billions-carpenter-3485
12/05/2021, 12:59 PMbright-gpu-74537
12/05/2021, 12:59 PMbillions-carpenter-3485
12/05/2021, 1:02 PMbright-gpu-74537
12/05/2021, 1:02 PMbillions-carpenter-3485
12/05/2021, 1:03 PMicy-zebra-52882
12/05/2021, 3:13 PMicy-zebra-52882
12/05/2021, 3:13 PMbright-gpu-74537
12/05/2021, 4:09 PMGamePadActionInputSouce out the box (need to buy a controller first though)icy-zebra-52882
12/05/2021, 7:37 PMicy-zebra-52882
12/05/2021, 7:37 PMbright-gpu-74537
12/05/2021, 7:40 PMicy-zebra-52882
12/06/2021, 12:33 PMkitchen-sink example (https://github.com/haxeui/component-examples/tree/master/kitchen-sink) that I've built in haxeui-flixel - attemping to switch to the "scrollers" tabview crashes with this callstack:icy-zebra-52882
12/06/2021, 12:34 PMhaxe.ui.components.CheckBox.set_value (c:\Users\Matt\haxe\haxeui-core\1,3,0\haxe\ui\macros\Macros.hx:501)
haxe.ui.core.ItemRenderer.updateValues (c:\Users\Matt\haxe\haxeui-core\1,3,0\haxe\ui\core\ItemRenderer.hx:173)
haxe.ui.core.ItemRenderer.validateComponentData (c:\Users\Matt\haxe\haxeui-core\1,3,0\haxe\ui\core\ItemRenderer.hx:97)
haxe.ui.core.ComponentValidation.validateComponentInternal (c:\Users\Matt\haxe\haxeui-core\1,3,0\haxe\ui\core\ComponentValidation.hx:246)
haxe.ui.core.ComponentValidation.validateComponent (c:\Users\Matt\haxe\haxeui-core\1,3,0\haxe\ui\core\ComponentValidation.hx:177)
haxe.ui.validation.ValidationManager.process (c:\Users\Matt\haxe\haxeui-core\1,3,0\haxe\ui\validation\ValidationManager.hx:128)
<local function> (c:\Users\Matt\haxe\haxeui-flixel\1,3,0\haxe\ui\backend\TimerImpl.hx:17)
flixel.util.FlxTimer.onLoopFinished (c:\Users\Matt\haxe\flixel\4,9,0\flixel\util\FlxTimer.hx:195)
flixel.util.FlxTimerManager.update (c:\Users\Matt\haxe\flixel\4,9,0\flixel\util\FlxTimer.hx:285)
flixel.FlxGame.update (c:\Users\Matt\haxe\flixel\4,9,0\flixel\FlxGame.hx:745)
flixel.FlxGame.step (c:\Users\Matt\haxe\flixel\4,9,0\flixel\FlxGame.hx:677)
flixel.FlxGame.onEnterFrame (c:\Users\Matt\haxe\flixel\4,9,0\flixel\FlxGame.hx:545)
<local function> (c:\Users\Matt\haxe\lime\7,9,0\src\lime\app\Module.hx:0)
openfl.events.EventDispatcher.__dispatchEvent (c:\Users\Matt\haxe\openfl\9,1,0\src\openfl\events\EventDispatcher.hx:402)
openfl.display.DisplayObject.__dispatch (c:\Users\Matt\haxe\openfl\9,1,0\src\openfl\display\DisplayObject.hx:1399)
openfl.display.Stage.__broadcastEvent (c:\Users\Matt\haxe\openfl\9,1,0\src\openfl\display\Stage.hx:1166)
[snipped because discord]icy-zebra-52882
12/06/2021, 12:35 PMbright-gpu-74537
12/06/2021, 2:29 PMbright-gpu-74537
12/06/2021, 2:30 PMicy-zebra-52882
12/06/2021, 3:04 PMicy-zebra-52882
12/06/2021, 3:05 PMbright-gpu-74537
12/06/2021, 3:05 PMicy-zebra-52882
12/06/2021, 3:05 PMicy-zebra-52882
12/06/2021, 3:14 PMicy-zebra-52882
12/06/2021, 3:14 PMbright-gpu-74537
12/06/2021, 3:15 PMbright-gpu-74537
12/06/2021, 3:15 PMhaxe.ui.core.InteractiveComponent has no field actionStart thats defo not the case in git versionicy-zebra-52882
12/06/2021, 3:17 PMhaxeui installed as a haxelib, alongside both -core and -flixel, removed it and those went awayicy-zebra-52882
12/06/2021, 3:17 PMicy-zebra-52882
12/06/2021, 3:18 PMhaxe.ui.focus.FocusManager.set_focus (c:\Users\Matt\haxe\haxeui-core\git\haxe\ui\focus\FocusManager.hx:98)
haxe.ui.core.InteractiveComponent.set_focus (c:\Users\Matt\haxe\haxeui-core\git\haxe\ui\core\InteractiveComponent.hx:53)
haxe.ui.components._TextField.Events.onMouseDown (c:\Users\Matt\haxe\haxeui-core\git\haxe\ui\components\TextField.hx:340)
<local function> (c:\Users\Matt\haxe\lime\7,9,0\src\lime\app\Module.hx:0)
haxe.ui.util.EventMap.invoke (c:\Users\Matt\haxe\haxeui-core\git\haxe\ui\util\EventMap.hx:76)
haxe.ui.core.ComponentEvents.dispatch (c:\Users\Matt\haxe\haxeui-core\git\haxe\ui\core\ComponentEvents.hx:98)
haxe.ui.core.ComponentEvents._onMappedEvent (c:\Users\Matt\haxe\haxeui-core\git\haxe\ui\core\ComponentEvents.hx:127)
haxe.ui.backend.ComponentImpl.__onTextInputMouseEvent (c:\Users\Matt\haxe\haxeui-flixel\git\haxe\ui\backend\ComponentImpl.hx:584)
<local function> (c:\Users\Matt\haxe\lime\7,9,0\src\lime\app\Module.hx:0)
openfl.events.EventDispatcher.__dispatchEvent (c:\Users\Matt\haxe\openfl\9,1,0\src\openfl\events\EventDispatcher.hx:402)
openfl.display.DisplayObject.__dispatch (c:\Users\Matt\haxe\openfl\9,1,0\src\openfl\display\DisplayObject.hx:1399)
openfl.text.TextField.__dispatch (c:\Users\Matt\haxe\openfl\9,1,0\src\openfl\text\TextField.hx:1727)
openfl.display.Stage.__dispatchStack (c:\Users\Matt\haxe\openfl\9,1,0\src\openfl\display\Stage.hx:1293)
openfl.display.Stage.__onMouse (c:\Users\Matt\haxe\openfl\9,1,0\src\openfl\display\Stage.hx:2479)
[...]icy-zebra-52882
12/06/2021, 3:19 PMicy-zebra-52882
12/06/2021, 3:20 PMhaxe.ui.components.CheckBox.set_value (c:\Users\Matt\haxe\haxeui-core\git\haxe\ui\macros\Macros.hx:525)
haxe.ui.core.ItemRenderer.updateValues (c:\Users\Matt\haxe\haxeui-core\git\haxe\ui\core\ItemRenderer.hx:170)
haxe.ui.core.ItemRenderer.validateComponentData (c:\Users\Matt\haxe\haxeui-core\git\haxe\ui\core\ItemRenderer.hx:97)
haxe.ui.core.ComponentValidation.validateComponentInternal (c:\Users\Matt\haxe\haxeui-core\git\haxe\ui\core\ComponentValidation.hx:250)
haxe.ui.core.ComponentValidation.validateComponent (c:\Users\Matt\haxe\haxeui-core\git\haxe\ui\core\ComponentValidation.hx:177)
haxe.ui.validation.ValidationManager.process (c:\Users\Matt\haxe\haxeui-core\git\haxe\ui\validation\ValidationManager.hx:140)
<local function> (c:\Users\Matt\haxe\haxeui-flixel\git\haxe\ui\backend\TimerImpl.hx:17)
flixel.util.FlxTimer.onLoopFinished (c:\Users\Matt\haxe\flixel\4,9,0\flixel\util\FlxTimer.hx:195)
flixel.util.FlxTimerManager.update (c:\Users\Matt\haxe\flixel\4,9,0\flixel\util\FlxTimer.hx:285)
flixel.FlxGame.update (c:\Users\Matt\haxe\flixel\4,9,0\flixel\FlxGame.hx:745)
flixel.FlxGame.step (c:\Users\Matt\haxe\flixel\4,9,0\flixel\FlxGame.hx:677)
flixel.FlxGame.onEnterFrame (c:\Users\Matt\haxe\flixel\4,9,0\flixel\FlxGame.hx:545)
<local function> (c:\Users\Matt\haxe\lime\7,9,0\src\lime\app\Module.hx:0)
openfl.events.EventDispatcher.__dispatchEvent (c:\Users\Matt\haxe\openfl\9,1,0\src\openfl\events\EventDispatcher.hx:402)
openfl.display.DisplayObject.__dispatch (c:\Users\Matt\haxe\openfl\9,1,0\src\openfl\display\DisplayObject.hx:1399)
[...]bright-gpu-74537
12/06/2021, 3:20 PM