting link to go along with the other for tomorrow...... https://community.khronos.org/t/understanding-child-parent-transformation/74289
  • b

    bright-gpu-74537

    06/09/2020, 4:43 AM
    hmmm, sprites seem interesting in opengl
  • u

    user

    06/09/2020, 12:06 PM
    @User I confirm it builds now, thanks ;) Times to explore what it produces....
  • u

    user

    06/09/2020, 12:06 PM
    (Android)
  • b

    bright-gpu-74537

    06/09/2020, 12:06 PM
    cool - im playing with the new jvm target but getting some issues with building it
  • c

    clever-oil-61353

    06/09/2020, 2:54 PM
    Good morning.
  • c

    clever-oil-61353

    06/09/2020, 3:23 PM
    gl Text, some recent comments as well which are helpful.... https://learnopengl.com/In-Practice/Text-Rendering
  • u

    user

    06/09/2020, 5:37 PM
    @User does it build only on android-21 ? I built it with android-29, perhaps a wrong idea ?
  • c

    clever-oil-61353

    06/09/2020, 6:10 PM
    just come across this, uploaded may 17th...... http://www.videomuzik.biz/video/haxe-webgl-5-million-point-sprites-hd-v4l5g3x3a4s4z4q474d4d4.html
  • b

    bitter-family-72722

    06/09/2020, 6:43 PM
    um
  • b

    bitter-family-72722

    06/09/2020, 6:43 PM
    where did you find may 17th
  • c

    clever-oil-61353

    06/09/2020, 6:47 PM
    odd.... it did say may 17th on my screen.... now it says the date you mention.
  • c

    clever-oil-61353

    06/09/2020, 6:51 PM
    possibly a cache issue with my browser and it got confused... seems to happen often for me. no telling.
  • c

    clever-oil-61353

    06/09/2020, 6:52 PM
    this one is a nice on using point sprites, its webGL but, simple demo on codepen to go along with it..... https://dev.to/samthor/webgl-point-sprites-a-tutorial-4m6p
  • c

    clever-oil-61353

    06/09/2020, 7:00 PM
    @User I see where i got the date wrong now...... this screenshot.....
  • b

    bitter-family-72722

    06/09/2020, 7:01 PM
    strange
  • b

    bright-gpu-74537

    06/09/2020, 8:37 PM
    @User - i think it should also build with 29...
  • u

    user

    06/09/2020, 9:55 PM
    it build but I don't find activity nor manifest nor gradle makefile... I'll try with an older one
  • u

    user

    06/10/2020, 4:48 PM
    I though I find a way to create a image button but it doesn't work on hxwidget :'
  • u

    user

    06/10/2020, 4:48 PM
    http://haxeui.org/builder/?ooluzx
  • u

    user

    06/10/2020, 4:49 PM
    I'm not really surprised, since OS native is not html but I had some hope 🙂
  • u

    user

    06/10/2020, 4:50 PM
    the main problem is that html version is so different of hxwidget version
  • u

    user

    06/10/2020, 4:50 PM
    button is larger/longer on hxwidget, since it takes account of an empty label while html doesn't care for ex
  • u

    user

    06/10/2020, 4:51 PM
    So it means code once deploy everywhere is somewhat biased
  • u

    user

    06/10/2020, 4:52 PM
    it's important to take account of that
  • u

    user

    06/10/2020, 4:53 PM
    you can't expect the html app to get the same rendering than the hxwidget app
  • b

    bright-gpu-74537

    06/10/2020, 7:54 PM
    how would you expect a native wxWidgets app to look like an html5 app? I mean, you could theme the html5 app if you want to look like, say, OSX but then it wouldnt look right for me (windows) and vice versa... wxWidgets is 100% native, html5 is 100% browser based / composite
  • b

    bright-gpu-74537

    06/10/2020, 7:59 PM
    as for your example: even if you could fade out the button background on native platforms (which you cant) it would be a weird way to create a bitmap button as the button itself has a dimension, so at best its a hack that it even works on composite backends (html5) - what needs to happen is for image to become interactive so it can get events
  • u

    user

    06/10/2020, 8:16 PM
    My Flex background got me...What I produced at that moment was common on each platform BUT because they didn't use native components but Flash dedicated player Of course, it can't be the same, I just shared my mistake 😦
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