https://linen.dev logo
Join Discord
Powered by
# lime
  • t

    tall-teacher-57409

    05/14/2023, 4:43 AM
    yeah something like 0.01699995994567871
  • h

    hallowed-ocean-84954

    05/14/2023, 4:44 AM
    weird though - my multiplier is like 500 and I'm using a float like that
  • t

    tall-teacher-57409

    05/14/2023, 4:44 AM
    hm
  • h

    hallowed-ocean-84954

    05/14/2023, 4:44 AM
    oh yeah - but my world is bigger than DeVries - like a lot
  • h

    hallowed-ocean-84954

    05/14/2023, 4:44 AM
    I think his is maybe 15 x 15x 15 or something
  • t

    tall-teacher-57409

    05/14/2023, 4:44 AM
    yeah
  • h

    hallowed-ocean-84954

    05/14/2023, 4:44 AM
    my rubiks cube is like 300 or 400
  • t

    tall-teacher-57409

    05/14/2023, 4:45 AM
    vertices?
  • h

    hallowed-ocean-84954

    05/14/2023, 4:45 AM
    pixels on an edge - actually can't be quite that big - maybe about 200
  • t

    tall-teacher-57409

    05/14/2023, 4:45 AM
    oh yeah
  • h

    hallowed-ocean-84954

    05/14/2023, 4:45 AM
    well not pixels - but float numbers
  • h

    hallowed-ocean-84954

    05/14/2023, 4:46 AM
    but his unit square is 1 x 1 x 1
  • h

    hallowed-ocean-84954

    05/14/2023, 4:46 AM
    in my rubiks cube it's like 64 by 64 by 64 I think
  • h

    hallowed-ocean-84954

    05/14/2023, 4:46 AM
    I resized stuff in the later tutorials and have a jumpy zoom in the smaller world - another thing I need to fix
  • t

    tall-teacher-57409

    05/14/2023, 4:47 AM
    yep
  • t

    tall-teacher-57409

    05/14/2023, 4:52 AM
    forward/backward movement not working, but when removing delta time it does (but still with the huge steps issue)
  • t

    tall-teacher-57409

    05/14/2023, 4:54 AM
    let me try setting booleans for each movement and using this to update in the render loop
  • t

    tall-teacher-57409

    05/14/2023, 4:54 AM
    that's how the lime sample does it
  • t

    tall-teacher-57409

    05/14/2023, 4:58 AM
    omg lime has an update function

    https://cdn.discordapp.com/attachments/769686258049351722/1107170097317023774/image.png▾

  • t

    tall-teacher-57409

    05/14/2023, 4:58 AM
    which passes delta time
  • h

    hallowed-ocean-84954

    05/14/2023, 4:58 AM
    ok so I found that I had put a kind of hack fix in for camera speed in the blending example - where I set the speed multiplier to 10. So that would be 160 ms for my framerate
  • h

    hallowed-ocean-84954

    05/14/2023, 4:59 AM
    you mean lime Application ?
  • t

    tall-teacher-57409

    05/14/2023, 4:59 AM
    yeah
  • t

    tall-teacher-57409

    05/14/2023, 4:59 AM
    aight lemme try
  • h

    hallowed-ocean-84954

    05/14/2023, 4:59 AM
    but the deltatime is an int
  • t

    tall-teacher-57409

    05/14/2023, 4:59 AM
    oh-
  • t

    tall-teacher-57409

    05/14/2023, 4:59 AM
    forgot about that
  • h

    hallowed-ocean-84954

    05/14/2023, 4:59 AM
    so check what it says - it might be ms as an int
  • h

    hallowed-ocean-84954

    05/14/2023, 5:00 AM
    that would give you a bigger boost - ok cos you can just divide it down but worth checking what units it's returning
  • t

    tall-teacher-57409

    05/14/2023, 5:03 AM
    yeah I think thats what we need

    https://cdn.discordapp.com/attachments/769686258049351722/1107171348691820564/image.png▾

1...130131132...138Latest