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# haxe-ui
  • u

    user

    04/30/2019, 12:03 PM
    Yeah
  • b

    bright-gpu-74537

    04/30/2019, 12:47 PM
    the kha backend should be working fine
  • b

    bright-gpu-74537

    04/30/2019, 12:48 PM
    there arent any rounded borders for it yet, and im thinking about moving certain parts of it to shaders
  • b

    bright-gpu-74537

    04/30/2019, 12:49 PM
    but, it should work the same as the other backends
  • b

    bright-gpu-74537

    04/30/2019, 12:49 PM
    (if it doesnt then let me know!)
  • f

    fancy-city-440

    04/30/2019, 1:17 PM
    yeah want to create a simple menu for my project, ill try something asap
  • f

    fancy-city-440

    04/30/2019, 1:18 PM
    should I download the new component branch?
  • u

    user

    04/30/2019, 1:19 PM
    Yes always
  • u

    user

    04/30/2019, 1:19 PM
    Until its in master and if you want the new features like the macros in the haxeui guide
  • b

    bright-gpu-74537

    04/30/2019, 1:23 PM
    yeah, at the moment
    new-component-method
    is "the" branch to use... as others have mentioned though, that needs to become master asap
  • m

    miniature-summer-93860

    04/30/2019, 10:24 PM
    Thank you so much for the help! Hashlink is working with openfl and I assume the other targets for some reason neko is having it crash however.
  • h

    handsome-television-62908

    05/01/2019, 6:55 AM
    if Neko is the problem target maybe it hasn't been updated for the release candidates yet. Probably not until a final release I suppose . . .
  • h

    handsome-television-62908

    05/01/2019, 6:55 AM
    just a speculation edit: A bad one, because I think neko code is made for the neko vm not the other way around . . .
  • b

    bright-gpu-74537

    05/01/2019, 7:04 AM
    it should work, no reason why it shouldnt anyway - i mean, presumably its haxeui-openfl:neko... so there shouldnt be any difference
  • b

    bright-gpu-74537

    05/01/2019, 7:04 AM
    i havent run neko in a while though, so will check it out
  • b

    bright-gpu-74537

    05/01/2019, 7:05 AM
    oh, running neko, i dont even get a compile
  • b

    bright-gpu-74537

    05/01/2019, 7:05 AM
    :/
  • b

    bright-gpu-74537

    05/01/2019, 7:05 AM
    C:/SDK/haxe/lib/openfl/8,8,0/src/openfl/net/URLLoader.hx:158: characters 89-102 : Type not found : _IHTTPRequest
  • b

    bright-gpu-74537

    05/01/2019, 7:07 AM
    updated lime / openfl now i get:
  • b

    bright-gpu-74537

    05/01/2019, 7:07 AM
    C:/SDK/haxe/lib/lime/7,3,0/src/lime/system/ThreadPool.hx:8: characters 8-24 : Type not found : sys.thread.Deque
  • b

    bright-gpu-74537

    05/01/2019, 7:08 AM
    great... same on all openfl targets now :/
  • b

    bright-gpu-74537

    05/01/2019, 7:14 AM
    hmmm, ok, upgrading to rc2 seemed to have fixed it... although HaxeDevelop is still failing... command line builds... so might be something off with HD
  • b

    bright-gpu-74537

    05/01/2019, 8:02 AM
    @miniature-summer-93860 - does your UI that failed on neko contain a listview? I get a crash on neko (only) when i use a listview
  • b

    bright-gpu-74537

    05/01/2019, 8:21 AM
    ^^ that should be fixed for neko now (latest haxeui-core
    new-component-method
    )...
  • b

    bright-gpu-74537

    05/01/2019, 8:22 AM
    was actually a problem with scrolls... all prims in neko can be null... so "x / null" isnt great 😉
  • b

    bitter-family-72722

    05/01/2019, 8:48 AM
    the classic neko bug
  • b

    bright-gpu-74537

    05/01/2019, 8:54 AM
    yup
  • m

    miniature-summer-93860

    05/01/2019, 4:55 PM
    I can't actually use the new-component method
  • m

    miniature-summer-93860

    05/01/2019, 4:55 PM
    it gives me errors from toolkit for some reason.
  • u

    user

    05/01/2019, 4:56 PM
    you using the new-component-method branch on core and backend ?
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