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# haxe-ui
  • c

    clever-oil-61353

    06/14/2020, 7:25 AM
    i'll set up an example of that this week
  • b

    bright-gpu-74537

    06/14/2020, 7:25 AM
    OK, nice, yeah... any examples you can give will be useful, for sure
  • c

    clever-oil-61353

    06/14/2020, 7:26 AM
    colors will be easy to customize using hex.
  • b

    bright-gpu-74537

    06/14/2020, 7:26 AM
    cool - and this is just pure lime, right? No additional libs or anything?
  • c

    clever-oil-61353

    06/14/2020, 7:29 AM
    just lime.... i'm using mme to build but.... using lime api's to do it.... so that it can be easily done in lime, since basically thats what i'm doing. i'm just able to call my models for testing certain things quickly under mme if needed. But everything on the screen in that shot, is using lime api
  • c

    clever-oil-61353

    06/14/2020, 7:29 AM
    including the scenes, its all lime
  • b

    bright-gpu-74537

    06/14/2020, 7:29 AM
    cool stuff
  • c

    clever-oil-61353

    06/14/2020, 7:43 AM
    i remember glancing at kenny a while back..... but I didnt realise there were so many bitmaps in there now.
  • c

    clever-oil-61353

    06/14/2020, 7:44 AM
    i'll make versions of those in gl. Should help me learn a few new techniques.
  • b

    bright-gpu-74537

    06/14/2020, 7:44 AM
    yeah, at some point it would be nice to put them all in a single texture, or the option to do so at least, but i had to make so many little changes to things
  • b

    bright-gpu-74537

    06/14/2020, 7:45 AM
    i suppose i didnt have to do that, but it gives the theme a little more variance a looks nicer that just "all buttons look like this" or something similar
  • c

    clever-oil-61353

    06/14/2020, 7:45 AM
    true, kenney has a nice appearance, and the variety makes it stand out
  • b

    bright-gpu-74537

    06/14/2020, 7:46 AM
    yeah, the basic components in kenney are very nice, for sure... but they arent "all encompassing" so i needed to take some of those discrete images and make "new ones" out of them
  • b

    bright-gpu-74537

    06/14/2020, 7:46 AM
    which if i had to do that in a big atlas would have been so mind-numbing i would have given up
  • b

    bright-gpu-74537

    06/14/2020, 7:47 AM
    i think its mostly done now, so maybe it could be time to put them into a texture packer of somekind
  • b

    bright-gpu-74537

    06/14/2020, 7:47 AM
    direct support in haxeui for some type of texture map would be pretty nice too
  • c

    clever-oil-61353

    06/14/2020, 7:49 AM
    hmmm.... may be something to look at after this lime backend. I need to spend some time on texture mapping and manipulation. started to with my 3d models in mme.... i'll get back to that soon.
  • c

    clever-oil-61353

    06/14/2020, 7:50 AM
    started to get my wood textures looking nice... the glass textures are whats going to be tricky i believe.
  • c

    clever-oil-61353

    06/14/2020, 7:53 AM
    have torn through some texture/material compositing code in a few apps to gain a better understanding of that process.... thats going to be some fun to work with.
  • c

    clever-oil-61353

    06/17/2020, 4:14 PM
    @User I started trying to work on a way of being able to render and add these components in a clean and easy way, and to gain a better understanding of the various possibilities of doing this. I stripped down the bunnymark sample. Have been tinkering with it. I seem to be having some issues in getting it to do properfly. If you have a little time to spare, could you take a look at it and give me an idea of how you would handle it? I have it zipped up, will send it to you. Its clean and simple to understand the code. Just lime of course.
  • f

    fast-rain-20339

    06/19/2020, 1:45 AM
    Heyo, I've just seen this

    https://www.youtube.com/watch?v=L8J8qrR2VSg&feature=youtu.be▾

    for the first time. Haven't watched all of it so I might have just missed it, but what's the status of 'hybrid' (mixed 'fake' and native components) with Haxe UI? Native scroll bars and text boxes sound good
  • c

    clever-oil-61353

    06/19/2020, 1:51 AM
    gonna take a peak at the vid real quick. but you may be looking for the hxwidgets
  • f

    fast-rain-20339

    06/19/2020, 1:51 AM
    22:17 is the slide I'm referring too 🙂
  • f

    fast-rain-20339

    06/19/2020, 1:52 AM
    If it's only possible with wxwidgets, that's okay. I really need to use Kha because the core of my application will be Kha 🙂
  • c

    clever-oil-61353

    06/19/2020, 1:52 AM
    ah, then you can use the haxeui-kha then
  • f

    fast-rain-20339

    06/19/2020, 1:53 AM
    That's what I've been using 😄
  • c

    clever-oil-61353

    06/19/2020, 1:53 AM
    oh lol
  • c

    clever-oil-61353

    06/19/2020, 1:53 AM
    that video cut out on me, gonna pull up on the browser real quick
  • f

    fast-rain-20339

    06/19/2020, 1:53 AM
    I was just curious because if there was some way to get native components in a Kha app, which is probably impossible, it would be far easier than trying to emulate textboxes
  • f

    fast-rain-20339

    06/19/2020, 1:54 AM
    I'm gonna try and make a pull request today that improves Haxe UI Kha textboxes 🙂
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