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# haxe-ui
  • b

    bright-gpu-74537

    09/12/2019, 8:21 PM
    👍
  • m

    magnificent-caravan-75149

    09/12/2019, 8:21 PM
    glad to provide help instead of problems
  • b

    bright-gpu-74537

    09/12/2019, 8:22 PM
    🙂
  • m

    magnificent-caravan-75149

    09/12/2019, 8:28 PM
    ok - here's a little something for the puzzler: on my minimal example, remove/add will work if you have different easing defined for the two classes I have defined
  • m

    magnificent-caravan-75149

    09/12/2019, 8:31 PM
    one is ease, the other is linear. both being ease or linear won't work
  • b

    bright-gpu-74537

    09/12/2019, 8:32 PM
    yeah, i saw the comment... ill take a look... probably wont be till tomorrow though
  • m

    magnificent-caravan-75149

    09/12/2019, 8:36 PM
    no worries - have a work around and it's not like I'm anywhere near releasing anything - I'm working on transitioning from one scene to another now that you helped me get animations working
  • m

    magnificent-caravan-75149

    09/12/2019, 8:39 PM
    It may be related to the easing.
  • m

    magnificent-caravan-75149

    09/12/2019, 8:39 PM
    keyframes are the same
  • m

    magnificent-caravan-75149

    09/12/2019, 8:40 PM
    you're new haxe ui site is so cool - love it!
  • b

    bright-gpu-74537

    09/12/2019, 8:45 PM
    cool!
  • u

    user

    09/12/2019, 8:53 PM
    I was looking for info on this, but does this UI tool kit able to render through OpenGL / DirectX?
  • b

    bright-gpu-74537

    09/12/2019, 8:55 PM
    you mean pure opengl? Ie, without a framework (kha, openfl, etc)
  • u

    user

    09/12/2019, 8:55 PM
    Let's say Heaps.io
  • b

    bright-gpu-74537

    09/12/2019, 8:56 PM
    there is a haxeui-heaps... but im pretty sure development has stalled on it
  • u

    user

    09/12/2019, 8:56 PM
    I'm investigating Haxe, HashLink, Heaps.io. Right now we predominantly use C++ and imgui as our UI library
  • u

    user

    09/12/2019, 8:57 PM
    imgui as a library is quite agnostic when it comes to rendering and just sets up the render data to eventually get rendered by something
  • b

    busy-exabyte-4595

    09/12/2019, 8:59 PM
    is there any plan to add the UI Builder ? the old one was cool enough to play with 😄
  • m

    magnificent-caravan-75149

    09/12/2019, 9:03 PM
    @User I have been pretty happy with the performance of Haxe / KHA for a pretty preformance hungry app. It's taken a bit to get HaxeUI working but it's really looking great - better than imgui was for me on Russ
  • b

    bright-gpu-74537

    09/12/2019, 9:04 PM
    @User - so it would be possible to add a haxeui-imgui if you wanted (though not sure how hard that would be), haxeui-heaps would be nice too, but as i mentioned im really not sure of the state of it
  • u

    user

    09/12/2019, 9:04 PM
    @magnificent-caravan-75149 Ah, great to hear. I am still investigating the overall toolset.
  • b

    bright-gpu-74537

    09/12/2019, 9:04 PM
    @busy-exabyte-4595 - i will defo be adding the builder to the playground at some point
  • m

    magnificent-caravan-75149

    09/12/2019, 9:05 PM
    I played a bit with Armory but don't think I really need it since I figured out how to work in kha
  • u

    user

    09/12/2019, 9:05 PM
    I might take a look at haxeui-heaps and try to find out why it may have stalled and whether we can pick it up here
  • m

    magnificent-caravan-75149

    09/12/2019, 9:05 PM
    check the kha bunny flops - it's outrageous
  • m

    magnificent-caravan-75149

    09/12/2019, 9:06 PM
    it's nice having the same code base for Linux and Winders
  • m

    magnificent-caravan-75149

    09/12/2019, 9:07 PM
    plus it's really sweat being able to quickly getting something going in HTML and then porting it later
  • m

    magnificent-caravan-75149

    09/12/2019, 9:07 PM
    sweet
  • u

    user

    09/12/2019, 9:07 PM
    Yeah, that's my main reason for investigating Haxe
  • b

    bright-gpu-74537

    09/12/2019, 9:08 PM
    ^^ @busy-exabyte-4595 - thats the snazzy new version that i'll link up eventually
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