late-engine-8731
01/25/2023, 11:15 PMlate-engine-8731
01/25/2023, 11:16 PMlate-engine-8731
01/25/2023, 11:16 PMbright-gpu-74537
01/25/2023, 11:17 PMlate-engine-8731
01/25/2023, 11:18 PMelegant-twilight-61392
01/25/2023, 11:18 PMelegant-twilight-61392
01/25/2023, 11:19 PMHaxeUIApp
, unless i give it an instance of a node on the scene tree, it cannot access it, and thus cannot add its nodes to itbright-gpu-74537
01/25/2023, 11:19 PMelegant-twilight-61392
01/25/2023, 11:19 PMbright-gpu-74537
01/25/2023, 11:20 PMhaxe
var c = new Component();
c.width = c.height = 100;
c.backgroundColor = 0xFF0000;
c.ready(); // call it manually for now, we can fix this later
theGodotNodeThisCodeRunsOn.addChildNode(c._myGodotCanvasItem); // <--- i have no idea about any of the calls :)
elegant-twilight-61392
01/25/2023, 11:24 PMelegant-twilight-61392
01/25/2023, 11:24 PMlate-engine-8731
01/25/2023, 11:25 PMlate-engine-8731
01/25/2023, 11:25 PM0
for internallate-engine-8731
01/25/2023, 11:26 PMlate-engine-8731
01/25/2023, 11:26 PMelegant-twilight-61392
01/25/2023, 11:27 PMelegant-twilight-61392
01/25/2023, 11:28 PM@@2
thing is the component)bright-gpu-74537
01/25/2023, 11:30 PMlate-engine-8731
01/25/2023, 11:30 PMlate-engine-8731
01/25/2023, 11:30 PMelegant-twilight-61392
01/26/2023, 1:24 AMmelodic-advantage-23638
01/26/2023, 1:25 AMelegant-twilight-61392
01/26/2023, 1:25 AMelegant-twilight-61392
01/26/2023, 1:26 AM_draw
method, or a method connected to the draw signalelegant-twilight-61392
01/26/2023, 1:29 AMelegant-twilight-61392
01/26/2023, 1:30 AMambitious-knife-25690
01/26/2023, 1:32 AMmelodic-advantage-23638
01/26/2023, 1:32 AMambitious-knife-25690
01/26/2023, 1:32 AM