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# chapter-4-spoilers
  • s

    Sadgit

    12/21/2022, 2:19 PM
    Even with minions the mob rule is only a tie breaker.
  • t

    Tonzin

    12/21/2022, 2:19 PM
    I'm agreeing with you
  • s

    Sadgit

    12/21/2022, 2:23 PM
    I do not think so. I am of the opinion that targets are chosen at the start of an enemy phase during a choose target step. Movement, attacks, etc. use then this target. As far as I understand you think that targets are re-evaluated for each action.
  • t

    Tonzin

    12/21/2022, 2:23 PM
    Not in the case of mob targeting. Otherwise you would never utilize mob rules
  • t

    Tonzin

    12/21/2022, 2:25 PM
    The way it works is that you move your minis to the final destination based on who ever they are targeting. Then you perform the mob attack. When you perform the mob attack, if there is a tie between 2 adjacent characters, you would choose the one where mobbing happens.
  • t

    Tonzin

    12/21/2022, 2:26 PM
    Otherwise, your boss would attack the original target they moved adjacent to
  • s

    Sadgit

    12/21/2022, 2:27 PM
    I do not follow that reasoning. The rule book states: Minions do not share a target with the Encounter. Instead, they will target the closest Oathsworn, Ally or any character friendly to the Oathsworn that is in their Line of Sight. If two targets are equally distant and the minion has the Mob keyword, it will target the closest enemy who is already adjacent to another minion with the Mob keyword.
  • s

    Sadgit

    12/21/2022, 2:28 PM
    For me that clearly indicates that targeting steps are performed before the movement and are not re-evaluated for attacks etc.
  • t

    Tonzin

    12/21/2022, 2:29 PM
    Your right, it isn't. I was trying to explain it a different way and that clearly didn't help
  • t

    Tonzin

    12/21/2022, 2:32 PM
    In the case of Mutilate card, how do you suppose you'll handle mob keywording?
  • s

    Sadgit

    12/21/2022, 2:37 PM
    We played Mutilate like this: 1) Berserkers choose A as a target 2) Berserkers move adjacent to A 3) All other scar tribe move to their (default) targets (B,B,C). Mob rule resolves ties for equally distant targets. 4) Scar tribe members attack their targets. 5) Scar tribe members move away from their targets.
  • t

    Tonzin

    12/21/2022, 2:39 PM
    Sounds like you've got it and I just convoluted the conversation.
  • t

    Tonzin

    12/21/2022, 2:40 PM
    Chapter 4 has been an interesting thing to observe how people handle it, so it is something that I take notes on for future designs
  • s

    Sadgit

    12/21/2022, 2:41 PM
    So, we agree that berserker targeting is not changed?
  • t

    Tonzin

    12/21/2022, 2:48 PM
    Let's assume A = Warden and B = Cur.
  • t

    Tonzin

    12/21/2022, 2:49 PM
    According to Mutilate, the Berserker would move towards the Warden, correct? It would land in the Northern space above him. Since the Chieftain is already adjacent to the Cur, it wouldn't need to move.
  • s

    Sadgit

    12/21/2022, 2:49 PM
    Agreed.
  • t

    Tonzin

    12/21/2022, 2:49 PM
    What do you make of the mob rule for the Berserker in this case?
  • s

    Sadgit

    12/21/2022, 2:50 PM
    No use of mob rule as targets have been already chosen.
  • t

    Tonzin

    12/21/2022, 2:51 PM
    Good to know. Thanks.
  • s

    Sadgit

    12/21/2022, 2:51 PM
    Is that how it was intended?
  • t

    Tonzin

    12/21/2022, 2:51 PM
    Again, I'm just gathering info on how people perceive the rules so we can be more clear in the future
  • t

    Tonzin

    12/21/2022, 2:52 PM
    By the method you play with the Berserkers essentially wouldn't have the mob keywording, so that's an interesting observation
  • t

    Tonzin

    12/21/2022, 2:53 PM
    They do from the perspective of the other Scar Tribe ganging up on their target though, so I suppose I shouldn't word it like that
  • s

    Sadgit

    12/21/2022, 2:57 PM
    For future design I think it would be great either to: 1. Present the choose the target step independent of any actions on the card to clarify that the target is valid for all further steps on the encounter card 2. Include choose target steps with each action. That would allow for re-targeting and make use of the mob rule more often. However, it would be strange fluff-wise as monsters might storm towards an enemy and then target someone else. Maybe a vicious bluff 🙂
  • t

    Tonzin

    12/21/2022, 2:59 PM
    The Scar Tribe are interesting because they've got a sort of hybrid AI (mobbing) compared to the single boss AIs. This is probably one of the biggest areas of clarification that needs to be had in the game, aside from breaking multiple HP dice at once haha.
  • t

    Tonzin

    12/21/2022, 2:59 PM
    I appreciate you talking through that with me so I can get your perspective on things. Keep playing it the way you're doing.
  • s

    Sadgit

    12/21/2022, 3:01 PM
    Thanks a lot for taking your time. It's great to hear that targeting in future encounters might be clearer. My group has progressed only to chaper 5 atm. Will keep pestering you, if something else comes up 🙂
  • s

    Sadgit

    12/21/2022, 3:03 PM
    Can you take a look at the two questions that I posted in chaper 5?
  • s

    Sadgit

    12/21/2022, 3:06 PM
    Here is the AI targeting sheet that my group is using. Maybe this is of help.
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