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# haxe-ui
  • f

    fast-rain-20339

    07/16/2020, 5:38 AM
    This serializer sounds seriously intense 🀨
  • b

    brainy-machine-50829

    07/16/2020, 5:40 AM
    It is. :(
  • b

    brainy-machine-50829

    07/16/2020, 5:40 AM
    And yeah, it would all be just a hurdle to get over. I could get far with TS or C# too probably.
  • b

    brainy-machine-50829

    07/16/2020, 5:41 AM
    It's just atm that I need to start producing income, and I fear a few shitty iogames won't do it in the current market.
  • f

    fast-rain-20339

    07/16/2020, 5:42 AM
    Best of luck 😐
  • b

    brainy-machine-50829

    07/16/2020, 5:42 AM
    I.e. everything is just a question of time, but who has that? :D
  • b

    brainy-machine-50829

    07/16/2020, 5:42 AM
    Thanks. :)
  • f

    fast-rain-20339

    07/16/2020, 5:42 AM
    Indeed!
  • f

    fast-rain-20339

    07/16/2020, 6:02 AM
    Found a Haxe UI bug Ian πŸ™‚ My xml refers to a
    complete
    property in my custom datasource, which doesn't exist. That crashes it on native targets (only), seemingly because
    Reflect_obj::setProperty
    is trying to set a non-existant field. If you need a test case I'm afraid it'll have to wait, gotta keep moving. I may be able to make one tonight, though hopefully this info makes it obvious enough where the issue is πŸ™‚
  • f

    fast-rain-20339

    07/16/2020, 6:02 AM
    (See frame #7)
  • f

    fast-rain-20339

    07/16/2020, 6:03 AM
    Removing the xml component that refers to
    complete
    fixes the issue.
  • b

    bright-gpu-74537

    07/16/2020, 6:04 AM
    OK, i can see it breaks, but it shouldnt have, a minimal test case would be useful though - maybe something else is happening
  • f

    fast-rain-20339

    07/16/2020, 6:05 AM
    πŸ‘ No worries, as I said though may have to wait a couple of hours πŸ™‚
  • b

    bright-gpu-74537

    07/16/2020, 6:05 AM
    yeah, no rush at all, working on "work work" anyway
  • b

    bright-gpu-74537

    07/21/2020, 2:23 PM
    proof of concept that got a little out of hand... couldnt stop adding to it!
  • h

    handsome-television-62908

    07/21/2020, 3:11 PM
    Astounding!
  • l

    limited-advantage-32748

    07/21/2020, 11:39 PM
    please tell me the app builder is built in HaxeUI
  • b

    bright-gpu-74537

    07/21/2020, 11:39 PM
    of course πŸ˜‰
  • l

    limited-advantage-32748

    07/21/2020, 11:39 PM
    Amazing
  • l

    limited-advantage-32748

    07/21/2020, 11:40 PM
    You'll have to show me that text editor, i might be needing something like that
  • b

    bright-gpu-74537

    07/21/2020, 11:40 PM
    its all haxeui, and hscript-ex which means i can use classes in hscript, so it can create these types of apps at runtime (inside this specific app container, which is something ive been playing around with)
  • b

    bright-gpu-74537

    07/21/2020, 11:41 PM
    https://github.com/haxeui/haxeui-code-editor
  • b

    bright-gpu-74537

    07/21/2020, 11:41 PM
    just a wrapper around monaco and scitilla at the moment
  • l

    limited-advantage-32748

    07/21/2020, 11:44 PM
    Is the code editor just the text box, or does it include the tabs and stuff?
  • b

    bright-gpu-74537

    07/21/2020, 11:51 PM
    just the actual editor
  • b

    bright-gpu-74537

    07/21/2020, 11:51 PM
    tabs etc are haxeui
  • l

    limited-advantage-32748

    07/21/2020, 11:58 PM
    Ah cool cool
  • l

    limited-advantage-32748

    07/21/2020, 11:59 PM
    HTML5 and widgets only?
  • b

    bright-gpu-74537

    07/22/2020, 5:59 AM
    html5 and widgets what? The editor?
  • l

    limited-advantage-32748

    07/22/2020, 6:33 AM
    I’m looking at the typdef and it seems if widgets isn’t present and not using HTML5, it defaults to the TextArea class
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