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# haxe-ui
  • b

    bright-gpu-74537

    06/08/2020, 9:07 AM
    👍
  • b

    bright-gpu-74537

    06/08/2020, 9:08 AM
    im not going to be around much today, got lots to do
  • c

    clever-oil-61353

    06/08/2020, 9:08 AM
    alrighty.
  • c

    clever-oil-61353

    06/08/2020, 9:16 AM
    you are right, the way some of this is styled for kha and the way things are done in lime..... kha is definately the backend to base it off of.
  • b

    bright-gpu-74537

    06/08/2020, 9:19 AM
    well, more than styling its the concept of "children" which, i think, lime doesnt have
  • b

    bright-gpu-74537

    06/08/2020, 9:19 AM
    (like kha)
  • b

    bright-gpu-74537

    06/08/2020, 9:19 AM
    certainly more work though
  • c

    clever-oil-61353

    06/08/2020, 9:20 AM
    yeah, it'll be some work lol
  • c

    clever-oil-61353

    06/08/2020, 9:23 AM
    as far as children/parenting....... lime does have this..... https://api.lime.software/lime/app/Module.html
  • c

    clever-oil-61353

    06/08/2020, 9:24 AM
    Module instances can be added to a running Application, simplifying support for adding new components, such as a renderer, input handler or higher-level framework.
  • c

    clever-oil-61353

    06/08/2020, 9:25 AM
    hmmmm. but the adding of additional buttons and such to a component like the others.... yeah, i can see what you mean now.
  • c

    clever-oil-61353

    06/08/2020, 9:28 AM
    well.... i am trying to learn more about gl. 🙂 this should do it lol
  • b

    bright-gpu-74537

    06/08/2020, 9:31 AM
    yeah, that module doesnt help, as you say its having child, say buttons, on a parent, say vbox
  • c

    clever-oil-61353

    06/08/2020, 9:42 AM
    i'll get something figured out today or at least real close to it. Gives me something to do while waiting for a client to show up later in the day.
  • u

    user

    06/08/2020, 8:26 PM
    Copy code
    Error: Failed with error: No such Project : haxeui-android
  • u

    user

    06/08/2020, 8:26 PM
    ouch 😦
  • u

    user

    06/08/2020, 8:27 PM
    not referenced on haxelib ? 😦
  • u

    user

    06/08/2020, 8:28 PM
    going with haxelib git so
  • u

    user

    06/08/2020, 8:30 PM
    ouch...error everywhere 😦
  • u

    user

    06/08/2020, 8:37 PM
    first class is already broken, I unfortunately can't fix it without get into 1 year refacto history of haxeui core
    Copy code
    ScreenImpl.hx:71: characters 30-45 : Field removeComponent overrides parent class with different or incomplete type
  • b

    bright-gpu-74537

    06/08/2020, 9:24 PM
    oh
  • b

    bright-gpu-74537

    06/08/2020, 9:25 PM
    ... bear with me
  • b

    bright-gpu-74537

    06/08/2020, 9:47 PM
    ok, that should compile now, i havent actually tested it, just made sure it compiles
  • b

    bright-gpu-74537

    06/08/2020, 9:48 PM
    ill test it out properly tomorrow afternoon / evening... will have a look at the new haxe jvm target too... 🙂
  • c

    clever-oil-61353

    06/09/2020, 12:54 AM
    Cairo will be used in place of the textarea used in the other backends, cairo and opengl seem to compliment each other in that aspect. I can see why it was put in as a part of lime now. I'm also looking into how xml can be used to layout gui components drawn with gl. Slowly putting together simple hello words for each type of function that may be needed. lines, squares, shading, fill, size, positioning, various text components (editable, not editable), draggable, resizable, etc. gl.viewports can be used to confine for instance, all the components needed for use in say a panel component. That component can be made draggable or docked and locked to a certain part of the main window it is created within.
  • c

    clever-oil-61353

    06/09/2020, 12:54 AM
    You can have multiple gl.viewports within the main app window.
  • c

    clever-oil-61353

    06/09/2020, 12:55 AM
    Those viewports can be made resizable or not.
  • c

    clever-oil-61353

    06/09/2020, 2:08 AM
    @User gl.point_sprite ...... gl does have a sprite function. to give an example, well, its c++ but close enough.... https://stackoverflow.com/questions/27299707/opengl-point-sprites-render-as-points-and-not-textures
  • c

    clever-oil-61353

    06/09/2020, 2:09 AM
    And its listed in the lime gl api for use.
  • c

    clever-oil-61353

    06/09/2020, 2:19 AM
    Placing this here so I know where to find it again tomorrow for playing around with.
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