https://linen.dev logo
Join Discord
Powered by
# haxe-ui
  • b

    bright-gpu-74537

    04/19/2020, 12:05 PM
    means im starting to run out of excuses... 😄
  • o

    orange-van-60470

    04/19/2020, 12:05 PM
    It works
  • o

    orange-van-60470

    04/19/2020, 12:05 PM
    should be fine to test stuff with
  • o

    orange-van-60470

    04/19/2020, 12:06 PM
    So is heaps now quite stable? Is Kha working at all?
  • o

    orange-van-60470

    04/19/2020, 12:08 PM
    https://developer.apple.com/documentation/spritekit?language=objc
  • o

    orange-van-60470

    04/19/2020, 12:09 PM
    https://developer.apple.com/documentation/scenekit?language=objc
  • b

    bright-gpu-74537

    04/19/2020, 12:09 PM
    yeah, heaps seems pretty stable... haxeui-kha has had ALOT of updates recently, well, kinda recently and works a helluva lot better now
  • o

    orange-van-60470

    04/19/2020, 12:10 PM
    https://developer.apple.com/documentation/GameplayKit?language=objc
  • o

    orange-van-60470

    04/19/2020, 12:14 PM
    basically if you go down the kit apple approach for ios then haxeui would be able to integrate with modern simple apple developement. It's largely quite nice to use from my brief encounter if you can cope with the closed ecosystem and xcode. Likely it's got some bloat inside and it's probably hell to integrate in anyway with Haxe hxcpp but it might be nice. If you look at the kit approach maybe play with the swift code then try the obj-c version of the same code it's much more ugly but swift side is much more logical from modern language viewpoint.
  • o

    orange-van-60470

    04/19/2020, 12:16 PM
    I know where i worked quite a few years back on the kiosks the internal guy did not use kit stuff, it was all custom and in a single folder! Quite hard to pick up and work with, atleast with kit you have common workflow.
  • o

    orange-van-60470

    04/19/2020, 12:17 PM
    some are more for 3D and some 2D but they kind of work well together
  • c

    cool-psychiatrist-49311

    04/19/2020, 12:20 PM
    iphone simulator on mac works very well, except it cant access device-only stuff such as the camera. I think it is sufficient for haxeui
  • o

    orange-van-60470

    04/19/2020, 12:20 PM
    There is a bridge between obj-c and swift and xcode can actually often conver the code
  • b

    bright-gpu-74537

    04/19/2020, 12:22 PM
    right, i never really thought about the simulator to be honest... ill have to give it a spin at some point... as kevin said, ive got no interest in phone functions, just the ability to create native widgets via hxcpp... i guess to start with ill just have to play with it all in objc to understand the workflow etc
  • o

    orange-van-60470

    04/19/2020, 12:28 PM
    I think one of the two projects I created will run in xcode still it basically steps through a spritesheet and mixes with a physics engine, the other one may need slight tweaks.
  • o

    orange-van-60470

    04/19/2020, 12:28 PM
    but it's quite a simple mobile demo
  • o

    orange-van-60470

    04/19/2020, 12:31 PM

    https://www.youtube.com/watch?v=mTsr38FaMW0▾

  • b

    bright-gpu-74537

    04/19/2020, 12:44 PM
    yeah, i remember this... will have to get stuck in at some point
  • b

    bright-gpu-74537

    04/19/2020, 12:55 PM
    ^^ procrastination is "fun"... 😄
  • b

    brainy-machine-50829

    04/19/2020, 12:57 PM
    That's pretty great.
  • b

    brainy-machine-50829

    04/19/2020, 12:58 PM
    Just today I wondered about coconut + non-html rendering, and now I realized I already thought about that once and haxeui seems optimal. 😄
  • b

    brainy-machine-50829

    04/19/2020, 12:58 PM
    Might tinker around it for my RPG when I get to it next year or so. 😄
  • c

    cool-psychiatrist-49311

    04/19/2020, 1:12 PM
    and you have coconut.haxeui 🙂
  • c

    cool-psychiatrist-49311

    04/19/2020, 1:14 PM
    @User what a great use of kenny asset 👍
  • o

    orange-van-60470

    04/19/2020, 1:14 PM
    I tried the openfl haxe-ui briefly, not wired it up yet. Wondered the date picker it renders weird here the numbers move to the next row? https://nanjizal.github.io/covid19ofl/binOpenFL/Exports/html5/bin/
  • c

    cool-psychiatrist-49311

    04/19/2020, 1:14 PM
    will you release that source? would be a great example to demonstrate how to use custom styling
  • b

    brainy-machine-50829

    04/19/2020, 1:15 PM
    Was thinking about that too.
  • b

    brainy-machine-50829

    04/19/2020, 1:16 PM
    And yeah, coconut.haxeui, most things are basically done for me, which is always nice. The only missing piece would be hooking up the rendering for whatever platform I will be using then (probably either Phaser or Kha).
  • o

    orange-van-60470

    04/19/2020, 1:18 PM
    The buttons default very small and the dates wrap. Are these mac related aspects?
  • o

    orange-van-60470

    04/19/2020, 1:20 PM
    I could try another haxe-ui toolkit in browser but suspect they may take more setup
1...194195196...1687Latest