https://linen.dev logo
Join Discord
Powered by
# haxe-ui
  • u

    user

    02/26/2020, 4:41 PM
    Ok. Thanks for the pointers and examples. will have a look at them and see how I could redesign my stuff in a better way.
  • u

    user

    02/26/2020, 4:52 PM
    Btw I started with reflection because I thought I could generalize the stuff. But it never really works 😛
  • b

    bright-gpu-74537

    03/02/2020, 10:31 PM
    ive updated the component explorer with alot more example, still alot of variations missing, but the lions share is done: http://haxeui.org/explorer/
  • b

    bitter-family-72722

    03/05/2020, 2:39 PM
    hm... I get this when trying to open any thread in the forum

    https://i.imgur.com/gJ9w1HO.pngâ–¾

  • b

    bright-gpu-74537

    03/05/2020, 5:09 PM
    oh
  • b

    bright-gpu-74537

    03/05/2020, 5:17 PM
    (looking at it now)
  • b

    bright-gpu-74537

    03/05/2020, 5:40 PM
    ok, working again now
  • c

    cool-psychiatrist-49311

    03/12/2020, 3:44 PM
    does haxeui support java target somehow? (desktop, non-android)
  • c

    cool-psychiatrist-49311

    03/12/2020, 3:44 PM
    thru haxeui-kha and kha seems to support java?
  • u

    user

    03/12/2020, 4:23 PM
    Kha supports java. But most kha users use js and cpp targets.
  • b

    bright-gpu-74537

    03/13/2020, 8:39 AM
    You mean like swing or javafx?
  • h

    handsome-television-62908

    03/15/2020, 8:31 PM
    Are either of those an option in haxeui?
  • b

    bright-gpu-74537

    03/15/2020, 10:21 PM
    neither no, i did however prototype both a haxeui-swing and haxeui-javafx before i lost my SSD ages ago, both are certainly viable... iirc javafx was especially easy
  • h

    handsome-television-62908

    03/15/2020, 11:54 PM
    Ah darn the cursed failure... Well that's good to hear at least! I was a bit interested, but all the other targets we have right now are completely viable - for me at least haha
  • u

    user

    03/18/2020, 3:06 PM
    @User In relation to what you said in IRC: "ok, well, i guess thats not the end of the world, i mean, its unlikely to have 100s of scrollviews and therefor scissors"
  • u

    user

    03/18/2020, 3:06 PM
    To make trees I use multiple scrollviews
  • u

    user

    03/18/2020, 3:06 PM
    Like you did in Kodegarden basically
  • u

    user

    03/18/2020, 3:07 PM
    And since objects can have children I would end up with multiple scrollviews(one for each children because a child can have children
  • u

    user

    03/18/2020, 3:08 PM
    Btw its a bottleneck as of right now
  • b

    bright-gpu-74537

    03/18/2020, 3:08 PM
    what was the context of that quote though? There were quite a few ideas we were throwing around
  • u

    user

    03/18/2020, 3:08 PM
    Maybe there is a better way of making a treeview
  • b

    bright-gpu-74537

    03/18/2020, 3:08 PM
    and yeah, i dont quite understand how you are making a tree view... ... mulitple scrollviews inside a scrollview?
  • u

    user

    03/18/2020, 3:09 PM
    yup
  • b

    bright-gpu-74537

    03/18/2020, 3:09 PM
    so each node is a scrollview??
  • u

    user

    03/18/2020, 3:09 PM
    It breaks scrolling though
  • u

    user

    03/18/2020, 3:09 PM
    and yes each node is a scrollview
  • b

    bright-gpu-74537

    03/18/2020, 3:09 PM
    that seems a crazy way to go about it if im honest
  • u

    user

    03/18/2020, 3:10 PM
    yeah; I never implemented it and I based it on your filesystem tree view in kodegarden
  • b

    bright-gpu-74537

    03/18/2020, 3:10 PM
    that said, it shouldnt break, it should just be... ... ... strange... so id be interested in why it breaks
  • b

    bright-gpu-74537

    03/18/2020, 3:10 PM
    pretty sure thats not how i implemented treeviews in kode garden
1...184185186...1687Latest