most-caravan-45834
04/10/2021, 7:58 PMbright-gpu-74537
04/10/2021, 7:58 PMbright-gpu-74537
04/10/2021, 7:58 PMmost-caravan-45834
04/10/2021, 7:59 PMbright-gpu-74537
04/10/2021, 8:00 PMbright-gpu-74537
04/10/2021, 8:00 PMhaxe
private static var buttonPressed(get, null):Int;
private static function get_buttonPressed():Int {
var n = -1;
if (FlxG.mouse.pressed == true) {
n = 0;
} else if (FlxG.mouse.pressedRight == true) {
n = 1;
}
return n;
}bright-gpu-74537
04/10/2021, 8:00 PMbright-gpu-74537
04/10/2021, 8:00 PMhaxe
if (Toolkit.backendProperties.exists("haxe.ui.flixel.mouse.useSystemCursor")) {
FlxG.mouse.useSystemCursor = Toolkit.backendProperties.getPropBool("haxe.ui.flixel.mouse.useSystemCursor");
}bright-gpu-74537
04/10/2021, 8:00 PMbright-gpu-74537
04/10/2021, 8:01 PMmost-caravan-45834
04/10/2021, 8:02 PMmost-caravan-45834
04/10/2021, 8:02 PMmost-caravan-45834
04/10/2021, 8:03 PMWARNING: The origin of the sprite will default to its center. If you change this, the visuals and the collisions will likely be pretty out-of-sync if you do any rotation.bright-gpu-74537
04/10/2021, 8:03 PMmost-caravan-45834
04/10/2021, 10:01 PMbright-gpu-74537
04/11/2021, 9:28 AMorange-van-60470
04/11/2021, 10:03 AMorange-van-60470
04/11/2021, 10:03 AMorange-van-60470
04/11/2021, 10:05 AMorange-van-60470
04/11/2021, 10:06 AMbright-gpu-74537
04/11/2021, 10:06 AMorange-van-60470
04/11/2021, 10:12 AMhaxe
quadShaper.xy = { x: x, y: y };
quadShaper.dim( w, h );orange-van-60470
04/11/2021, 10:12 AMorange-van-60470
04/11/2021, 10:14 AMorange-van-60470
04/11/2021, 10:15 AMbright-gpu-74537
04/11/2021, 10:18 AMorange-van-60470
04/11/2021, 10:20 AMorange-van-60470
04/11/2021, 10:23 AMorange-van-60470
04/11/2021, 10:23 AM