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# ceramic
  • h

    handsome-keyboard-26297

    07/22/2022, 7:48 PM
    ded
  • f

    faint-toothbrush-51643

    07/22/2022, 7:57 PM
    no u
  • h

    handsome-keyboard-26297

    07/22/2022, 7:57 PM
    aaaa
  • f

    faint-toothbrush-51643

    07/22/2022, 8:44 PM
    this is not quite how it's supposed to look
  • b

    billowy-waiter-28954

    07/24/2022, 6:27 PM
    https://github.com/ceramic-engine/ceramic/releases/tag/v0.15.0
  • b

    billowy-waiter-28954

    07/24/2022, 6:27 PM
    Released a new version of ceramic. Update using
    haxelib run ceramic setup
  • b

    billowy-waiter-28954

    07/24/2022, 6:28 PM
    This release brings various fixes as well as a new audio backend for clay: soloud! It is enabled by default on all targets except linux. To use previous openal implementation, add ceramic_use_openal define. It also drops support of Android NDK r15c (gcc). From now on, you should use NDK r21e (clang)
  • b

    billowy-waiter-28954

    07/24/2022, 6:29 PM
    @astonishing-lifeguard-55916 The atlas bug you were experiencing should be fixed as well
  • b

    billowy-waiter-28954

    07/24/2022, 7:34 PM
    And with the release come a new small guide on audio: https://ceramic-engine.com/guides/play-a-sound/
  • b

    billowy-waiter-28954

    07/24/2022, 7:35 PM
    Thanks to @astonishing-lifeguard-55916 for contributing to the initial guide, in which I added some content after
  • b

    bright-gpu-74537

    07/24/2022, 7:41 PM
    'grats on the release! 🥳
  • b

    billowy-waiter-28954

    07/24/2022, 10:26 PM
    Last thing for today: https://ceramic-engine.com/examples/it-will-fall/ Added a sample page for my latest jam game, as it showcases how to use nape physics with ceramic, as well as state machines and some background music. Could be useful in a journey to learn Ceramic
  • m

    mammoth-room-6123

    07/26/2022, 10:00 AM
    im installing ceramic
  • m

    mammoth-room-6123

    07/26/2022, 10:00 AM
    lets see what could go wrong on me
  • m

    mammoth-room-6123

    07/26/2022, 10:14 AM
    ah yes
  • m

    mammoth-room-6123

    07/26/2022, 10:14 AM
    WS2_32.dll Not Found
  • m

    mammoth-room-6123

    07/26/2022, 10:15 AM
    i have WS2_32.dll
  • m

    mammoth-room-6123

    07/26/2022, 10:17 AM
    bruh
  • b

    billowy-waiter-28954

    07/26/2022, 12:31 PM
    You need to be more precise about the error you are having. What gives you that error? After trying to run which command?
  • d

    dry-barista-24084

    07/26/2022, 5:47 PM
    Hi, anyone has any examples on using ceramic + utest? (but any other testing framework will be appreciated tho)
  • b

    billowy-waiter-28954

    07/26/2022, 11:03 PM
    I don't think there are examples specific to ceramic, but you can use
    utest
    like any other haxe lib. Simply add
    - utest
    in your
    libs:
    section of
    ceramic.yml
  • d

    dry-barista-24084

    07/27/2022, 4:47 AM
    Yes, I added it but there's till the problem that it uses a different main file, I tried copying the generated hxml and replacing
    -main
    +
    --run
    or
    --interp
    and what I get is > clay/buffers/ArrayBufferView.hx:12: characters 5-27 : You cannot access the cpp package while targeting eval which is weird because how then it does compile
    js
    ?
  • d

    dry-barista-24084

    07/27/2022, 8:17 AM
    Ok, so I did something like this, doesn't look like the correct way to do TDD but works nevertheless 😄 :
    Copy code
    haxe
    class Project extends Entity {
      function new(settings:InitSettings) { 
        /*...*/
        app.onceReady(this, ready);
      }
      
      function ready() {
        app.scenes.main = new MainScene();
        TileSelectionTest.main();
      }
      
    }
  • b

    billowy-waiter-28954

    07/27/2022, 8:28 AM
    From what I see in the docs, utest doesn't need any
    main()
    function to be used. It's just what they show in the example no? You could just run your tests directly inside ready(), or even inside some scene's create() method I guess.
  • b

    billowy-waiter-28954

    07/27/2022, 8:28 AM
    But anyway your option works as well
  • f

    faint-toothbrush-51643

    07/30/2022, 10:18 PM
    how do I use a TextInput?
  • f

    faint-toothbrush-51643

    07/30/2022, 10:18 PM
    or get text input some other way
  • b

    billowy-waiter-28954

    07/31/2022, 2:36 PM
    It depends what you want to do
  • b

    billowy-waiter-28954

    07/31/2022, 2:36 PM
    if you want to make some text field editable
  • b

    billowy-waiter-28954

    07/31/2022, 2:36 PM
    You do that using
    ceramic.Text
    and attaching a
    ceramic.EditText
    component to it
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