ambitious-knife-25690
01/25/2023, 10:57 PMbright-gpu-74537
01/25/2023, 10:57 PMambitious-knife-25690
01/25/2023, 10:57 PMhandleSize
and handlePosition
ambitious-knife-25690
01/25/2023, 10:58 PMbright-gpu-74537
01/25/2023, 10:58 PMhaxe
override function addComponent(child:Component):Component {
super.addComponent(child);
child.ready();
// stuff here
}
bright-gpu-74537
01/25/2023, 10:59 PMhaxe
Screen.instance.node = godotNode;
Screen.instance.addComponent(mainView)
bright-gpu-74537
01/25/2023, 10:59 PMbright-gpu-74537
01/25/2023, 11:02 PMambitious-knife-25690
01/25/2023, 11:02 PMelegant-twilight-61392
01/25/2023, 11:03 PMlate-engine-8731
01/25/2023, 11:03 PMambitious-knife-25690
01/25/2023, 11:03 PMbright-gpu-74537
01/25/2023, 11:03 PMbright-gpu-74537
01/25/2023, 11:04 PMelegant-twilight-61392
01/25/2023, 11:04 PMbright-gpu-74537
01/25/2023, 11:04 PMbright-gpu-74537
01/25/2023, 11:04 PMelegant-twilight-61392
01/25/2023, 11:04 PMelegant-twilight-61392
01/25/2023, 11:05 PMbright-gpu-74537
01/25/2023, 11:05 PMelegant-twilight-61392
01/25/2023, 11:05 PMelegant-twilight-61392
01/25/2023, 11:06 PMbright-gpu-74537
01/25/2023, 11:06 PMbright-gpu-74537
01/25/2023, 11:09 PMhaxe
var c = new Component();
c.width = c.height = 100;
c.backgroundColor = 0xFF0000;
c.ready(); // call it manually for now, we can fix this later
GODOTREE.SOMENODE.add(c._myGodotCanvasItem); // <--- i have no idea about any of the calls :)
bright-gpu-74537
01/25/2023, 11:09 PMelegant-twilight-61392
01/25/2023, 11:10 PMbright-gpu-74537
01/25/2023, 11:10 PMelegant-twilight-61392
01/25/2023, 11:13 PMelegant-twilight-61392
01/25/2023, 11:14 PMbright-gpu-74537
01/25/2023, 11:14 PM