most-caravan-45834
12/20/2020, 3:24 PMbright-gpu-74537
12/20/2020, 4:02 PMhandsome-processor-40961
12/20/2020, 4:38 PMbright-gpu-74537
12/20/2020, 4:41 PMsource/flixel/AnimationEditorState.hx:15: characters 1-48 : Type not found : guifes.extension.FlxAtlasFramesExtension
source/ui/AnimationEditorUI.hx:33: characters 12-25 : Unmatched patterns: _
source/Main.hx:25: characters 51-71 : Unknown identifier : AnimationEditorState
source/Main.hx:25: characters 51-71 : For optional function argument 'InitialState'
source/AnimationEditor.hx:25: characters 14-22 : flixel.AnimationEditorState has no field delegate
source/Main.hx:31: characters 32-52 : Type not found : AnimationEditorState
source/AnimationEditor.hx:39: characters 9-30 : flixel.AnimationEditorState has no field loadTexturePackerFile
source/AnimationEditor.hx:51: characters 14-35 : flixel.AnimationEditorState has no field loadTexturePackerFile
source/AnimationEditor.hx:78: characters 19-40 : flixel.AnimationEditorState has no field loadTexturePackerFile
source/AnimationEditor.hx:103: characters 14-36 : flixel.AnimationEditorState has no field updateDisplayAnimation
source/AnimationEditor.hx:144: characters 14-36 : flixel.AnimationEditorState has no field updateDisplayAnimation
source/AnimationEditor.hx:152: characters 14-36 : flixel.AnimationEditorState has no field updateDisplayAnimation
source/AnimationEditor.hx:160: characters 14-36 : flixel.AnimationEditorState has no field updateDisplayAnimation
source/AnimationEditor.hx:168: characters 14-36 : flixel.AnimationEditorState has no field updateDisplayAnimation
source/AnimationEditor.hx:192: characters 14-36 : flixel.AnimationEditorState has no field updateDisplayAnimationbright-gpu-74537
12/20/2020, 5:10 PMhandsome-processor-40961
12/20/2020, 6:35 PMhandsome-processor-40961
12/20/2020, 6:36 PMmost-caravan-45834
12/21/2020, 4:26 AMmost-caravan-45834
12/21/2020, 4:26 AMmost-caravan-45834
12/21/2020, 4:29 AMmost-caravan-45834
12/21/2020, 4:30 AMbrave-kangaroo-30399
12/21/2020, 5:52 AMbright-gpu-74537
12/21/2020, 7:19 AMbumpy-river-98721
12/21/2020, 9:07 AMbumpy-river-98721
12/21/2020, 9:08 AMmost-caravan-45834
12/22/2020, 4:49 PMmost-caravan-45834
12/22/2020, 4:49 PMbright-gpu-74537
12/22/2020, 5:03 PMbright-gpu-74537
12/22/2020, 5:03 PMmost-caravan-45834
12/22/2020, 5:07 PMbright-gpu-74537
12/22/2020, 5:08 PMmost-caravan-45834
12/23/2020, 2:45 AMmost-caravan-45834
12/23/2020, 2:46 AMfast-rain-20339
12/23/2020, 5:47 AMbumpy-river-98721
12/23/2020, 8:12 AMbright-gpu-74537
12/23/2020, 8:21 AMmyScrollView.vscrollPos = myScrollView.vscrollMax
@User - https://api.haxeflixel.com/flixel/FlxGame.html (constructor args)rough-house-5230
12/23/2020, 8:44 AMbright-gpu-74537
12/23/2020, 8:56 AMcss
.scroll .inc, .scroll .deinc {
hidden: true;
}
note that "hidden" isnt actually a css3 property but is specific to haxeui, i keep meaning to also add "display: none" but i havent gotten around to it yet
for text (labels) i think you have: font-size, font-name, font-bold, font-italic, font-underline and color - again, alot of these arent css3 properties and i should really add the css3 version too for clarity
For the itemrenderer i guess you have a few options... there is and itemRendererFn which means you can return the correct item renderer based on your data, however, this was added A LONG time ago and so it very well may not work as intended, ill have to give it another run over at some point. Another options would be to subclass item renderer (MyItemRenderer extends ItemRenderer) and then have logic in there, maybe on the override the validateComponentData call (make sure you call the super though!). Ill have a think though how the API could be nicer here - open to suggestions ofc - and a solid test app / use case is always useful if you have one 😉bright-gpu-74537
12/23/2020, 8:57 AM@:clonable - this tells haxeui to automatically include this field when it auto builds the "cloneComponent" function... you can build your own "cloneComponent" (and haxuei macros will add to it), but this is a shortcut to not have to remember to do thatbright-gpu-74537
12/23/2020, 8:59 AM@:bindable - this means that the field can be used for binding, which means you can use it xml like <button text='value is ${mySlider.pos + 22} />, in this case .pos of the slider would need to be annotated with @:bindable