handsome-keyboard-26297
07/22/2022, 7:48 PMfaint-toothbrush-51643
07/22/2022, 7:57 PMhandsome-keyboard-26297
07/22/2022, 7:57 PMfaint-toothbrush-51643
07/22/2022, 8:44 PMbillowy-waiter-28954
07/24/2022, 6:27 PMbillowy-waiter-28954
07/24/2022, 6:27 PMhaxelib run ceramic setup
billowy-waiter-28954
07/24/2022, 6:28 PMbillowy-waiter-28954
07/24/2022, 6:29 PMbillowy-waiter-28954
07/24/2022, 7:34 PMbillowy-waiter-28954
07/24/2022, 7:35 PMbright-gpu-74537
07/24/2022, 7:41 PMbillowy-waiter-28954
07/24/2022, 10:26 PMmammoth-room-6123
07/26/2022, 10:00 AMmammoth-room-6123
07/26/2022, 10:00 AMmammoth-room-6123
07/26/2022, 10:14 AMmammoth-room-6123
07/26/2022, 10:14 AMmammoth-room-6123
07/26/2022, 10:15 AMmammoth-room-6123
07/26/2022, 10:17 AMbillowy-waiter-28954
07/26/2022, 12:31 PMdry-barista-24084
07/26/2022, 5:47 PMbillowy-waiter-28954
07/26/2022, 11:03 PMutest
like any other haxe lib. Simply add - utest
in your libs:
section of ceramic.yml
dry-barista-24084
07/27/2022, 4:47 AM-main
+ --run
or --interp
and what I get is
> clay/buffers/ArrayBufferView.hx:12: characters 5-27 : You cannot access the cpp package while targeting eval
which is weird because how then it does compile js
?dry-barista-24084
07/27/2022, 8:17 AMhaxe
class Project extends Entity {
function new(settings:InitSettings) {
/*...*/
app.onceReady(this, ready);
}
function ready() {
app.scenes.main = new MainScene();
TileSelectionTest.main();
}
}
billowy-waiter-28954
07/27/2022, 8:28 AMmain()
function to be used. It's just what they show in the example no?
You could just run your tests directly inside ready(), or even inside some scene's create() method I guess.billowy-waiter-28954
07/27/2022, 8:28 AMfaint-toothbrush-51643
07/30/2022, 10:18 PMfaint-toothbrush-51643
07/30/2022, 10:18 PMbillowy-waiter-28954
07/31/2022, 2:36 PMbillowy-waiter-28954
07/31/2022, 2:36 PMbillowy-waiter-28954
07/31/2022, 2:36 PMceramic.Text
and attaching a ceramic.EditText
component to it