Zen UV for Maya?
# zenuv-feature-requests
s
@Sergey Tyapkin I wrote you a few years ago about developing ZenUV for Maya. I still go back and forth from Maya to Blender primarily to UVMap. Was wondering if you still had plans to build it for Maya or if you'll just be sticking to Blender. If I had a better edge flow tool for Blender, I might be tempted to ditch Maya altogether.
v
Hey. At the moment, we are not able to port Zen UV for Maya because it is too resource intensive. Could you please explain what you mean by "flow tool for Blender"?
s
The "Edit Edge Flow" tool works much in the same way that the edges behave in Blender when you add in a loop. The only difference is that this is done post creation. Unfortunately Maya doesn't add loops as well as Blender, so they added this Edit Edge Flow to compensate for that, so most of the shorter tutorials I have are examples of fixing that problem. However, the scope of the Edit Edge Flow goes far beyond just fixing newly created edge loops. The Basic Operation:

https://youtu.be/fzzpkZ6ve88?si=d4acCb_WwlCAJUfY▾

Application beyond that (See Images). Take for example my little Nut House. I added in some Edge Loops in Blender near the edge of the roof so I could bow it out like an acorn. Then I brought it into Maya. In Maya, I select the edge loops and "Edit Edge Flow" I'm going to leave this at 1 to smooth it out. Then I repeat this process by selecting each edge loop individually, hit CTRL-G to repeat the command to each edge loop individually up and down the roof until I get my final result which is more evenly spaced edge loops without a bunch of additional geometry. Unfortunately I have to adjust each loop also in the UVMap in Maya. With ZenUV and an Edit Edge Flow, I'm sure you could have it adjust the map as well, which would be a big nice bonus over the Maya tool. And since I brought that up, if I merge vertices to the center of a Disc, is there a way to make Zen UV also snap those center vertices together automatically? https://cdn.discordapp.com/attachments/1373379366733746406/1374112115350175854/NutHouse_Before.png?ex=682cdd22&is=682b8ba2&hm=fa29a4140189b4b58d85dce386c43466e6c589ce7b08f27c4b88befda6afecbd& https://cdn.discordapp.com/attachments/1373379366733746406/1374112115584929832/NutHouse_During.png?ex=682cdd22&is=682b8ba2&hm=1d76bfad848739909f4b6812a05382d999c09c7faf5e64b35d242c59c0239bac& https://cdn.discordapp.com/attachments/1373379366733746406/1374112115924664330/NutHouse_After.png?ex=682cdd22&is=682b8ba2&hm=6994121ac432bf609ba9566939250d690d89cec53454a3805261de8828530f36& https://cdn.discordapp.com/attachments/1373379366733746406/1374112116193230868/UnfortunateUVMap.png?ex=682cdd22&is=682b8ba2&hm=e1f8281ab689389c7a7c7af3bd0537789c614b7fe0ffe1de7da03e5a3309a2a2&
I should add that this is also quite useful when removing loops.
v
Now it makes sense. Thank you.