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# ceramic
  • b

    billowy-waiter-28954

    01/24/2023, 8:16 AM
    This is unrelated to Ceramic, just check how to do that with Haxe, conditional compilation etc…
  • b

    billowy-waiter-28954

    01/24/2023, 8:19 AM
    It could theoretically, I did some experiment with lua export, but it would still need a backend
  • b

    billowy-train-84579

    01/24/2023, 9:44 AM
    hmm
  • b

    billowy-train-84579

    01/24/2023, 9:45 AM
    imma see if LIBGDX will suffice as a GUI instead
  • f

    faint-toothbrush-51643

    01/25/2023, 12:19 AM
    "a way"? what other ways would be better?
  • g

    gifted-whale-78169

    01/25/2023, 1:48 AM
    just finished dynamic pipe lengths, need to get them to repeatedly spawn and move to the left to simulate movement
  • g

    gifted-whale-78169

    01/25/2023, 1:49 AM
    @billowy-waiter-28954 heres the video you wanted :)
  • g

    gifted-whale-78169

    01/25/2023, 1:49 AM
    maybe some cleaned up pixel art from kenney or something and this could be a good sample
  • g

    gifted-whale-78169

    01/25/2023, 1:50 AM
    i want to add some more stuff like particles to show off a bunch of stuff but right now its just got rotations, input, sprites and arcade physics similar to the platformer example but it also shows some more examples of custom logic/objects (player, pipe)
  • g

    gifted-whale-78169

    01/25/2023, 1:51 AM
    and maybe a scene transition for some pzazz
  • g

    gifted-whale-78169

    01/25/2023, 1:54 AM
    i actually might need to use that one
    random
    library for better pipe sizes, right now im using Std.random() but the pipes are generally small
  • a

    ambitious-knife-25690

    01/25/2023, 2:03 AM
    any particular reason why this is typed to a
    Float
    rather than an
    Int
    ?
  • g

    gifted-whale-78169

    01/25/2023, 2:04 AM
    precision maybe?
  • a

    ambitious-knife-25690

    01/25/2023, 2:05 AM
    depth value shouldn't need floating point precision as far as i'm aware
  • g

    gifted-whale-78169

    01/25/2023, 2:05 AM
    or for organization, if you want group 1 to be sorted in 0-1 and group 2 to be sorted in 1-2 decimals
  • g

    gifted-whale-78169

    01/25/2023, 2:05 AM
    yea that is a little weird
  • f

    faint-toothbrush-51643

    01/25/2023, 2:16 AM
    as far as i'm aware it absolutely does
  • f

    faint-toothbrush-51643

    01/25/2023, 2:17 AM
    there's the thing with
    depthRange
  • f

    faint-toothbrush-51643

    01/25/2023, 2:19 AM
    and for example, a Spine specifically places all of its meshes .01 depth apart
  • a

    ambitious-knife-25690

    01/25/2023, 2:19 AM
    ohhh, that's a good point
  • a

    ambitious-knife-25690

    01/25/2023, 2:19 AM
    it divides it across the range
  • f

    faint-toothbrush-51643

    01/25/2023, 2:19 AM
    and it's just a lot easier to work with floats
  • a

    ambitious-knife-25690

    01/25/2023, 2:19 AM
    didn't think about that, thanks!
  • b

    billowy-waiter-28954

    01/25/2023, 1:54 PM
    Nice
  • a

    ambitious-knife-25690

    01/25/2023, 3:06 PM
    ordering issues sorted now!
  • a

    ambitious-knife-25690

    01/25/2023, 3:09 PM
    the above gif is made from the above xml
  • a

    ambitious-knife-25690

    01/25/2023, 7:30 PM
    I'm at work atm but before I left I was trying to compile the test project to cpp and it crashed
  • a

    ambitious-knife-25690

    01/25/2023, 7:42 PM
    release/debug gave no application error what's the way to debug hxcpp in ceramic 🤔
  • a

    ambitious-knife-25690

    01/25/2023, 7:51 PM
    (I did get trace output, just no crash error)
  • b

    billowy-waiter-28954

    01/25/2023, 9:22 PM
    You could try to add this define and try again to run in debug mode:
    ceramic_debug_unsafe
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