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# haxe-ui
  • b

    bright-gpu-74537

    06/19/2019, 5:20 PM
    totally... i mean, haxeui-android just basically just uses the android system apis, but you wouldnt have to use haxeui to achieve that
  • b

    bright-gpu-74537

    06/19/2019, 5:20 PM
    ios is still a question mark for me
  • b

    bright-gpu-74537

    06/19/2019, 5:20 PM
    i think you can do it via hxcpp, but i havent ever tried... and i cant even seem to get access to my apple id to get the compiler + tools
  • b

    bright-gpu-74537

    06/19/2019, 5:21 PM
    but ive heard you can interface hxcpp with ios objc, and if you can access the widgets, etc, then i presume there is no problem writing a haxeui-ios backend also
  • b

    bright-gpu-74537

    06/19/2019, 5:22 PM
    i just dont know about things like GC, types, all that jazz... since ive never tried
  • b

    bright-gpu-74537

    06/19/2019, 5:22 PM
    its a real shame there isnt a swift or objc haxe target... thats the final "im done, no more language... ever"
  • b

    bright-gpu-74537

    06/19/2019, 5:23 PM
    (except "v lang" ofc 😄 )
  • a

    ambitious-knife-25690

    06/19/2019, 5:45 PM
    Yeah I believe hxcpp can target ios as well but I have no idea how that all works
  • c

    cool-psychiatrist-49311

    06/19/2019, 5:45 PM
    https://github.com/jeremyfa/bind/
  • a

    ambitious-knife-25690

    06/19/2019, 5:46 PM
    And you can also target cpp for android so that would theoretically open up both major mobile platforms
  • b

    bright-gpu-74537

    06/19/2019, 6:02 PM
    depends though... i mean, if you want to use native UI widgets i would be surprised if you can have ios and android from the same hxcpp code base
  • f

    fierce-restaurant-45913

    06/19/2019, 8:13 PM
    what is the version of the ndk that work to compile on android ?
  • b

    bitter-family-72722

    06/19/2019, 8:31 PM
    r15c
  • b

    bitter-family-72722

    06/19/2019, 8:31 PM
    unless you're using kha's hxcpp instead of the regular one
  • b

    bright-gpu-74537

    06/20/2019, 8:30 AM
    what changes does khas hxcpp have out of interest?
  • b

    bitter-family-72722

    06/20/2019, 8:32 AM
    mainly, Kha just doesn't use hxcpp's build system at all I think
  • b

    bitter-family-72722

    06/20/2019, 8:32 AM
    which is the part that doesn't have compatibility with NDKs newer than r15c yet
  • b

    bright-gpu-74537

    06/20/2019, 8:32 AM
    ah ha, right
  • b

    bright-gpu-74537

    06/20/2019, 8:33 AM
    howcome no PR to get that in? newer NDKs seems important... in fact, it tripped me up a little a few months ago when i was reinstalling them
  • b

    bitter-family-72722

    06/20/2019, 8:39 AM
    there's some WIP PR I think
  • b

    bitter-family-72722

    06/20/2019, 8:39 AM
    I guess nobody has been able to fully figure it out without hugh's help
  • b

    bitter-family-72722

    06/20/2019, 8:39 AM
    https://github.com/HaxeFoundation/hxcpp/pull/742
  • b

    bitter-family-72722

    06/20/2019, 8:39 AM
    maybe you could, you're a bit of a C++ person right? 😄
  • b

    bitter-family-72722

    06/20/2019, 8:41 AM
    hm, looks like there's a more recent one too https://github.com/HaxeFoundation/hxcpp/pull/805
  • b

    bright-gpu-74537

    06/20/2019, 8:57 AM
    right... fix seems simple enough, but i dont know enough about the NDK system to really help in any meaningful way
  • b

    bright-gpu-74537

    06/20/2019, 8:58 AM
    that latest PR was only 15 days, so its all pretty new
  • b

    bright-gpu-74537

    06/20/2019, 8:58 AM
    (which is good)
  • b

    bitter-family-72722

    06/20/2019, 8:58 AM
    so far it doesn't seem like hugh is too interested in solving this though, so I'm not sure it'll get done anytime soon...
  • b

    bright-gpu-74537

    06/20/2019, 8:59 AM
    right... are there huge benefits from using latest NDK?
  • b

    bitter-family-72722

    06/20/2019, 8:59 AM
    mostly just people not getting random errors and then having to downgrade because they go for latest by default
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