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# zenuv-feature-requests
  • a

    AlexZhornyak

    09/17/2024, 2:17 PM
    https://cdn.discordapp.com/attachments/936596173077250108/1285605628433272842/user_join_uv_maps.py?ex=66eae10b&is=66e98f8b&hm=a2b26653118b9bc1289f7c042150add45c1ca42f4970a9979f17b8af6e0fb51e&
  • a

    AlexZhornyak

    09/17/2024, 2:18 PM
    https://cdn.discordapp.com/attachments/936596173077250108/1285605880837967913/image.png?ex=66eae147&is=66e98fc7&hm=51b02c50090c645f866cbe49fc22a595605d4eb8735ca11451fbdc3e29c3d656&
  • a

    AlexZhornyak

    09/17/2024, 2:21 PM
    https://cdn.discordapp.com/attachments/936596173077250108/1285606476366217337/ZenUnwrap_correct.mp4?ex=66eae1d5&is=66e99055&hm=386f850adb66fae880f6b6038f12e0cfb0da8576264c334f009a24374ee4be3a&
  • a

    AlexZhornyak

    09/17/2024, 2:23 PM
    https://cdn.discordapp.com/attachments/936596173077250108/1285607128001675294/image.png?ex=66eae270&is=66e990f0&hm=a79ea61a1366cfde39dc68a20a33f0eb0b7ea434238c9536c64ab39c0e0d0925&
  • a

    AlexZhornyak

    09/17/2024, 2:24 PM
    This script will replace 0 coordinates with the first non-zero from other maps.
  • a

    AlexZhornyak

    09/17/2024, 2:30 PM
    https://cdn.discordapp.com/attachments/936596173077250108/1285608722621530152/join_uvs.mp4?ex=66eae3ec&is=66e9926c&hm=735956c83ddcb13983df0708dd8afc867c0f6d26d3f69e862a0d0b53ec9e7095&
  • n

    NightVision

    09/17/2024, 3:18 PM
    exactly 😍
  • a

    AlexZhornyak

    09/19/2024, 2:25 PM
    Did you want something like this? https://cdn.discordapp.com/attachments/936596173077250108/1286332453283168286/trims_from_zen_sets_2.mp4?ex=66ed85f3&is=66ec3473&hm=deee3094f5872b719fe755c878c8e6787875bd63f9e108822d072186e04af297&
  • w

    Wolfgang.IX

    09/19/2024, 6:01 PM
    Yes! that's awesome thank you
  • a

    Ayami

    09/21/2024, 8:11 PM
    Would be pretty cool if that was possible to display stretching / texel density on model in 3D viewport as different colors
  • n

    NightVision

    09/21/2024, 9:48 PM
    TD is already available https://cdn.discordapp.com/attachments/936596173077250108/1287168707302395986/image.png?ex=66f090c6&is=66ef3f46&hm=84db295ca77898f004b1a4fe285631782d18c713cf34fdc3795cab0e71a75ed6&
  • i

    Ian

    09/26/2024, 6:51 PM
    Relax Selected would be great. Currently Relax effects the entire UV island
  • Button for resetting operator values to standard values
    n

    Noir

    12/05/2024, 1:54 PM
    Возможно что-то то было в последних обновлених. Извиняюсь если пропустил.
    v
    a
    • 3
    • 11
  • Please add the option to use the Minimum Stretch algorithm with Zen Unwrap
    r

    Roger Eberhart

    12/12/2024, 7:39 AM
    Blender 4.3 added a new algorithm to their Unwrap called Minimum Stretch. This tends to work much better than Conformal or Angle Based. Zen Unwrap only offers those two options currently.
    v
    • 2
    • 2
  • Horizontal Docked Panels
    a

    Ark

    12/12/2024, 10:53 PM
    would be great if there's horizontal option, since vertical took around 10% of the size. that way user could have more space if needed, especially for Zen Sets. https://cdn.discordapp.com/attachments/1316900722956042281/1316900723467882567/image.png?ex=675cbadf&is=675b695f&hm=c74698e1bf248e54e17a2dc970832e7a5073bf170b34c28145e95f01111b32c6&
    v
    • 2
    • 1
  • The ability to set operator defaults in the preferences
    c

    CGDJay

    04/26/2025, 1:43 PM
    Adding the ability to set operator default values will give the users another strong level of customization. The way I see this being approached design wise would be similar to what is in the modifier list addon but for operator properties the downside to this would be considerable code bloat https://cdn.discordapp.com/attachments/1365684683018338394/1365684683412734024/image.png?ex=680e3479&is=680ce2f9&hm=2ffdd239c1921f69bccd97b6b857860cd07618bf15b2d604aa1604a37521c6a7& https://cdn.discordapp.com/attachments/1365684683018338394/1365684683811323915/image.png?ex=680e3479&is=680ce2f9&hm=eb42be5f076fdcc7677b6e27ef0b0a96f9c3a8f36c8ec2c293521b8e6353b53f&
    v
    • 2
    • 2
  • "Mark Quad Strips" new option (next to "Mark by Angle")
    m

    MaDDoX

    05/03/2025, 4:11 AM
    As awesome as the trimsheet/hotspot functions are, the standard 'mark by angle' option is simply unsuitable for dreamuv-like trimsheets. I have to run a ~30 degrees mark-by-angle operation and then painstakingly enclose the quad strips and panels manually. In the attached picture you see what the algorithm should do automatically. #1 are standard strips (could also be panels, with rows and colums), within a certain angle threshold. Whenever there's an "L" like corner, it splits it into another strip, which could be a single quad (as in #2). Whenever the angle threshold is exceeded, it breaks it into another strip or single-quad, as in the #3 highlighted areas. If we get this functionality, it'll be a massive booster in productivity for this kind of UV layout work. Please consider ^_^ https://cdn.discordapp.com/attachments/1368077530371854346/1368077530669781002/markquadstrips.jpg?ex=6816e8fc&is=6815977c&hm=cbad8116868a823385c04233437eda1486f02db65896904167867a329aac4e5e&
    v
    • 2
    • 4
  • Zen UV for Maya?
    s

    SimFreak

    05/17/2025, 7:19 PM
    @Sergey Tyapkin I wrote you a few years ago about developing ZenUV for Maya. I still go back and forth from Maya to Blender primarily to UVMap. Was wondering if you still had plans to build it for Maya or if you'll just be sticking to Blender. If I had a better edge flow tool for Blender, I might be tempted to ditch Maya altogether.
    v
    • 2
    • 4
  • Rectify?
    a

    Ayami

    06/17/2025, 8:43 AM
    I found a video on YouTube where they showcased uv addon that lets you rectify selected parts of the UV. It works a bit differently than Quadrify since it can straighten UVs even with triangles. Does Zenuv has similar feature? link: https://www.youtube.com/shorts/Teoom9gYPEE
    v
    • 2
    • 7
  • Deform UV with Lattice
    w

    Wolfgang.IX

    06/19/2025, 11:22 AM
    Hi, Similar with how lattice work on objects. lattice would gives easier & better control to deform the UV imo than just using Proportional Editing. for features i think more or less the same as we have on lattice object. - you can change the lattice X & Y resolutions - for the lattice orientations, perhaps global & based on World Orient that the Zen UV have - mirror feature for the lattice would be nice https://cdn.discordapp.com/attachments/1385218111019548753/1385849153011187885/fb5d9e3e9176d374367b4546faa0ef8f8a57a6c3.gif?ex=68579019&is=68563e99&hm=3b8f9cf68f78a941c0ff5925b78d3e6b413c2f1185f5b7dc24a7e6d00339f073&
    v
    • 2
    • 2
  • Even Bevel Auto Seamer
    j

    Jesse

    09/07/2025, 4:05 AM
    Came across this feature in another addon that you guys might want to consider adding. The function is called autoseam by Y verts and it basically automatically seams all of your bevels so long as they have an even number of segments. As unwrapping bevels is one of the banes of my UV life this has started to come in handy. https://cdn.discordapp.com/attachments/1414099136936022037/1414099138869592064/image.png?ex=68be55f3&is=68bd0473&hm=f77a1280e29558910e1c71677e43c1c84c6df9838a7a14f1e8f0530bcfb949e5&
    v
    • 2
    • 1
  • Extended Hotspot Support
    y

    Yanzl

    10/05/2025, 1:25 AM
    Hi, I bought this plugin primarily for its hotspot feature as an upgrade to DreamUV (https://github.com/leukbaars/DreamUV) since it's lacking some improvements that have been added to CS2 Hammer. I have, however, found that ZenUV's hotspot implementation doesn't work as expected and is lacking what makes the hotspot workflow efficient. What I expected/how hotspotting works in CS2 Hammer/DreamUV (image attached): - Select the faces you want to unwrap - Apply hotspot mapping which then automatically: 1. Separates UV islands based on marked edges/edge angles, 2. Applies an automatic strip/square unwrap of the islands based on their size/settings, 3. Scales/aligns the islands to the closest hotspot/trim. What I've found is that ZenUV's hotspot tool only does the last part of aligning the already unwrapped islands to the trims which significantly slows down the workflow as you need to manually apply an unwrap before the hotspot operation. This also has the effect that after applying the hotspot mapping, if you want to apply it again with different settings, you're required to unwrap the islands again since they may have been non uniformly scaled which is then treated as the base for the new hotspot unwrap. So yeah, what my primary request would be to make the hotspot mapping a one click operation - like described on the DreamUV page: > To hotspot a mesh, simply select the faces you want to hotspot and click the hotspot button. Clicking multiple times will make the tool cycle through different variations and uv placement. The mesh will be split into multiple uv islands that are hotspotted individually, using hard edges and seams. If possible these options would also come in handy, based on CS2 Hammer: - Ability to choose between either only tiling or non tiling trims - Unwrap mode: square (straightens the islands and makes all corners 90 degrees), conforming (keeps the angles the same as on the mesh, aligns to longest side) or Automatic Thanks! https://cdn.discordapp.com/attachments/1424205767241891930/1424205767614922802/687474703a2f2f7777772e6272616d65756c616572732e6e65742f626c656e6465722f6164646f6e732f6769746875625f696d616765732f647265616d75765f686f7473706f742e6a7067.png?ex=68e31a7b&is=68e1c8fb&hm=bf09665e8cf98a5a331d477ea0404dbe563865591356a33490e65c05f52f63a0&
    v
    • 2
    • 2
  • Rapid UV cloning ?
    m

    motorsep

    10/10/2025, 4:49 PM
    Something like this would be extremely welcomed by level designers: https://x.com/kronok/status/1976549275233321472
    n
    v
    • 3
    • 3
  • Hover highlight ?
    n

    Noir

    11/17/2025, 9:09 PM
    Здравствуйте. Спасибо за обновления до Blender 5. Планируется ли создание подсветки под курсором при работе с юви и расширение синк мода. Вот человек частично сделал на вулкане как пример.

    https://www.youtube.com/watch?v=iuwTwxLlPRc&t=47s▾

    Спасибо.
    v
    a
    f
    • 4
    • 24
  • Automatically creating trimsheet layout from a sliced hotspot quad
    o

    orels1

    11/27/2025, 5:09 AM
    Hey! First of all, love the tool, been using it for a while. I've been helping more friends get onboarded onto ZenUV and the same question keeps coming up: "how do I quickly create a trimsheet layout for hotspotting from a mesh". Since the hotspot texture creation usually involves slicing a quad -> adding bevels -> texturing it in something like substance - it is very common to have a pre-sliced mesh that could be converted to trims by simply taking each face and creating a trim for each one of them. However, since there is no functionality like that - for now people have to use substance designer to bake different colors for each uv island, and then use the Color Mask import feature of ZenUV to create a trim, which slows down the process considerably. So I would love to have a one-click solution that allows me to simply take a sliced mesh and treat each quad in the UV as a trim to dramatically speed up the layout creation. Thanks!
    s
    v
    • 3
    • 14
  • Stacking UV island with different shape but has the same topology.
    t

    Tommy Kho

    01/12/2026, 8:36 AM
    please have this feature, the same feature that found in UniV add-on, that can stack a different shape of UV island that share the same topology. https://cdn.discordapp.com/attachments/1460190804776718356/1460190805418573885/zenuv_stacking_feature.gif?ex=6986f9a9&is=6985a829&hm=45c4661013763b82bdc8044a05891a6c49e1a70e2ef892786843f822ad068519&
    v
    • 2
    • 9
  • Randomize transform limitation - within the selected trim. Export/import trim preset settings.
    n

    Noir

    04/02/2026, 8:44 PM
    Собственно и так из заголовка всё должно быть понятно. Рандомайз внутри выбранного одного трима. Экспорт лейату настроек трима (AdvancedSettings, Trim List)
    a
    v
    • 3
    • 8
  • Feature/fix request: wm.zenuv_trim_scroll_fit fails silently
    t

    Titus

    05/22/2026, 8:14 AM
    When Preferences → Trimsheet → Mode = IMAGE and there's no active image, ZUV_OT_TrimScrollFit.invoke() returns {'CANCELLED'} without any feedback — no self.report, nothing in the status bar, nothing in the info log. The hotkey fires correctly and poll() returns True, so from the user's side it just looks like the shortcut is broken. Took me a while to figure out the actual cause was the trimsheet mode + missing active image, especially since the scene already had a populated trimsheet (which is ignored in IMAGE mode). Would be great to either: self.report({'WARNING'}, "No active image / trimsheet owner") when getTrimsheetOwner() returns None, or move that check into poll() so the operator at least visibly greys out / shows a tooltip reason. File: ZenUV/ui/tool/tool_ops.py, ZUV_OT_TrimScrollFit.invoke() — the return {'CANCELLED'} at the end of the if p_trim_owner: block. Thanks!
    a
    • 2
    • 5
  • feature/zen-uv-automation
    a

    Astral

    05/22/2026, 3:00 PM
    Create a workspace in N panel that allows user to create preset chain/sequence ZenUV ops which can be executed on selected objects. Useful for automation pipelines.
    a
    • 2
    • 1
  • Select only ONE of the overlapped islands.
    a

    Alex

    06/25/2026, 12:03 PM
    A typical game asset production workflow demands that all flipped and overlapping islands are to be offset to the next UV tile. Unfortunately, I can't select all but one of the overlapped islands. Can you make a button that selects all but one island that overlap each other? P.S.: "Primaries" and "Secondaries" almost always select other islands that are singles and don't need to be offset so that's not a real solution unfortunately.
    v
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