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# 🦴bones
  • e

    erlend

    01/26/2023, 8:48 PM
    Are we linking to out to any examples yet?
  • z

    Zicklag

    01/26/2023, 8:48 PM
    Oh, no, I never did that.
  • z

    Zicklag

    01/26/2023, 8:48 PM
    I forgot to do that.
  • z

    Zicklag

    01/26/2023, 8:50 PM
    I'll create a quick page for it.
  • e

    erlend

    01/26/2023, 8:51 PM
    Cheers. I’ll come in handy as we’re showing newcomers around.
  • z

    Zicklag

    01/26/2023, 8:51 PM
    Definitely.
  • e

    erlend

    01/26/2023, 8:52 PM
    With a custom framework layer, it becomes doubly important that our onboarding process covers all the basics.
  • z

    Zicklag

    01/26/2023, 8:52 PM
    Yeah, 'cause we can't just refer to the bevy docs.
  • e

    erlend

    01/26/2023, 8:53 PM
    Mhm. We’re introducing new concepts, so we can’t take much prior knowledge for granted.
  • z

    Zicklag

    01/26/2023, 8:56 PM
    After we get the MVP out, it'd probably be good to do a thorough documentation pass and make sure everything we currently have is explained in the appropriate places, whether it be the website or the Rustdoc architecture documentation.
  • e

    erlend

    01/26/2023, 9:19 PM
    Yep, for sure.
  • e

    erlend

    01/26/2023, 9:19 PM
    As a tiny start, could you fill in the basic ‘button links’ for Bones’ readme? Discord and crates.io being the most important.
  • z

    Zicklag

    01/26/2023, 9:20 PM
    Yep.
  • z

    Zicklag

    01/26/2023, 9:34 PM
    done: https://github.com/fishfolk/bones
  • e

    erlend

    01/26/2023, 9:46 PM
    Great, thanks!
  • z

    Zicklag

    01/26/2023, 10:07 PM
    Here's a new page on the website: [Creating Items & Elements](https://fishfolk.org/games/jumpy/developers/creating-items-and-elements/).
  • e

    erlend

    01/26/2023, 10:18 PM
    Nice. ☝️ Does it all make sense to you @User and @User folk?
  • p

    pekudzu

    01/27/2023, 6:56 AM
    just wanted to +1 this project! am a gamedev who's had a fighting game in the back of her head for yonks but have always been intimidated by writing all the horrifying backend stuff solo. bones looks like a really good project extending off something I already liked!
  • p

    pekudzu

    01/27/2023, 6:56 AM
    wasm 🫶
  • e

    erlend

    01/27/2023, 9:54 AM
    Sweet 😊 what kind of fighting game is it? 2p like the older classics, or 4p like smash?
  • p

    pekudzu

    01/27/2023, 9:56 AM
    2P! closer to your PS2 guilty gears than your smash bros
  • p

    pekudzu

    01/27/2023, 9:56 AM
    rollback has a special place in my heart as a fighting game enthusiast
  • p

    pekudzu

    01/27/2023, 9:57 AM
    hearing about the development of skullgirls and GGPO in general is part of why I do gamedev
  • e

    erlend

    01/27/2023, 10:13 AM
    Heh cool. That reminds me, we’re probably far enough along with this thing now that we ought to spread the word a bit more in the ggpo/rollback community. Lots of enthusiasts in those spaces.
  • p

    pekudzu

    01/27/2023, 10:14 AM
    you would totally get some hype from fighting game people
  • p

    pekudzu

    01/27/2023, 10:15 AM
    I've already dropped the repo in a discord with some more knowledgeable devs than me
  • z

    Zicklag

    02/07/2023, 7:26 PM
    i opened an ergonomics discussion about conflicting system parameters in Bones ( and kind of Bevy ) if anybody wants to chime in: https://github.com/fishfolk/bones/discussions/87
  • e

    erlend

    02/07/2023, 8:34 PM
    @User
  • y

    Yendor

    02/07/2023, 8:37 PM
    Manually sync is definitely a foot gun or foot rocket launcher. Defer is an interesting technique, but if you have two systems with defer, how do you decide which gets first access? Just first come first serve?
  • y

    Yendor

    02/07/2023, 8:38 PM
    It might not be a foot gun in bones since we can use bones yo sync behind the scenes
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