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# learning
  • u

    user

    10/31/2022, 2:30 PM
    The process of deciding that one thing needs to happen after another in a certain way given a certain scenario, etc.
  • u

    user

    10/31/2022, 2:30 PM
    But the design stuff is a little heavy.
  • u

    user

    10/31/2022, 2:30 PM
    So everybody is different and learn different things at different paces and different depths.
  • u

    user

    10/31/2022, 2:31 PM
    And you just have to try it to see what you'll be to and want to spend time doing.
  • l

    lenscas

    10/31/2022, 2:32 PM
    yep, also, don't worry too much about "bad code" for as long as your stuff doesn't depend too directly on each other. For as long as you can just grab one part and totally replace it you are good. especially in game dev.
  • d

    Diahborne

    11/02/2022, 12:09 AM
    can someone teach me how to animate a unit in the shotcaller style?
  • d

    Diahborne

    11/02/2022, 12:13 AM
    I want to animate this musketeer.
  • r

    rafaelcastrocouto

    11/02/2022, 11:33 AM
    we can make a call...
  • d

    Diahborne

    11/02/2022, 11:40 AM
    Oh sure we can do that, but let me sleep for a while since I been awake for like 4 or 5 hours during the night.
  • r

    rafaelcastrocouto

    11/02/2022, 1:45 PM
    sure .. just dm me when u r ready
  • s

    Sheepyhead

    11/17/2022, 9:55 PM
    https://www.humblebundle.com/software/blender-software
  • d

    Diahborne

    11/17/2022, 11:41 PM
    I might be interested in this. What version of Blender does the courses uses?
  • d

    Diahborne

    11/18/2022, 12:28 AM
    Yeah I probably will pick this bundle up.
  • s

    Sheepyhead

    11/18/2022, 7:37 AM
    I assume the latest
  • r

    rafaelcastrocouto

    12/10/2022, 3:53 PM
    https://dev.to/rafaelcastrocouto/improving-old-3d-renders-with-ai-and-sd-jpc
  • f

    Fotkurz

    05/08/2023, 10:54 AM
    Hey just joined the community. I'm currently a python/golang dev learning rust and already love the language but have honestly no experience in game dev.
  • z

    Zicklag

    05/08/2023, 1:33 PM
    Hey there! Welcome to the community. In a lot of ways game dev isn't that different from other kinds of programming, so you can just pick up how things work as you go. That's what I do with pretty much everything. :)
  • f

    Fotkurz

    05/08/2023, 2:24 PM
    I'll start learning Bevy, the website have some good tutorials it seems.
  • z

    Zicklag

    05/08/2023, 2:26 PM
    Another great resource to have on hand is the unofficial [Bevy Cheatbook](https://bevy-cheatbook.github.io/).
  • c

    Chappie

    05/10/2023, 11:39 AM

    https://www.youtube.com/watch?v=lnFN6YabFKg&list=PLZ-54sd-DMAKU8Neo5KsVmq8KtoDkfi4s▾

    I'm sure all you pros already making multiplayer games on godot
  • r

    Rou

    05/24/2023, 10:09 PM
    Hi @Zicklag! You might remember me from the WASM / ECS / Flecs discussions (I maintain flecs-polyglot). I noticed you liked this repo recently (https://github.com/CamDavidsonPilon/Probabilistic-Programming-and-Bayesian-Methods-for-Hackers) about Bayesian probabilistic programming. I was wondering what your current interest is in this topic, and if you've heard about active inference and the free energy principle. I also currently work in this field. I was wondering if you had any thoughts about using deep learning AI for game AI / NPCs, and would love to discuss it with you, as well as how we can implement it, either with current LLMs / reinforcement learning or in the future with a Bayesian neural network.
  • z

    Zicklag

    05/24/2023, 10:13 PM
    Hey @rou, yeah I remember. :)
  • z

    Zicklag

    05/24/2023, 10:13 PM
    I have a funny relationship with machine learning.
  • z

    Zicklag

    05/24/2023, 10:14 PM
    I've known a bit about it for years, read quite a few tutorials, pieces of courses, books, etc., but not really gotten enough time to focus on it and do any real experimenting, which means my practical know-how is pretty low.
  • z

    Zicklag

    05/24/2023, 10:14 PM
    I've just like day-before-yesterday decided that I'm going to have to start just experimenting with stuff, even if I don't understand all the theory.
  • z

    Zicklag

    05/24/2023, 10:15 PM
    I don't have a heavy math background, so while I'm competant in general and can make sense of a lot of stuff, even the notation in some cases, I lack context.
  • z

    Zicklag

    05/24/2023, 10:16 PM
    I just discovered Gaussian Processes through the [chapter in the D2L course](https://d2l.ai/chapter_gaussian-processes/index.html), and thought they seemed really cool, and searching for that on GitHub brings up some stuff on Basysian Optimization, and searching for that brough up that book, which I read half or so of the first chapter to get the basic idea.
  • z

    Zicklag

    05/24/2023, 10:17 PM
    In summary, I'm not probably good at any of it ( yet! ), and desperately lacking practical experience, but I have a great interest in it, and would be happy to discuss things, still!
  • z

    Zicklag

    05/24/2023, 10:18 PM
    I want to get my hands dirty and actually start making things, and I could definitely use that for at least Jumpy AI, which is going to need some real improvement eventually.
  • e

    erlend

    05/24/2023, 10:18 PM
    @kimbring2 has worked a lot with AI in games.
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