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# openfl
  • h

    hallowed-ocean-84954

    11/22/2022, 4:43 PM
    interested why you want so many ?
  • l

    late-australia-6304

    11/22/2022, 4:47 PM
    just wanna break the limits of open fl
  • h

    hallowed-ocean-84954

    11/22/2022, 4:47 PM
    🙂
  • l

    late-australia-6304

    11/22/2022, 4:47 PM
    still wondering why the limit is even there
  • l

    late-australia-6304

    11/22/2022, 4:47 PM
    (only 7 render)
  • h

    hallowed-ocean-84954

    11/22/2022, 4:48 PM
    sounds like you succeeded then
  • a

    ambitious-knife-25690

    11/22/2022, 4:48 PM
    what determines whether it works or not? hardware performance?
  • l

    late-australia-6304

    11/22/2022, 4:48 PM
    no idea, can yall see how much stage 3ds you get
  • a

    ambitious-knife-25690

    11/22/2022, 4:48 PM
    might be a cap to target a certain level of (older hardware) performance
  • h

    hallowed-ocean-84954

    11/22/2022, 4:49 PM
    I've only ever seen 4 on HL
  • h

    hallowed-ocean-84954

    11/22/2022, 4:49 PM
    What target are you getting 8 on?
  • l

    late-australia-6304

    11/22/2022, 4:49 PM
    I had to add the other 4
  • l

    late-australia-6304

    11/22/2022, 4:50 PM
    cpp windows
  • h

    hallowed-ocean-84954

    11/22/2022, 4:50 PM
    ah ... ok
  • l

    late-australia-6304

    11/22/2022, 4:50 PM
    very strange cause its just a 4 loop
  • l

    late-australia-6304

    11/22/2022, 4:50 PM
    i have no idea the relevancy to the limit
  • h

    hallowed-ocean-84954

    11/22/2022, 4:54 PM
    What benefit or differences do you see by having separate ones or is it too early to tell ?
  • l

    late-australia-6304

    11/22/2022, 4:55 PM
    just a test
  • l

    late-australia-6304

    11/22/2022, 4:55 PM
    ^
  • h

    hallowed-ocean-84954

    11/22/2022, 4:57 PM
    ok
  • o

    orange-van-60470

    11/26/2022, 5:47 PM
    webGL has only so many contexts and that is what stage3D uses
  • o

    orange-van-60470

    11/26/2022, 5:48 PM
    on web target
  • o

    orange-van-60470

    11/26/2022, 5:51 PM
    on a browser it can sometimes be 16, but you can share away3D and feathers stage3d contexts
  • o

    orange-van-60470

    11/26/2022, 5:51 PM
    on mobile on opengl think maybe only 2
  • o

    orange-van-60470

    11/26/2022, 5:51 PM
    can't rely on lots
  • e

    elegant-glass-62997

    11/29/2022, 7:38 AM
    I have this strange error (openfl):
  • e

    elegant-glass-62997

    11/29/2022, 7:38 AM
    The error line returns a Tile
  • e

    elegant-glass-62997

    11/29/2022, 7:39 AM
    Copy code
    public static function getTile(index:Int):Tile {
    
            var tile:Int;// = BACK;
         
            switch (index)
            {
                case 0: tile = NO_CLUE;
                case 1: tile = CLUE_ONE;
                case 2: tile = CLUE_TWO;
                case 3: tile = CLUE_THREE;
                case 4: tile = CLUE_FOUR;
                case 5: tile = CLUE_FIVE;
                case 6: tile = CLUE_SIX;
                case 7: tile = CLUE_SEVEN;
                case 8: tile = CLUE_EIGHT;
                case 9: tile = MINE;
                case 10: tile = BOOM;
                case 11: tile = XMARK;
                case 12: tile = CLOSED;
                default: tile = CLOSED;
                
                
            }
            
            return new Tile(tile, 0, 0);
            
        }
  • e

    elegant-glass-62997

    11/29/2022, 7:41 AM
    when I put the openfl.display.Tile on the var instead of importing it, the error goes away:
  • e

    elegant-glass-62997

    11/29/2022, 7:43 AM
    if I cast it the error goes away (even without importing)
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