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Fog differences when publishing to Viverse
# open-brush-bugs
m
_ The artwork published on Viverse works well on PC, Android, and VR (Quest 3), but cannot be viewed on iOS. _ Fog displays differently on different platforms (I tried 9% fog with the same sky color): +PC: no fog +Quest 3: fog displays strangely. It looks good up close, but brighter the further away. _ 3D model import: I published the artwork using the Beta version and imported the newglb file into another artwork. The Viverse version has many brush type errors and incorrect colors. Is there a way to maintain the quality? https://cdn.discordapp.com/attachments/1463836655701196896/1463836656166633572/7457075417053.mp4?ex=6973479f&is=6971f61f&hm=cf7ac33ff0abbc65a89f4c72e8b90280d76aad78107bdee2a28e18f3bf1616d2& https://cdn.discordapp.com/attachments/1463836655701196896/1463836656959361198/z7457074393447_7d630782c02cc6332f574b7696490e42.jpg?ex=6973479f&is=6971f61f&hm=3e8dc864bbe0702f570de53d89ae92f51b1a015a43d27519fe776845f7d24a3d& https://cdn.discordapp.com/attachments/1463836655701196896/1463836657844486356/Screenshot_2026-01-22_162230.png?ex=697347a0&is=6971f620&hm=dc520344982b48ef2b175c942a5d06e03e7520a2b74b34b13e4bbe4adeebc6e7& https://cdn.discordapp.com/attachments/1463836655701196896/1463836659345788989/khu_vuon_23.png?ex=697347a0&is=6971f620&hm=7fa4c95e9b0054a2394719e7a614b8c70116be0907738228543948caa12395c9& https://cdn.discordapp.com/attachments/1463836655701196896/1463836659924598962/z7457074383600_60ded6a12ad6ea6780ebfc422c91660f.jpg?ex=697347a0&is=6971f620&hm=a64496044918ea5299afe0ba603903b28e32ab5cd501248abf5afbf0fe09b25a&
a
@minhang Can you DM me the tilt files - and the Viverse links in both cases?
I notice you're chosen "Example" as the environment. This environment is leftover from the old "experimental mode" and I've never actually looked at it before. It has fog disabled as far as I can tell. So inside Open Brush you never get any fog. Is that what you intended? What did want the fog to be like in this scene?
@minhang
m
My FM world is a long journey across three lands. Therefore, I wanted the fog to be the same color as the sky so that the distant lands would seem to be shrouded in mist. This helps them focus on the area they are experiencing.
a
Yeah but it looks like you chose an environment preset that specifically had no fog? "Example" - the last one in the list?
m
Ah, I understand. If I try again with a emvironment that includes fog, will the output be better?
a
Yep. So the problem is that brush strokes affected by fog are too bright when the sketch is exported? I think I know the cause. I'll try and fix that next
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