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# haxe-ui
  • u

    user

    06/03/2020, 8:37 PM
    build
  • u

    user

    06/03/2020, 8:37 PM
    launch Main-debug
  • u

    user

    06/03/2020, 8:38 PM
    Main-debug doesn't want to close
  • b

    bright-gpu-74537

    06/03/2020, 8:40 PM
    ok, so i think hxcpp-debug-server is maybe adding another event loop and that kicks in after the wxWidgets event loops ends...
  • b

    bright-gpu-74537

    06/03/2020, 8:40 PM
    ... ... maybe?
  • u

    user

    06/03/2020, 8:43 PM
    but why it doesn't hang if I add a breakpoint, if I kick the debug server πŸ˜‰
  • b

    bright-gpu-74537

    06/03/2020, 8:44 PM
    who knows πŸ˜„
  • u

    user

    06/03/2020, 8:45 PM
    anyway, I have a working one now, I can continue
  • u

    user

    06/03/2020, 8:45 PM
    I didn't check the dialog issue yet, but it's not mandatory for my project
  • b

    bright-gpu-74537

    06/03/2020, 8:46 PM
    dialog as in the custom buttons not being in the right place?
  • u

    user

    06/03/2020, 8:46 PM
    yes
  • u

    user

    06/03/2020, 8:46 PM
    and unable to only use string as button label
  • b

    bright-gpu-74537

    06/03/2020, 8:46 PM
    its a pain in osx, as its seems its totally against the design guidelines
  • b

    bright-gpu-74537

    06/03/2020, 8:47 PM
    that said though, the way its implemented in wxWidgets should work
  • u

    user

    06/03/2020, 8:47 PM
    i could live with 2 buttons
  • u

    user

    06/03/2020, 8:47 PM
    but if I can't set them in French, I have a problem
  • u

    user

    06/03/2020, 8:47 PM
    and right now, I can't
  • u

    user

    06/03/2020, 8:47 PM
    So I don't use dialog for now
  • b

    bright-gpu-74537

    06/03/2020, 8:49 PM
    ok, ill have another look at dialogs... is you mac language set to french?
  • u

    user

    06/03/2020, 8:51 PM
    oui πŸ˜‰
  • u

    user

    06/03/2020, 8:52 PM
    but the main issue is Haxe doesn"t want to compile my code at all
  • u

    user

    06/03/2020, 8:54 PM
    buttons = β€œoui” | β€œnon”; => /views/OpenProjectDialog.hx:21: characters 19-24 : String should be Int /views/OpenProjectDialog.hx:21: characters 27-32 : String should be Int/views/OpenProjectDialog.hx:21: characters 9-32 : Int should be haxe.ui.containers.dialogs.DialogButton
  • u

    user

    06/03/2020, 8:54 PM
    I can't define the labels
  • b

    bright-gpu-74537

    06/03/2020, 8:55 PM
    right, that seems like a bug, but if you use the default ones, they are in french, right?
  • u

    user

    06/03/2020, 8:55 PM
    no
  • b

    bright-gpu-74537

    06/03/2020, 8:56 PM
    oh
  • u

    user

    06/03/2020, 8:56 PM
    Apply is still "Apply"
  • b

    bright-gpu-74537

    06/03/2020, 8:56 PM
    that seems weird
  • u

    user

    06/03/2020, 8:56 PM
    and not "Appliquer"
  • b

    bright-gpu-74537

    06/03/2020, 8:56 PM
    ok, ill have play and see whats going one... god... i thought i managed to avoid dev on the mac! πŸ˜„
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