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# haxe-ui
  • b

    bright-gpu-74537

    09/12/2019, 9:09 PM
    @User - let me know about the haxeui-heaps - im certainly willing to lend a hand to "bring it back into the fold" 🙂
  • u

    user

    09/12/2019, 9:09 PM
    We're a game studio that primarily uses Unreal for all our ganes, but we want to branch out with our tech stack
  • u

    user

    09/12/2019, 9:10 PM
    @bright-gpu-74537 Sounds great. I'll do some experiments and let you know how we go
  • b

    bright-gpu-74537

    09/12/2019, 9:10 PM
    cool - sounds good!
  • c

    cold-family-44264

    09/12/2019, 9:11 PM
    Oh hey there @User
  • u

    user

    09/12/2019, 9:11 PM
    Hey @cold-family-44264
  • m

    magnificent-caravan-75149

    09/12/2019, 9:12 PM
    I've just done a little testing with 3D stuff but have been able to get some great performance
  • u

    user

    09/12/2019, 9:12 PM
    Still continuing my investigation with Haxe as you can see :)
  • u

    user

    09/12/2019, 9:12 PM
    @magnificent-caravan-75149 For us, this tech stack is mostly for powering 2D games
  • u

    user

    09/12/2019, 9:13 PM
    Not because I dont think Haxe is too slow for 3D, but because usually as we head towards that complexity, the costs of making our own tech stack is probably higher than using Unreal
  • m

    magnificent-caravan-75149

    09/12/2019, 9:14 PM
    well Kha works pretty good on 2D - it compiles down to C/C++ anyway.
  • m

    magnificent-caravan-75149

    09/12/2019, 9:16 PM
    my 2D stuff is currently in Godot since my app doesn't require any big performance stuff, but I may move to Haxe
  • u

    user

    09/12/2019, 9:16 PM
    I am currently finding Heaps.io and Hashlink to be quite a nice combination. Just need to make sure I have all the bits needed for pushing a game to production
  • c

    cold-family-44264

    09/12/2019, 9:17 PM
    I'm just porting a thing from OpenFL to Heaps,. Liking it so far.
  • u

    user

    09/12/2019, 9:17 PM
    UI is always a tricky task, and Heaps.io does have enough to start with ... but not enough for production work
  • m

    magnificent-caravan-75149

    09/12/2019, 9:18 PM
    yes, heaps worked pretty good for my less demanding apps. This one though really started to lag once I got the simulation stressed.
  • u

    user

    09/12/2019, 9:18 PM
    Ah, interesting... that's good to know.
  • u

    user

    09/12/2019, 9:20 PM
    At the moment I haven't yet made up my mind yet. We're still primarily rolling things in C++ as we know we can eventually port it everywhere but there are a lot of heavy unknowns
  • b

    busy-exabyte-4595

    09/12/2019, 9:52 PM
    @bright-gpu-74537 TBH i just hate dealing with XML 😄 i am eagerly waiting for this to come out sometime soon i hope.
  • u

    user

    09/13/2019, 12:49 PM
    @User heaps is good for prototyping but lags behind Kha for portability. The main platforms with heaps will be desktop and consoles. Html works ish and android and ios seem to be a pain to setup compared to others. Openfl is cool but console support was deprecated recently. Openfl also has stupid dependencies and you have to haxelib install for like 10 minutes the tooling. Kha lacks a 2D editor but CastleDB could be used with it. The tooling for kha is easy to install; you just git clone recursive the kha repo and you pretty much have everything. If you want to use Krom for debugging I could share the launch script. Oh and haxeui is amazing !
  • b

    bitter-family-72722

    09/13/2019, 1:29 PM
    note that OpenFL Switch support wasn't deprecated
  • a

    ambitious-knife-25690

    09/13/2019, 3:17 PM
    @User if you use vscode you don't even need to git clone kha, just grab the extension
  • u

    user

    09/13/2019, 11:43 PM
    @User Thanks for the update.
  • l

    loud-salesclerk-7438

    09/16/2019, 7:08 PM
    @bright-gpu-74537 when testing before closing my DropDown issue, I was trying to test my application and to my supprise it only showed a white screen with some black dots instead of haxeui components. I checked with neko and Linux and made sure I had up to date versions, but no change... After playing around a bit and seeing that my tableview demo still worked, I disabled my custom theme and suddenly I could see components again. Has something changed in that area?
  • l

    loud-salesclerk-7438

    09/16/2019, 7:33 PM
    basically doing
    Copy code
    Toolkit.init();
    ThemeManager.instance.addStyleResource("MyStyle", "assets/style.css");
    ThemeManager.instance.applyTheme("MyStyle");
    in an haxeui-openfl project with an empty style.css (or one with content, doesn't seem to make a difference) will disappear all components and replace them with ants (= tiny black dots)
  • b

    bright-gpu-74537

    09/16/2019, 7:45 PM
    its very likely ive broken something in that exact area
  • b

    bright-gpu-74537

    09/16/2019, 7:45 PM
    :/
  • b

    bright-gpu-74537

    09/16/2019, 7:45 PM
    can you open an issue please? It would help
  • b

    bright-gpu-74537

    09/16/2019, 7:46 PM
    is it openfl? mobile?
  • l

    loud-salesclerk-7438

    09/16/2019, 7:46 PM
    it's openfl and on Linux... but I'll open an issue
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