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# haxe-ui
  • b

    bright-gpu-74537

    05/27/2019, 5:57 PM
    it may, or may not, help, but the way i generally start a backend is with a single, component (its kinda irrelevant which) that just ends up as a, say, red box... then i start introducing the concept of children, (like a vbox with three components)
  • b

    bright-gpu-74537

    05/27/2019, 5:57 PM
    at leas then i guess you could see if you FlxObject extended class would work, in the sense of collision
  • b

    bright-gpu-74537

    05/27/2019, 5:57 PM
    as i said, it may not help at all, just how i tend to work things out 😃
  • b

    brave-kangaroo-30399

    05/27/2019, 5:58 PM
    Yeah, I was going reverse from that initially, seeing how to shove flixel into that
  • b

    brave-kangaroo-30399

    05/27/2019, 5:58 PM
    I mean it worked in general so it was a good start
  • b

    bright-gpu-74537

    05/27/2019, 5:59 PM
    right, yeah, so feel free to ignore me ofc...
  • b

    bright-gpu-74537

    05/27/2019, 5:59 PM
    😃
  • b

    brave-kangaroo-30399

    05/27/2019, 5:59 PM
    Nah we've been talking about a better FlxSpriteGroup
  • b

    brave-kangaroo-30399

    05/27/2019, 5:59 PM
    It would pretty much look like this class
  • b

    bright-gpu-74537

    05/27/2019, 5:59 PM
    yeah, will be interesting to see what you come up with...
  • b

    bright-gpu-74537

    05/27/2019, 6:00 PM
    which class? FlxSpriteGroup?
  • b

    brave-kangaroo-30399

    05/27/2019, 6:00 PM
    The new ComponentBase
  • b

    brave-kangaroo-30399

    05/27/2019, 6:00 PM
    Minus the haxeui specific stuff
  • b

    bright-gpu-74537

    05/27/2019, 6:00 PM
    ComponentImpl you mean?
  • b

    brave-kangaroo-30399

    05/27/2019, 6:00 PM
    Uh yeah
  • b

    bright-gpu-74537

    05/27/2019, 6:00 PM
    phew
  • b

    bright-gpu-74537

    05/27/2019, 6:00 PM
    thought you were on master then
  • b

    bright-gpu-74537

    05/27/2019, 6:00 PM
    😄
  • b

    brave-kangaroo-30399

    05/27/2019, 6:01 PM
    I don't even think master works with any version of core lol
  • b

    bright-gpu-74537

    05/27/2019, 6:02 PM
    oh? master of haxeui-flixel?
  • b

    bright-gpu-74537

    05/27/2019, 6:03 PM
    well, not sure it matters
  • b

    brave-kangaroo-30399

    05/27/2019, 6:03 PM
    I haven't tested it in a while, and I also haven't given it updates parallel to new-comp
  • b

    brave-kangaroo-30399

    05/27/2019, 6:03 PM
    It won't matter "soon"
  • b

    bright-gpu-74537

    05/27/2019, 6:03 PM
    yeah, core master and core new comp are totally out of sync
  • b

    brave-kangaroo-30399

    05/27/2019, 6:03 PM
    😄
  • b

    bright-gpu-74537

    05/27/2019, 6:04 PM
    when new comp becomes master its literally going to be a "copy over all from new comp" any conflicts "new comp wins"
  • b

    bright-gpu-74537

    05/27/2019, 6:05 PM
    and by "any conflicts" i mean "the 100s and 100 of conflicts im expecting"
  • b

    bright-gpu-74537

    05/27/2019, 6:06 PM
    when i did fix things in master though, i did apply the same fix to new comp
  • b

    bright-gpu-74537

    05/27/2019, 6:06 PM
    so nothing should be nuked
  • c

    cool-psychiatrist-49311

    05/27/2019, 6:25 PM
    Probably should "just" merge new comp and move forward?
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