@Sergey Tyapkin I wrote you a few years ago about developing ZenUV for Maya. I still go back and forth from Maya to Blender primarily to UVMap. Was wondering if you still had plans to build it for Maya or if you'll just be sticking to Blender.
If I had a better edge flow tool for Blender, I might be tempted to ditch Maya altogether.
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Valeriy Yatsenko
05/19/2025, 6:54 AM
Hey. At the moment, we are not able to port Zen UV for Maya because it is too resource intensive. Could you please explain what you mean by "flow tool for Blender"?
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SimFreak
05/19/2025, 7:51 PM
The "Edit Edge Flow" tool works much in the same way that the edges behave in Blender when you add in a loop. The only difference is that this is done post creation. Unfortunately Maya doesn't add loops as well as Blender, so they added this Edit Edge Flow to compensate for that, so most of the shorter tutorials I have are examples of fixing that problem. However, the scope of the Edit Edge Flow goes far beyond just fixing newly created edge loops.
The Basic Operation: