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# haxe-ui
  • b

    brainy-machine-50829

    07/12/2020, 9:29 AM
    Which results in there being more messages about that, than anything else. 😄
  • b

    bright-gpu-74537

    07/12/2020, 9:31 AM
    ah
  • f

    fast-rain-20339

    07/13/2020, 12:46 PM
    These splitters, no more than four lines of XML, radically improve the UI - thanks so much Ian!
  • b

    brainy-machine-50829

    07/13/2020, 12:48 PM
    This makes me wanna make an editor too... 😄
  • f

    fast-rain-20339

    07/13/2020, 1:19 PM
    Making a right click menu using the code on the left - is there something I need to do to make the menu close when it is clicked away from, as normal menus do? Also, this is acting on the whole layer component. Is there a way I can bind this to the individual elements of the layer listview? Cheers 😄
  • f

    fast-rain-20339

    07/13/2020, 1:20 PM
    I'm off for now, gonna try and stop getting to bed at like 2am, might have more brain juice that way 😄
  • h

    handsome-television-62908

    07/13/2020, 1:47 PM
    Hey guys I'm gonna start making an editor now!
  • h

    handsome-television-62908

    07/13/2020, 1:47 PM
    I figured the more the merrier
  • h

    handsome-television-62908

    07/13/2020, 1:47 PM
    jk jk lol
  • b

    bright-gpu-74537

    07/13/2020, 4:47 PM
    splitters looking good 🙂
  • f

    fast-rain-20339

    07/14/2020, 2:20 AM
    I think this should probably be of the type
    ImageData
    https://github.com/haxeui/haxeui-core/blob/cd8b68a3d876e756f16640000f67f78b62d74cb4/haxe/ui/containers/Box.hx#L36
  • f

    fast-rain-20339

    07/14/2020, 12:00 PM
    Feels pretty solid. Added HSL sliders but removed them, felt like something I was only putting in because everyone has it. The precision is just unneeded in an editor like mine 😛
  • b

    bright-gpu-74537

    07/14/2020, 12:35 PM
    ... ... looks really solid
  • f

    fast-rain-20339

    07/16/2020, 4:52 AM
    Getting a HxCPP GC crash at the moment, though I've also posted this stack trace to #162395145352904705, as I think this is more of a HxCPP issue than a Haxe UI one.
  • f

    fast-rain-20339

    07/16/2020, 4:52 AM
    Very frustrating
  • b

    bright-gpu-74537

    07/16/2020, 4:55 AM
    what changed?
  • f

    fast-rain-20339

    07/16/2020, 4:57 AM
    A few things :/ I usually build for html5 and then get a nasty surprise when I build natively. I'll try and narrow it down though 🙂 I just thought I'd post that there because the issue is clearly triggered by Haxe UI, but yeah, strongly doubt that Haxe UI is actually doing anything wrong.
  • b

    brainy-machine-50829

    07/16/2020, 5:00 AM
    If it's reproducible, that would be nice. The new GC apparently still has a few kinks, although from what Rob said last night, seems like only when multithreading.
  • f

    fast-rain-20339

    07/16/2020, 5:01 AM
    Mmh. My codebase feels large and hairy, and stack traces like that make me feel pretty helpless in diagnosing where my code goes wrong, but if I can make a reproducible, I will 🙂
  • b

    brainy-machine-50829

    07/16/2020, 5:10 AM
    Well GC crashes are probably one of the worst things you can try to debug.
  • b

    brainy-machine-50829

    07/16/2020, 5:10 AM
    Especially when multithreading is in the mix.
  • f

    fast-rain-20339

    07/16/2020, 5:11 AM
    Yep. Looks like Rob's run into it https://github.com/HaxeFoundation/hxcpp/issues/872 so I've asked him in #501447516852715525
  • b

    brainy-machine-50829

    07/16/2020, 5:11 AM
    I wonder how my soft would go. The way I write things now, they should be deterministic, so once I reach the bug, I should be able to replay back to it (assuming I had logging enabled, and GC is deterministic too – which it might not be).
  • f

    fast-rain-20339

    07/16/2020, 5:13 AM
    Forgive my beginner question, but by deterministic, you mean not dependent on eg. Math.random or thread operation orders, etc, right? Because my code is large and has lots of moving parts, but nothing really eccentric (threads etc) - the weird stuff must be done by Kha (or, less likely, haxe ui)
  • b

    brainy-machine-50829

    07/16/2020, 5:16 AM
    Yeah, random, time sources, etc. It's not trivial, and always possible I make an error somewhere. 😄
  • b

    brainy-machine-50829

    07/16/2020, 5:17 AM
    But I try to keep it working. And feels pretty solid for now, though I'm at the beginning of it all.
  • b

    brainy-machine-50829

    07/16/2020, 5:18 AM
    Should be fun once I get bugs, or odd visual stuff. I can replay client logic/rendering or server logic separately.
  • b

    brainy-machine-50829

    07/16/2020, 5:18 AM
    Would be nicer if I could also remove all JS dependencies and just run it all in HL or something with better debugging.
  • f

    fast-rain-20339

    07/16/2020, 5:19 AM
    Mmh. What is it? 😄
  • b

    brainy-machine-50829

    07/16/2020, 5:20 AM
    What is what? 🙂
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