tall-teacher-57409
05/11/2023, 6:45 PMtall-teacher-57409
05/11/2023, 6:45 PMtall-teacher-57409
05/11/2023, 6:45 PMhallowed-ocean-84954
05/11/2023, 6:46 PMtall-teacher-57409
05/11/2023, 6:46 PMtall-teacher-57409
05/11/2023, 6:46 PMtall-teacher-57409
05/11/2023, 6:46 PMtall-teacher-57409
05/11/2023, 6:48 PMtall-teacher-57409
05/12/2023, 7:54 AMhttps://cdn.discordapp.com/attachments/769686258049351722/1106489638048247838/image.pngâ–¾
tall-teacher-57409
05/12/2023, 7:55 AMhx
view.pointAt(cameraPos, cameraPos.add(cameraFront), cameraUp);
tall-teacher-57409
05/12/2023, 7:56 AMcpp
glm::mat4 view = glm::lookAt(cameraPos, cameraPos + cameraFront, cameraUp);
tall-teacher-57409
05/12/2023, 8:14 AMadd()
operates on the matrix itself so when called, this also affects the first param of pointAt
, notice how the cpp uses +
and I think what I'm technically doing is +=
, I hate this design of vector/matrix arithmetictall-teacher-57409
05/12/2023, 8:16 AMtall-teacher-57409
05/12/2023, 8:19 AMtall-teacher-57409
05/12/2023, 8:25 AMhttps://cdn.discordapp.com/attachments/769686258049351722/1106497429651603496/image.pngâ–¾
hallowed-ocean-84954
05/12/2023, 1:20 PMhallowed-ocean-84954
05/12/2023, 1:32 PMtall-teacher-57409
05/12/2023, 7:36 PMhallowed-ocean-84954
05/12/2023, 7:58 PMtall-teacher-57409
05/13/2023, 6:56 PMhallowed-ocean-84954
05/13/2023, 8:04 PMtall-teacher-57409
05/14/2023, 3:47 AMtall-teacher-57409
05/14/2023, 3:47 AMtall-teacher-57409
05/14/2023, 3:49 AMhttps://cdn.discordapp.com/attachments/769686258049351722/1107152656297902130/Peek_2023-05-14_05-49.gifâ–¾
hallowed-ocean-84954
05/14/2023, 4:17 AMhallowed-ocean-84954
05/14/2023, 4:18 AMtall-teacher-57409
05/14/2023, 4:22 AMtall-teacher-57409
05/14/2023, 4:22 AMhallowed-ocean-84954
05/14/2023, 4:41 AMhallowed-ocean-84954
05/14/2023, 4:42 AM