wooden-engine-64398
02/19/2022, 2:58 AMbrave-kangaroo-30399
02/19/2022, 3:01 AMbrave-kangaroo-30399
02/19/2022, 3:02 AMbright-gpu-74537
02/19/2022, 8:30 AMnutritious-father-64388
02/19/2022, 7:32 PMbright-gpu-74537
02/19/2022, 8:15 PMwooden-engine-64398
02/20/2022, 1:01 AMxml
<vbox>
<vbox>
<hbox>
<label text="Project Title"/>
</hbox>
<hbox>
<textfield placeholder="Search" />
<button text="+" />
<vbox>
<progress pos="50"/>
<progress pos="25"/>
</vbox>
<button text="..." />
<textfield text="Times New Roman"/>
<button text="Spellcheck" toggle="true" selected="true" />
</hbox>
</vbox>
<hbox>
<tree-view />
<textarea />
</hbox>
</vbox>
I've tried using the height and width properties with percentages so that the UI can scale from what I see in the playground vs a potential desktop application or webapp. I've added these properties on both the hbox and vbox tags as well as the individual labels and buttons.
Every single combination I've tried causes some sort of clipping. I've tried making sure that the percentages line up, like the top bar is 10% and the main textarea is 90%, but this doesn't work either.
Can anyone help with this? How does positioning/scaling work?wooden-engine-64398
02/20/2022, 1:06 AMbright-gpu-74537
02/20/2022, 7:41 AMbright-gpu-74537
02/20/2022, 7:42 AMbright-gpu-74537
02/20/2022, 7:47 AMwooden-engine-64398
02/20/2022, 8:02 AMbright-gpu-74537
02/20/2022, 8:06 AMbright-gpu-74537
02/20/2022, 8:09 AMbright-gpu-74537
02/20/2022, 8:09 AMbright-gpu-74537
02/20/2022, 8:11 AMwooden-engine-64398
02/20/2022, 8:19 AMicy-zebra-52882
02/20/2022, 3:19 PMbright-gpu-74537
02/20/2022, 3:54 PMicy-zebra-52882
02/20/2022, 6:56 PMicy-zebra-52882
02/20/2022, 6:57 PMToolkit.init({container: myContainer}); it would happen, but no dicebright-gpu-74537
02/20/2022, 8:23 PMbright-gpu-74537
02/20/2022, 8:23 PMicy-zebra-52882
02/20/2022, 8:43 PMbulky-exabyte-6537
02/20/2022, 9:40 PMwxmsw31ud_core.lib(font.obj) : error LNK2038: mismatch detected for '_ITERATOR_DEBUG_LEVEL': value '2' doesn't match value '0' in wxbase31u.lib(string.obj)bulky-exabyte-6537
02/20/2022, 9:41 PMhaxelib run haxeui-core create hxwidgetsbulky-exabyte-6537
02/20/2022, 9:42 PM-lib to git versions)brave-kangaroo-30399
02/21/2022, 2:25 AMbrave-kangaroo-30399
02/21/2022, 2:26 AMvar font = _fontInfo.data.toFont(); instead to use bitmap fonts, but now I actually need to use bothbrave-kangaroo-30399
02/21/2022, 2:31 AMfont.type gets set by the method you use to load, so it's not something that can be used to check