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# haxe-ui
  • l

    loud-salesclerk-7438

    05/27/2019, 10:53 PM
    is it a known issue, that
    lime rebuild linux
    puts everything in
    lib
    folder, but then
    lime test linux
    searches for thins in
    ndll
    folder?
  • l

    loud-salesclerk-7438

    05/27/2019, 10:55 PM
    in other news git versions of lime and openfl fixed all of openfl related compile errors
  • l

    loud-salesclerk-7438

    05/27/2019, 11:01 PM
    it seems like I'm down to three errors all relating to properties of TableView (2x dataSource and 1x selectedRow), not sure why it doesn't find the properteies
  • l

    loud-salesclerk-7438

    05/27/2019, 11:07 PM
    oh... what's the reason for putting
    #if !impossible ... #else .... #end
    around
    TableView
    ?
  • b

    bright-gpu-74537

    05/27/2019, 11:08 PM
    tableview is one of the components im not sure about moving over
  • b

    bright-gpu-74537

    05/27/2019, 11:08 PM
    what is your use of tableview?
  • l

    loud-salesclerk-7438

    05/27/2019, 11:09 PM
    well, it's used to display a table of results - usually an image, a PDF icon and one or more text columns...
  • b

    bright-gpu-74537

    05/27/2019, 11:10 PM
    can you share?
  • l

    loud-salesclerk-7438

    05/27/2019, 11:13 PM
    unfortunately not, also it's quite big... I'm not sure I can extract just the TableView parts from it
  • b

    bright-gpu-74537

    05/27/2019, 11:13 PM
    that would be good, tableview, in master was experimental
  • l

    loud-salesclerk-7438

    05/27/2019, 11:14 PM
    I'll see if I can setup a small sample project
  • b

    bright-gpu-74537

    05/27/2019, 11:14 PM
    that would be perfect
  • b

    bright-gpu-74537

    05/27/2019, 11:15 PM
    the issue was "too many" item renderers
  • b

    bright-gpu-74537

    05/27/2019, 11:15 PM
    esp. with openfl, with html5 its not such a big deal
  • b

    bright-gpu-74537

    05/27/2019, 11:16 PM
    either way, it was inefficient.
  • b

    bright-gpu-74537

    05/27/2019, 11:16 PM
    you are the first person who has used tableview
  • l

    loud-salesclerk-7438

    05/27/2019, 11:18 PM
    oh wow... yeah I do use a few ItemRenderers... and it was a bit slow especially with large dataSources, so I used onEnterFrame to fill TableView's dataSource from a second one in batches of 25 items
  • b

    bright-gpu-74537

    05/27/2019, 11:19 PM
    realistically, you shouldnt have to
  • b

    bright-gpu-74537

    05/27/2019, 11:19 PM
    a "slow" sample would be great
  • b

    bright-gpu-74537

    05/27/2019, 11:20 PM
    tableview will be totally different afterward, ive ignored it.
  • b

    bright-gpu-74537

    05/27/2019, 11:21 PM
    (i didnt think anyone used it)
  • l

    loud-salesclerk-7438

    05/27/2019, 11:26 PM
    Well, I thought it's what you use when you have a table full of data to show... I mean it's in the name 😃
  • b

    bright-gpu-74537

    05/27/2019, 11:27 PM
    true, but i think we can virtualise it. we'll see
  • b

    bright-gpu-74537

    05/27/2019, 11:27 PM
    columns are a pisser, but its just maths
  • b

    bright-gpu-74537

    05/27/2019, 11:29 PM
    10,000,000 should be possible, right? Like listview, that is fully virtual.
  • l

    loud-salesclerk-7438

    05/27/2019, 11:29 PM
    I'll be happy if it can handle a mere 1,000
  • b

    bright-gpu-74537

    05/27/2019, 11:30 PM
    tableview, no way
  • b

    bright-gpu-74537

    05/27/2019, 11:30 PM
    its an "old" component
  • b

    bright-gpu-74537

    05/27/2019, 11:31 PM
    doesnt mean its not possible, just means it doesnt exist
  • b

    bright-gpu-74537

    05/27/2019, 11:32 PM
    virtual table, thats "it"
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