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# haxe-ui
  • b

    bright-gpu-74537

    04/20/2020, 10:54 AM
    so it would be
    -lib haxeui-core -lib haxeui-mybackend -lib haxeui-theme-kenney
  • b

    bright-gpu-74537

    04/20/2020, 10:54 AM
    and that theme, in theory, could expose 100s of themes
  • c

    cool-psychiatrist-49311

    04/20/2020, 1:50 PM
    so that when you search
    haxeui-theme-
    on lib.haxe.org you get them all
  • b

    bright-gpu-74537

    04/20/2020, 1:54 PM
    also a good point
  • b

    bright-gpu-74537

    04/20/2020, 1:54 PM
    and also "kenney-theme" or something like that might want to be, or already be, used as another haxelib
  • b

    bright-gpu-74537

    04/20/2020, 1:54 PM
    so yeah, haxeui-theme-*
  • b

    bright-gpu-74537

    04/20/2020, 1:55 PM
    👍
  • o

    orange-van-60470

    04/20/2020, 2:19 PM
    Why is haxeui not just called ui ?
  • a

    ambitious-knife-25690

    04/20/2020, 2:19 PM
    good luck finding questions about a framework called
    ui
    on google for haxe
  • b

    bright-gpu-74537

    04/20/2020, 2:20 PM
    it was originally called "yahui", which means wanking, or dick or something in russian
  • a

    ambitious-knife-25690

    04/20/2020, 2:20 PM
    LOL
  • o

    orange-van-60470

    04/20/2020, 2:20 PM
    🙂
  • o

    orange-van-60470

    04/20/2020, 2:21 PM
    Think I will try to always use the originally name it's fun 🙂
  • b

    bright-gpu-74537

    04/20/2020, 2:26 PM
    haha
  • b

    bright-gpu-74537

    04/20/2020, 5:06 PM
    so @User - ive fixed that margin bug... :) Its not commited just yet as im going through and attempting to style the components using kenney, but properly rather than just kinda thrown together (as above), ill then use it for a haxeui-theme-kenney
  • b

    bright-gpu-74537

    04/20/2020, 5:13 PM
    probably better in context of the component explorer:
  • b

    bright-gpu-74537

    04/20/2020, 5:14 PM
    (im going to dump the other dark bitmap examples as i dont have any assets to use for the rest of the components 🙂 )
  • h

    handsome-television-62908

    04/20/2020, 9:09 PM
    looks very good!
  • b

    bright-gpu-74537

    04/20/2020, 9:23 PM
    getting there, just alot of variants to get through
  • b

    bulky-insurance-39338

    04/20/2020, 9:55 PM
    {[(@User http://maitag.de/semmi/haxeopenfl/haxeui2-fractalgenerator-formula/?mAHGHZUBGAF7A5IAGwAaRFuGHgw1kBFPxLr9pESZmZk/BQQFAwUCBQIEAWEFCgUEBAF4BAF5BQoFBAQBeAUCBAF5BAF4BQEEAWEEAXgFAgQBeQQBYg )]}
  • b

    bright-gpu-74537

    04/20/2020, 9:58 PM
    you can make some super cool looking ones
  • b

    bulky-insurance-39338

    04/20/2020, 10:59 PM
    http://maitag.de/semmi/haxeopenfl/haxeui2-fractalgenerator-formula/?KQFvQ24CVQEpAicBCpMXtsUGfQgfWi/sw2rNA8Q5rtU8BQEFBAUCBAFhAAAA8EEFAgQBeQUKBAF4BQQFAgQBYgAAACBBBQIFCwQBeQULBAF4
  • m

    magnificent-caravan-75149

    04/21/2020, 3:39 PM
    I had been playing around with image buttons but seem to have a spot of trouble having the backgroundImage scale to the length of text. I can get the button image to scale but I have to use image resource which defeats the purpose. I know I can just create and image with the text in it but I was looking to see if I could do something more flexible.
  • b

    bright-gpu-74537

    04/21/2020, 6:56 PM
    do you mean 9 slice? Do you have an example + what backend?
  • b

    bright-gpu-74537

    04/22/2020, 7:29 AM
    Copy code
    css
    .button {
        background-image: "blue_button00.png";
        background-image-slice: 10px 10px 39px 180px;
        background-color: none;
        border: none;
        padding: 14px 30px;
        color: white;
    }
  • b

    bright-gpu-74537

    04/22/2020, 7:30 AM
    @User - i think this is what you are after
  • b

    bright-gpu-74537

    04/22/2020, 7:30 AM
    (if im understanding correctly anyway)
  • m

    magnificent-caravan-75149

    04/22/2020, 3:37 PM
    @User I'm using kha but debugging in HTML in KodeStudio. I had tried the slice and crop but hadn't got it to work correctly. I already had discovered some of the limitations of Rob's graphics implementation but have got quite a lot of HaxeUI working in it. I can always fall back on just putting the text in the graphic for the button so there is a work around. Mostly right now, I am trying to do an example UI for a base gaming setup for people to be able to see how to use HaxeUI + KHA for the gui stuff (and to use it in my games of course).
  • b

    bright-gpu-74537

    04/22/2020, 3:38 PM
    and that above doesnt work in kha? Two secs... lemme give it a try
  • b

    bright-gpu-74537

    04/22/2020, 3:45 PM
    @User - works for me
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