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# learning
  • f

    Fedor

    09/25/2021, 10:16 PM
    quick google gave me this: https://www.reddit.com/r/linuxquestions/comments/dpm8cx/why_does_usb_keyboard_consumer_control_get/
  • f

    Fedor

    09/25/2021, 10:16 PM
    so its a keyboard, that claims to be a mouse, but got accidentally recognized as a gamepad? oh...
  • p

    PotatoTech

    09/25/2021, 10:34 PM
    I think that the media keys count as a separate evdev device, and that device is getting recognised as a gamepad.
  • p

    PotatoTech

    09/25/2021, 10:36 PM
    When I use a script to grab the device (event4 in my case), the media keys no longer work, but the rest of the keyboard works fine.
  • p

    PotatoTech

    09/25/2021, 10:38 PM
    This disables the media keys for the entire system, however.
  • p

    PotatoTech

    09/29/2021, 6:27 PM
    Is this a known issue?
  • g

    grufkork

    09/29/2021, 6:31 PM
    Known I believe, but not reported! Throw an issue up on GitHub
  • z

    Zac

    09/30/2021, 2:35 PM
    hey, I'm reimplementing the shark rain item, I was wondering if the sprite of the raining shark will change, if not I would make a better collider to it, but if it will change there is no why to spend too much time doing it
  • e

    erlend

    09/30/2021, 2:36 PM
    Oh yeh, it’ll change
  • j

    Jamie

    09/30/2021, 9:18 PM
    I'm also getting performance issues with Microsoft-brand Xbox One controllers on arch linux, but no crashes
  • p

    PotatoTech

    09/30/2021, 9:39 PM
    Make a note of it in this issue: https://github.com/fishfight/FishFight/issues/123 I will update the description to include your experience.
  • c

    cdsupina

    10/18/2021, 3:53 PM
    is there currently any way to view hitboxes?
  • a

    abraxas

    10/18/2021, 4:36 PM
    It is easy to implement this, as required, by using a draw_rectangle_lines, using the various rects used for hit checking. I just add this, as I require it, when I am debugging....
  • a

    abraxas

    10/18/2021, 5:05 PM
    @User If it is something we want to formalize, however, a debug draw method can be added to PhysicsBody, which can be called either manually where it applies or we can add a method to PhysicsObject and call all the debug draws from a separate Node, or something like that.
  • o

    orhun

    10/18/2021, 5:38 PM
    I think there should be a key binding for switching to "debug mode" which will view stuff like this
  • o

    orhun

    10/18/2021, 5:38 PM
    that would be useful
  • u

    user

    10/22/2021, 4:22 AM
    For debugging purposes, is there a way to get straight into a level without going through the player setup and map select?
  • a

    abraxas

    10/22/2021, 4:45 AM
    No, not at the moment. It will probably be a feature once the editor is done, though
  • e

    erlend

    11/07/2021, 4:08 PM
    Note This channel is now dedicated to our Learning track: https://github.com/fishfight/FishFight/issues/230
  • m

    Micah

    11/07/2021, 5:36 PM
    Track for developing learning material is available at: https://github.com/fishfight/FishFight/issues/230
  • e

    erlend

    11/07/2021, 6:09 PM
    We should also make a book page of this: https://cdn.discordapp.com/attachments/785221806214479872/899304557979504650/How_to_draw_a_weapon_the_Fish_Fight_way.pdf @User could you please share the individual images files that are embedded into this pdf?
  • u

    user

    11/07/2021, 7:20 PM
    like this?
  • e

    erlend

    11/07/2021, 7:21 PM
    👍
  • e

    erlend

    11/07/2021, 7:22 PM
    Though maybe like a zip as well? I’m guessing discord has compressed these files?
  • u

    user

    11/07/2021, 8:36 PM
    Done!
  • u

    user

    11/07/2021, 8:43 PM
    Do you have some tool that let you set pixels symmetric on X axis?
  • u

    user

    11/07/2021, 8:46 PM
    @User Aseprite
  • u

    user

    11/07/2021, 8:47 PM
    Nice.
  • m

    Micah

    11/07/2021, 9:27 PM
    Cool, I can file an issue for this later
  • e

    erlend

    11/07/2021, 10:30 PM
    We also need a credits page. I started drafting one here:
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