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# haxe-ui
  • b

    bitter-family-72722

    04/15/2019, 10:18 AM
    and then haxeui-core would become haxeui?
  • b

    bright-gpu-74537

    04/15/2019, 10:18 AM
    no, i think it should stay as core to be honest
  • b

    bright-gpu-74537

    04/15/2019, 10:18 AM
    its more indicative of what it is
  • b

    bitter-family-72722

    04/15/2019, 10:18 AM
    ok. well, as long as
    haxelib install haxeui
    doesn't work, it should be ok
  • b

    bright-gpu-74537

    04/15/2019, 10:19 AM
    yeah, that is true
  • b

    bitter-family-72722

    04/15/2019, 10:19 AM
    then you'd start looking for what the proper name is
  • b

    bright-gpu-74537

    04/15/2019, 10:19 AM
    yeah, docs, docs, docs would help here too
  • b

    bright-gpu-74537

    04/15/2019, 10:19 AM
    😦
  • b

    bitter-family-72722

    04/15/2019, 10:19 AM
    the old haxeui repo also still ranks quite well on google and such..
  • b

    bitter-family-72722

    04/15/2019, 10:19 AM
    and has more than twice the stars on github
  • b

    bitter-family-72722

    04/15/2019, 10:20 AM
    maybe even that should be renamed to haxeui-legacy, though there's already an all-caps "IMPORTANT NOTE"
  • b

    bitter-family-72722

    04/15/2019, 10:20 AM
    not sure, tricky stuff
  • b

    bright-gpu-74537

    04/15/2019, 10:21 AM
    yeah, a little annoying in reality
  • b

    bright-gpu-74537

    04/15/2019, 10:21 AM
    haxeui is what people first look at for "haxeui"
  • b

    bright-gpu-74537

    04/15/2019, 10:21 AM
    and it seems big notices about deprication are invisible to people
  • b

    bitter-family-72722

    04/15/2019, 10:22 AM
    hm, there's no more maintenance / activity on the old repo at all?
  • b

    bitter-family-72722

    04/15/2019, 10:22 AM
    maybe it could be "archived"
  • b

    bitter-family-72722

    04/15/2019, 10:22 AM
    then you get a note at the top like this https://github.com/vshaxe/mockatoo
  • b

    bitter-family-72722

    04/15/2019, 10:22 AM
    but maybe people would just interpret that as "haxeui is no longer developed"
  • b

    bright-gpu-74537

    04/15/2019, 10:22 AM
    hmmm, yeah
  • b

    bright-gpu-74537

    04/15/2019, 10:23 AM
    its a tough one to be honest, im not 100% sure what to do about it
  • b

    bitter-family-72722

    04/15/2019, 10:27 AM
    renaming the repo to haxeui-legacy and archiving it would probably drive the point home 😄
  • b

    bitter-family-72722

    04/15/2019, 10:27 AM
    then you'd need to publish haxeui-legacy on Haxelib, and get the old
    haxeui
    removed somehow. maybe talk to Andy about it
  • b

    bitter-family-72722

    04/15/2019, 10:28 AM
    perhaps in the opposite order, so you don't end up with both haxeui-legacy and haxeui existing at the same time
  • b

    bright-gpu-74537

    04/15/2019, 11:16 AM
    yeah, makes sense
  • q

    quick-king-64105

    04/15/2019, 9:03 PM
    Ian, I'll slide that next to @brave-kangaroo-30399 needing a poke to push if he hasn't already (I might have turned my GH notifications for repo off, sorry if you have and I missed it!) Tooltips should be something given some love (contextual help is best help, IMHO), but it's not make or break by any means. Don't feel any need to rush that one on my behalf; consider it a "someone said they'd like it" sorta thing, etc. My brain's weird lately, I'm sure this is a messy message. Sorry.
  • q

    quick-king-64105

    04/15/2019, 9:05 PM
    If you make a tooltip a genericized container (similar to
    box
    ), popover menus are probably going to be much easier. Just to chuck that out there while I'm thinking about it. The context to keep/dismiss seems like the most likely headache. Pardon me while I get back to my work and not driving people crazy.
  • c

    colossal-carpet-13205

    04/16/2019, 11:12 AM
    Hey, there. My haxeui app seems to get stuck while compiling the macros (
    haxeui-openfl
    ) looks like this line is the problem, because it works when i remove it
    Copy code
    haxe
        super();
        Toolkit.init();
        var ui = ComponentMacros.buildComponent('assets/ui/ui.xml');
        Screen.instance.addComponent(ui);
    // THIS LINE v
        var paths = ui.findComponent('paths', VBox);
    // THIS LINE ^
  • c

    colossal-carpet-13205

    04/16/2019, 11:13 AM
    im on windows, using
    haxeui-core
    and
    haxeui-openfl
    from git. I also tried the 'new-component-method' branch
  • c

    colossal-carpet-13205

    04/16/2019, 11:14 AM
    on both
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