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# haxe-ui
  • b

    bright-gpu-74537

    04/28/2019, 3:47 PM
    something like that?
  • b

    bright-gpu-74537

    04/28/2019, 3:48 PM
    thats really old now, i had a newer one somewhere, but lost as part of SSD nonsense
  • b

    bright-gpu-74537

    04/28/2019, 3:48 PM
    i think there is something on twitter somewhere, but will have to have a dig
  • o

    orange-van-60470

    04/28/2019, 3:48 PM
    that kind of tells me more of how cross platform haxe works than haxeui?
  • o

    orange-van-60470

    04/28/2019, 3:49 PM
    You don't have to cover all of haxe, keep that minimal there are other places for users to find that.
  • b

    bright-gpu-74537

    04/28/2019, 3:51 PM
    if you get 5 mins maybe can sketch out what you mean exactly - or point in the direction of what you mean - what im failing to "get" is what type of diagram can show how haxeui works...
  • o

    orange-van-60470

    04/28/2019, 3:55 PM
    How would you explain how the abstract render and layout of modules / components works and the user input and control.
  • o

    orange-van-60470

    04/28/2019, 3:56 PM
    so what is important in how a visual module is laid, what common aspects do they have
  • o

    orange-van-60470

    04/28/2019, 3:57 PM
    give the user an insight into the internals and some idea of how they are controlled.
  • o

    orange-van-60470

    04/28/2019, 3:58 PM
    I can't sketch it because I have looked before but not really understanding.
  • o

    orange-van-60470

    04/28/2019, 4:00 PM
    But I think if you can get accross how the design works and how you can approach it. So somewhere between concrete and abstract. The drawing about is purely abstract it tells me nothing about the render flow, the layout flow or the real use flow.
  • o

    orange-van-60470

    04/28/2019, 4:00 PM
    the drawing above is...
  • o

    orange-van-60470

    04/28/2019, 4:00 PM
    sorry typo
  • o

    orange-van-60470

    04/28/2019, 4:00 PM
    Is that make more sense.
  • o

    orange-van-60470

    04/28/2019, 4:01 PM
    At moment I don't have a perspective on how haxeui approaches the problems it solves, I think providing that perspective will help users understand more around it's use.
  • o

    orange-van-60470

    04/28/2019, 4:03 PM
    Maybe just think about which classes are crucial and how they relate to the end goal. Ofcourse I don't think away3d ever explained how the internals worked but they just explained the structures needed to get it working so it can depend.
  • m

    miniature-summer-93860

    04/29/2019, 9:43 PM
    following this repo https://github.com/haxeui/component-examples/blob/master/images/src/Main.hx
  • m

    miniature-summer-93860

    04/29/2019, 9:44 PM
    happens with this line when I try to push a plain button into the component list
    Copy code
    app.addComponent(button);
  • u

    user

    04/29/2019, 9:47 PM
    are you using the new-component-method branch of haxeui or the haxelib version ?
  • m

    miniature-summer-93860

    04/29/2019, 10:04 PM
    the git version @User
  • m

    miniature-summer-93860

    04/29/2019, 10:05 PM
    I'm looking at the component example to learn how to create a haxeui project within openfl
  • b

    bright-gpu-74537

    04/30/2019, 6:37 AM
    Sorry, didnt see this
  • b

    bright-gpu-74537

    04/30/2019, 6:37 AM
    So you are using "new-component-method" branch? with which version of haxe?
  • b

    bright-gpu-74537

    04/30/2019, 6:52 AM
    fyi, Component (in haxeui-openfl) is extended from Sprite, so, you can create a UI in various ways, but the easiest, is just:
  • b

    bright-gpu-74537

    04/30/2019, 6:52 AM
    Copy code
    haxe
    Toolkit.init();
    var button = new Button();
    button.text = "Test";
    stage.addChild(button);
  • b

    bright-gpu-74537

    04/30/2019, 6:53 AM
    (assuming you wanted to add a UI to an existing app)
  • h

    handsome-television-62908

    04/30/2019, 7:57 AM
    @miniature-summer-93860
  • h

    handsome-television-62908

    04/30/2019, 7:57 AM
    Also, what's the best place to look into for getting started? If there is one...
  • b

    bright-gpu-74537

    04/30/2019, 8:58 AM
    i think, as far as getting started guides there is little to nothing... :( Im writing docs, so i guess this would be an ideal time to as what you would look for in a getting started guide... there is this: http://haxeui.org/guide/start.html But its unfinished and doesnt really convey alot of information... when you are looking to start using any framework and looking for a guide to start, what sort of things would expect from that guide? (Im awful and writing documentation, so any help here is always useful / welcome)
  • b

    bitter-family-72722

    04/30/2019, 9:24 AM
    "I'm awful and writing documentation" - well, at least you're writing documentation 😉
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