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# 🦴bones
  • u

    user

    01/17/2023, 6:49 PM
    If you wanted a button or a switch to toggle it, that'd be easy enough.
  • u

    user

    01/17/2023, 6:50 PM
    It might not be that bad to auto-run, though.
  • u

    user

    01/17/2023, 6:50 PM
    It doesn't halt the load of the page, anyway.
  • u

    user

    01/17/2023, 6:50 PM
    I guess it could be annoying though, so if we had more than one, it could be good to have a way to turn it off.
  • u

    user

    01/18/2023, 5:21 PM
    Taking a little longer than I hoped, especially because my internet was cutting in and out all day yesterday, but I think I'm getting close to releasing a v0.1.0 for bones.
  • u

    user

    01/18/2023, 5:22 PM
    There are a lot of crates in bones, and I'm trying to figure out which tools to use to automate publishing properly.
  • u

    user

    01/18/2023, 5:22 PM
    I think I've almost got it.
  • u

    user

    01/18/2023, 8:56 PM
    Well maybe it wasn't a good idea to try and make individual releases and changelogs for 13 crates. I thought I'd try it since the
    cargo smart-release
    tool was going to do it for me, and since we've got crates like the matchmaker that shouldn't necessarily be updated every time we release
    bones_lib
    .
  • u

    user

    01/18/2023, 8:57 PM
    It ended up a little rougher than I thought, but I've just got one more crate to release, and I think I've figured out the process.
  • u

    user

    01/18/2023, 8:58 PM
    Maybe we'll switch to "every crate's the same version" if this ends up becoming a burden, but now that we've gotten this far, I suppose we might as well stick with it and see if it works.
  • e

    erlend

    01/18/2023, 9:03 PM
    Heh yeh, worth a shot.
  • e

    erlend

    01/18/2023, 10:03 PM
    So is bones ready for sharing?
  • u

    user

    01/18/2023, 10:05 PM
    Yep!
  • u

    user

    01/18/2023, 10:06 PM
    I'm going to start work on the fishfolk website, now, but all the info is there so it's ready enough for people to see it.
  • u

    user

    01/18/2023, 10:06 PM
    And I just got Jumpy updated to use the newly published crates, and I got rid of all the git dependencies.
  • e

    erlend

    01/18/2023, 10:37 PM
    I suppose I might as well hold off until everything is in one place on the website.
  • u

    user

    01/18/2023, 10:38 PM
    Yeah, I guess that might help give a better first impression, which has some merit.
  • e

    erlend

    01/18/2023, 11:13 PM
    Speaking of workspace releases, I just now ran into this from the Dioxus dev: Sounds like we’ve got the setup we want already; was just a fun serendipity.
  • u

    user

    01/18/2023, 11:24 PM
    Ah cool. That's good to know about, even if we don't use it for bones.
  • t

    ThousandthStar

    01/23/2023, 10:13 PM
    I was looking at the docs and I believe there is a typo in the ECS tutorial. Sent a PR
  • z

    Zicklag

    01/23/2023, 10:14 PM
    Thanks!
  • z

    Zicklag

    01/23/2023, 10:14 PM
    Which repo did you send the PR too? I'm not seeing any notifications.
  • t

    ThousandthStar

    01/23/2023, 10:15 PM
    I sent the message before the PR (oops) its now live
  • t

    ThousandthStar

    01/23/2023, 10:15 PM
    its fishfolk.org repo
  • z

    Zicklag

    01/23/2023, 10:15 PM
    found it. :)
  • z

    Zicklag

    01/23/2023, 10:16 PM
    Good find, definitely a typo.
  • z

    Zicklag

    01/23/2023, 10:17 PM
    I just created an issue if anybody wants to help with it: https://github.com/fishfolk/fishfolk.org/issues/2
  • z

    Zicklag

    01/23/2023, 10:17 PM
    It's for testing the Rust code samples in the documentation in CI.
  • z

    Zicklag

    01/23/2023, 10:18 PM
    That will be important to making sure the code on the site will always build.
  • t

    ThousandthStar

    01/23/2023, 10:20 PM
    Never worked with CI before, so I don't think I will be of any help there. Should look into it sometime
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